Jump to content

Talk:Skyranger: Difference between revisions

From UFOpaedia
Cobalt (talk | contribs)
mNo edit summary
Cobalt (talk | contribs)
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 8: Line 8:
Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges.
Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges.


-[[User:Cobalt|Cobalt]]
----
The Skyranger can indeed stay up in the air for 3 days straight, but only if it's out on patrol and if it's near your base. The further you travel, the higher your craft's bingo points for returning to base (4% on my last test).
I decided to do another test of how long the Skyranger can stay up in continuous travel. After running a test by constantly setting waypoints on the opposite sides of the globe after arriving at each waypoint, I was able to force the Skyranger to empty its tank in a single day. Not an exact 24 hours, but within the same day. That's still quite a lot of air time!
So your air time really depends on how hard you're pushing the Sykranger and how far you're going.
- [[User:NKF|NKF]]
----
Ah, found where the truncation's occuring - it explains why the Skyranger stays in the air longer than its fuel seems to suggest.
A Skyranger travelling at max speed is going 760 knots. This means a fuel consumption rate of 7.6, which is then truncated to 7.
A Skyranger patrolling is going 380 knots. This means a fuel consumption rate of 3.8, which is then truncated to 3. Max fly time at this consumption rate is 3 days, 11h, 20m.
A similar thing likely happens with the Interceptor. I'll edit the skyranger and 'ceptor later.
-[[User:Cobalt|Cobalt]]
-[[User:Cobalt|Cobalt]]

Latest revision as of 19:28, 24 July 2006

Truncation

Mathematically, the Skyranger shouldn't be able to stay out for 3 days at a time. It just goes through its fuel too fast. (Ironic that I say that with a Skyranger, eh?) However, after just trying it for myself, the skyranger netted a whole 10 extra hours. I think it has something to do with truncation versus full decimal precision. I patrolled a Skyranger on top of my base in a new game, then waited until the "low fuel notice". This came 82 hours later. Doing the math in reverse: Staying in the air 82 hours means it is draining fuel 492 times, every 10 minutes. Assuming the tank becomes empty, it is then losing .203% of its fuel tank every 10 minutes, travelling at half speed. At full speed, this becomes .406% of its fuel tank every 10 minutes.

Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges.

-Cobalt


The Skyranger can indeed stay up in the air for 3 days straight, but only if it's out on patrol and if it's near your base. The further you travel, the higher your craft's bingo points for returning to base (4% on my last test).

I decided to do another test of how long the Skyranger can stay up in continuous travel. After running a test by constantly setting waypoints on the opposite sides of the globe after arriving at each waypoint, I was able to force the Skyranger to empty its tank in a single day. Not an exact 24 hours, but within the same day. That's still quite a lot of air time!

So your air time really depends on how hard you're pushing the Sykranger and how far you're going.

- NKF


Ah, found where the truncation's occuring - it explains why the Skyranger stays in the air longer than its fuel seems to suggest.

A Skyranger travelling at max speed is going 760 knots. This means a fuel consumption rate of 7.6, which is then truncated to 7. A Skyranger patrolling is going 380 knots. This means a fuel consumption rate of 3.8, which is then truncated to 3. Max fly time at this consumption rate is 3 days, 11h, 20m.

A similar thing likely happens with the Interceptor. I'll edit the skyranger and 'ceptor later. -Cobalt