Difficulty (LW2): Difference between revisions
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GTS Train Rookie Days Legend 10 to 12 |
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! !!Rookie!!Veteran!!Commander!!Legend | ! !!Rookie!!Veteran!!Commander!!Legend | ||
|- | |- | ||
|Mission Timer Extra Turns || 4 || | |Mission Timer Extra Turns || 4 || 2 || 0 || 0 | ||
|- | |- | ||
| Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours | | Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours | ||
|- | |- | ||
| Infiltration Boost Intel Cost || 25 || 25 || | | Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2% | ||
|- | |||
| Typical Blacksite/Forge Infiltration Time || 240 hours || 312 hours || 360 hours || 384 hours | |||
|- | |||
| Infiltration Boost Intel Cost || 25 || 25 || 25 || 30 | |||
|- | |- | ||
| Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5 | | Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5 | ||
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| Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33% | | Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33% | ||
|- | |- | ||
|Base Evac Delay || 1 || 3 || | | Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 33% | ||
|- | |||
|Base Evac Delay || 1 || 3 || 4 || 5 | |||
|- | |- | ||
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited | |Max Engaged Enemies || 12 || unlimited || unlimited || unlimited | ||
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| Reinforcement Speed Modifier || -20% || -5% || 0% || 0% | | Reinforcement Speed Modifier || -20% || -5% || 0% || 0% | ||
|- | |- | ||
|Turns Before | |Turns Before [[Reinforcements_(LW2)#Doom_Reinforcements|"Doom" Reinforcements]]|| never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment | ||
|- | |- | ||
|Region Intel Cost || 60 || 80 || 80 || | |Region Intel Cost || 60 || 80 || 80 || 100 | ||
|- | |- | ||
|Communication Tower cost || 100 || 150 || 150 || 150 | |Communication Tower cost || 100 || 150 || 150 || 150 | ||
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|Starting Intel || 150 || 125 || 100 || 100 | |Starting Intel || 150 || 125 || 100 || 100 | ||
|- | |- | ||
|GTS Train Rookie Days || 3 || 7 || 10 || | |GTS Train Rookie Days || 3 || 7 || 10 || 12 | ||
|- | |- | ||
|AWC | |AWC Retrain Soldier Days per Rank || 2 || 4 || 4 || 5 | ||
|- | |- | ||
|AWC Healing Bonus || 100% || 50% || 50% || 50% | |AWC Healing Bonus || 100% || 50% || 50% || 50% | ||
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|- | |- | ||
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100% | |Build Avenger Facility Scalar || 80% || 100% || 100% || 100% | ||
|- | |||
| First Month Dark Events Occur || 3 || 2 || 2 || 1 | |||
|- | |||
| First Month Liberation May Occur || 0 || 0 || 0 || 1 | |||
|- | |||
| Total Starting Alert Level || 15 || 25 || 30 || 40 | |||
|- | |- | ||
|Avatar Project Starts on Day || 28 || 21 || 14 || 14 | |Avatar Project Starts on Day || 28 || 21 || 14 || 14 | ||
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|- | |- | ||
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66% | |Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66% | ||
|- | |||
| Local Faceless Income Modifier || 0.03 || 0.05 || 0.06 || 0.07 | |||
|- | |- | ||
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0 | |Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0 | ||
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|Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12 | |Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12 | ||
|- | |- | ||
|Facility Time to Research Doom || 35-45 days || | |Facility Time to Research Doom || 35-45 days || 32-40 days || 28-36 days || 26-34 days | ||
|- | |- | ||
|Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30% | |Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30% | ||
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Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die. | Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die. | ||
[[Category: | [[Category:Overview (LW2)]] | ||
Latest revision as of 17:48, 2 April 2019
In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well.
| Rookie | Veteran Vs Rookie | Commander Vs Veteran | Legend Vs Commander | |
|---|---|---|---|---|
| Advent Drone | 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit | +1 HP, +10 HackDefense | +1 Armor, +1 Detect Radius, +7 FlankCrit | Same as Commander Difficulty |
| Chryssalid Soldier | 15 HP, 33 FlankCrit | +3 HP | +3 HP, +7 FlankCrit | +3 HP |
| Sectoid Group Leader | 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit | +2 HP, +10 PsiOffense, +10 Will | +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit | +1 HP, +10 PsiOffense, +10 Will |
| Muton Centurion | 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit | +1 Mobility, +5 Aim, +10 Crit | +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit | +2 HP |
| Rookie | Veteran | Commander | Legend | |
|---|---|---|---|---|
| Mission Timer Extra Turns | 4 | 2 | 0 | 0 |
| Typical 100% Infiltration Time | 96 hours | 120 hours | 144 Hours | 144 Hours |
| Additional Daily Chance to Find Easiest Missions | 10% | 5% | 3% | 2% |
| Typical Blacksite/Forge Infiltration Time | 240 hours | 312 hours | 360 hours | 384 hours |
| Infiltration Boost Intel Cost | 25 | 25 | 25 | 30 |
| Infiltration Boost Time Scaling Factor | 2.0 | 1.75 | 1.5 | 1.5 |
| Increase Alien Detection at Higher Alien Force Levels | false | false | true | true |
| Chance Yellow Alert Alien gets Action Point on Scamper | 0% | 20% | 33% | 33% |
| Chance Green Alert Alien gets Defense Action Point on Scamper | 0% | 20% | 33% | 33% |
| Base Evac Delay | 1 | 3 | 4 | 5 |
| Max Engaged Enemies | 12 | unlimited | unlimited | unlimited |
| Show Reinforcement Flares | true | false | false | false |
| Reinforcement Speed Modifier | -20% | -5% | 0% | 0% |
| Turns Before "Doom" Reinforcements | never | 28 after reveal, 12 after strategic fulfillment | 24 after reveal, 10 after strategic fulfillment | 20 after reveal, 8 after strategic fulfillment |
| Region Intel Cost | 60 | 80 | 80 | 100 |
| Communication Tower cost | 100 | 150 | 150 | 150 |
| Rebels Awarded by Missions | 2-4 | 2-3 | 2-3 | 2-3 |
| Global Aim Modifier | 120% | 100% | 100% | 100% |
| Max Rank Soldier Exp Cost | 276/100% | 304/110% | 332/120% | 332/120% |
| Starting Supplies | 325 | 175 | 150 | 150 |
| Starting Intel | 150 | 125 | 100 | 100 |
| GTS Train Rookie Days | 3 | 7 | 10 | 12 |
| AWC Retrain Soldier Days per Rank | 2 | 4 | 4 | 5 |
| AWC Healing Bonus | 100% | 50% | 50% | 50% |
| Research Time Scalar | 100% | 100% | 110% | 120% |
| Clear Avenger Room Scalar | 100% | 150% | 150% | 150% |
| Build Avenger Facility Scalar | 80% | 100% | 100% | 100% |
| First Month Dark Events Occur | 3 | 2 | 2 | 1 |
| First Month Liberation May Occur | 0 | 0 | 0 | 1 |
| Total Starting Alert Level | 15 | 25 | 30 | 40 |
| Avatar Project Starts on Day | 28 | 21 | 14 | 14 |
| Avatar Project Days Per Advance | 45 | 45 | 40 | 40 |
| Blacksite, Forge, Psi Gate Avatar Setback | 4 | 3 | 3 | 3 |
| Starting Number of Available Recruits | 5 | 5 | 3 | 2 |
| Intel Mission Rewards | 38-42 | 24-36 | 24-36 | 20-30 |
| Alloys Mission Rewards | 12-18 | 9-15 | 9-1 5 | 8-12 |
| Elerium Mission Rewards | 12-18 | 9-15 | 9-1 5 | 8-12 |
| Engineering/Basic Research Scalar | 50% | 75% | 75% | 75% |
| Reduced Contact Cost Reward Scalar | 50% | 66% | 66% | 66% |
| Local Faceless Income Modifier | 0.03 | 0.05 | 0.06 | 0.07 |
| Black Market Cost Multiplier | 2.75 | 3.0 | 3.0 | 3.0 |
| Days Between Alert-Up UFOs To Neighboring Regions | 14 | 12 | 10 | 8 |
| Days Until First Force-Level-Up UFO | 21 | 18 | 14 | 12 |
| Facility Time to Research Doom | 35-45 days | 32-40 days | 28-36 days | 26-34 days |
| Chance to Transfer Regional Doom to Alien HQ | 10% | 20% | 25% | 30% |
Aim Assist
Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.