Jump to content

Talk:Reaper: Difference between revisions

From UFOpaedia
Weapon Rankings Vs. Reapers: Added Incendiary weapons (less effective than HE - shame)
No edit summary
 
(3 intermediate revisions by one other user not shown)
Line 20: Line 20:
  LaserR          207
  LaserR          207
  PlasmaP          213
  PlasmaP          213
AC-IN          >282
  HvyLas          329
  HvyLas          329
HC-IN          >372
  LaserP          396
  LaserP          396
  HC - AP          517
  HC - AP          517
RocketIn        >589
  AC - AP          661
  AC - AP          661
  Rifle          1156
  Rifle          1156
  Pistol          1603
  Pistol          1603


Incendiary weapons include direct impact effects only; additional 5-200 damage is inflicted for being "on fire"
It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and ''may'' cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.


[[User:Spike|Spike]] 18:57, 11 March 2009 (CDT)


[[User:Spike|Spike]] 16:21, 9 March 2009 (CDT)
= XCOM 2 long war =
So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update
 
[[User:Michaelx2|Michaelx2]] ([[User talk:Michaelx2|talk]]) 20:02, 30 December 2019 (CET)

Latest revision as of 19:02, 30 December 2019

Weapon Rankings Vs. Reapers

Average %TUs expended per kill (for Firing Accuracy=50):

Blast Bmb         20
HE Pack(XCU)      30
HE Pack           58
Alien Grd         73
RocketLg          73
HvyPlas           78
Stun Bmb          84
AC - HE           95
Prox Grd          97
HC - HE          100
RocketSm         101
Stun Rod         111
PlasmaR          119
HvyLas (XCU)     139
Grenade          148
LaserR           207
PlasmaP          213
HvyLas           329
LaserP           396
HC - AP          517
AC - AP          661
Rifle           1156
Pistol          1603

It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and may cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.

Spike 18:57, 11 March 2009 (CDT)

XCOM 2 long war

So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update

Michaelx2 (talk) 20:02, 30 December 2019 (CET)