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| ==In General==
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| Alien Level increases the power of the alien [[air]] and [[ground]] forces in a variety of ways. Specifically:
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| * Make UFOs [[UFOs_(LWR)#UFO_Upgrades|stronger]]
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| * Allow [[Alien_Missions_(LWR)#Resource_Costs|stronger UFO types to be fielded]] at lower [[Alien_Resources_(LWR)|Alien Resource]] levels
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| * Allows aliens to field [[Alien_Life_Forms_(LWR)|stronger alien types]]
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| * Grants alien ground forces [[Alien_Life_Forms_(LWR)|increased stats and bonus perks]]
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| * Increases the size of [[Alien_Deployment_(LWR)#Pods|pods]]
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| Aliens increase in level by gaining research. Every 50 alien research gained increased the Alien Level by 1. The aliens gain 1 research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain '''Bonus Research''' via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.
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| The formula for alien Research is: ''Research Points'' = ''Bonus Research'' + ''Days Passed''
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| The formula for alien Level is: ''Alien Level'' = INT(1 + ''Alien Research''/50)
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| Aliens start at '''Level 1''' and can progress to '''Level 15'''
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| == Bonus Research ==
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| Bonus Research starts at 0. It is always clamped between [0.1 * Days Passed] and [0.5 * Days Passed]. Thus, it will always grow by at least 10% of the days passed and can never exceed 50% of the days passed.
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| It can be increased by the following events:
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| * +2 per month per country under alien control
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| * +5 for a successful [[Alien_Missions_(LWR)#Abduction|abduction mission]] (DW modified)
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| * +20 for successful raid on [[Missions_(LWR)#XCOM_Base_Defence|XCOM HQ]]
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| * +2 for a successful [[Alien_Missions_(LWR)#Research|research mission]] by a landed [[UFOs_(LWR)#Scout|Scout]] (DW modified) (increases by 10% per month)
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| * +3 for a successful [[Alien_Missions_(LWR)#Research|research mission]] by a landed [[UFOs_(LWR)#Raider|Raider]] (DW modified) (increases by 10% per month)
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| * +4 for a successful [[Alien_Missions_(LWR)#Research|research mission]] by a landed [[UFOs_(LWR)#Abductor|Abductor]] (DW modified) (increases by 10% per month)
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| * +5 for a successful [[Alien_Missions_(LWR)#Research|research mission]] by a landed [[UFOs_(LWR)#Terror_Ship|Terror Ship]] (DW modified) (increases by 10% per month)
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| * +1 per lost XCOM soldier on a failed mission (killed or left behind) (DW modified)
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| * +50 per incorrect accusation of a country of harboring the EXALT base
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| * -10 per successful assault on an [[Missions_(LWR)#Alien_Base_Assault|Alien Base]]
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| * -3-12 per Combat Patrol sent out by XCOM
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| == Pod Size ==
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| The number of aliens allowed in each pod is directly dependent upon current research points:
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| * Small (Alien Level 1+): 2-4 aliens per pod
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| * Medium (Alien Level 3+): 3-6 aliens per pod
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| * Large (Alien Level 6+): 4-8 aliens per pod
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| == UFOs ==
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| All UFOs gain a additional HP every Alien Level. Some UFOs will also gain upgraded weapons over time:
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| {| class="wikitable"
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| |+ ''Weapon Upgrades''
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| ! Type || Initial Weapon || Upgraded Weapon || Alien Level
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| | Fighter || x1 Single Plasma || x2 Single Plasma || 6
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| |-
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| | Raider || x1 Single Plasma || x2 Single Plasma || 11
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| |-
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| | Destroyer || x1 Single Plasma || x1 Double Plasma || 5
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| |-
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| | Abductor || 1x Double Plasma || 1x Double Plasma <br> x1 Single Plasma || 8
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| |-
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| | Terror Ship || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || 8
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| |-
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| | Assault Carrier || 1x Double Plasma <br> 1x Single Plasma || 2x Double Plasma || 11
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| |}
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| == See also ==
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| {{Aliens (LWR) Navbar}}
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| [[Category: Aliens (LWR)]]
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| [[Category: Long War Rebalance]]
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