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| I'm also known as "Tycho" on Strategycore forums. I've been learning about disassembly and coding since December of 2011. I guess I started learning disassembly to mod the tank/cannon into a chaingun. I started playing with DOSbox but switched to the CE version and began focusing on its sound problems. Lately, I have been tinkering with Seb's UFOloader and added those fixes of my own. I've also been trying to rearrange Seb's INI file to make it less overwhelming to new users. | | I'm also known as "Tycho" on StrategyCore forums. I've been studying disassembly and C++ coding since December of 2011. This all started because I wanted to mod the tank/cannon of '94 Enemy Unknown into a tank/chaingun for my own games. I started playing the DOS version but eventually switched to the CE version. At first, I focused on the sound problems which is when I started to experiment with Seb76's UFOloader. |
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| ==Table of Battlescape sound calls== | | ==[[UFOextender|UFO Extender]]== |
| The following is a list of how most events in TACTICAL generate sounds. This data is scattered throughout the executable in various data arrays. First an event number is passed to the sound subroutine. The program then compares the event with its corresponding entry in another section to determine how to play that sound. 06 is the standard method. 01 plays the sound uninterrupted by other sounds.
| | This is the original program created by [[user:seb76|Seb76]] for use with ''Enemy Unknown''. Check out the [[UFOextender|UFO Extender's Information Page]]. You can download the latest version and patches here: [[:file:UFOLoader.zip|UFO Extender]]. |
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| <nowiki>
| | If you're interested in the source code, it is available. Be warned you'll need to decompile the executable and be familiar with disassembly terminology to understand a lot of what the Extender does, since it inserts new lines into preexisting code. The source files for the Extender are here: [[Image:UFOExtender-src.zip]]. |
| Play CAT
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| Evt# Setting reference Description
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| 00 00 -- Normal bipedal movement. Routine refers to tileset and alternates between 1 and 2.
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| 01 01 0E normal tank move
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| 02 01 00 snakeman move
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| 03 02 --
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| 04 01 0F Flying unit move
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| 05 01 10 Celatid move
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| 06 01 2F Silacoid move
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| 07 02 --
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| 08 02 --
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| 09 02 --
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| 0A 01 28 hovertank/cyberdisk move
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| 0B 06 04 rifle/pistol shoot
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| 0C 06 16 bullet hit
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| 0D 03 14 sliding door opens. Routine randomly plays 1 of the 2 entries in SAMPLE2.
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| 0E 06 03 normal door opens
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| 0F 02 --
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| 10 06 0C big gun shoots
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| 11 06 0D big gun hits
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| 12 06 0B laser gun shoots
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| 13 06 13 laser shot hits
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| 14 06 12 plasma gun shoots
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| 15 06 13 plasma shot hits
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| 16 06 34 rocket launches
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| 17 06 35 blaster bomb/stun launcher shoots
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| 18 06 0C small explosion (problem: zombie move)
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| 19 06 05 big explosion
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| 1A 02 -- stun rod (*problem*)
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| 1B 06 24 psi attack
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| 1C 06 06 mind probe use*
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| 1D 06 11 reload weapon
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| 1E 06 26 place an item
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| 1F 02 --
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| 20 04 -- death of a male. Routine randomly plays 1 of the 3 sounds in SAMPLE2.
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| 21 06 17 tank destroyed
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| 22 06 0A sectoid death
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| 23 06 08 snakeman death
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| 24 06 09 etheral death
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| 25 06 06 muton death
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| 26 06 0A floater death
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| 27 06 07 celatid death
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| 28 06 08 silacoid death
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| 29 06 09 chryssalid death
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| 2A 06 0A reaper death
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| 2B 06 17 sectopod death
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| 2C 06 17 cyberdisk death
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| 2D 06 30 zombie & reaper attack
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| 2E 06 31 chryssalid attack
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| 2F 06 32 silacoid attack
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| 30 06 30 celatid attack
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| 31 06 27 throw an item
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| 32 05 -- death of a female. Routine randomly plays 1 of the 3 sounds in SAMPLE2.
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| 33 02 --
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| 34 02
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| 35 02
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| 36 02
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| 37 02
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| </nowiki>
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| ==Other Random Sound Information== | | ==[[TFTDextender|TFTD Extender]]== |
| <nowiki>
| | It adds a lot of functionality and fixes to the Collector's Edition (MS Windows version) of ''Terror from the Deep''. Click on the title to get to the information page. |
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| 406100-subroutine for melee attacks
| | For those interested, here is the [[:File:TFTDextender-src.zip| source code]] for the Extender. |
| 406110- set default melee sound event to 1A
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| (4067C8)data base of melee attacks
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| value offset sound event #
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| 00 461B2 2F
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| 01 461BC 2E
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| 02 461C6 2D
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| 03 461E7 skip
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| 04 461E7 skip
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| 05 461E7 skip
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| 06 461E7 skip
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| 07 461C6 2D
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| Reference points for unit movement sound event IDs. [this word referenced]
| | ==Other information== |
| .data:0046D1A0 00 00 00 00 01 00 01 00 00 00 00 00 [00 00] 00 00
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| .data:0046D1B0 [00 00] 00 00 [00 00] 00 00 [01 00] 01 00 [00 00] 00 00
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| .data:0046D1C0 [02 00] 01 00 [00 00] 00 00 [00 00] 00 00 [04 00] 01 00
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| .data:0046D1D0 [05 00] 01 00 [06 00] 01 00 [00 00] 00 00 [00 00] 00 00
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| .data:0046D1E0 [00 00] 00 00 [0A 00] 01 00 [00 00] 00 00 [00 00] 00 00
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| .data:0046D1F0 [18 00] 01 00 01 00 00 00 01 00 0B 00 0C 00 01 00
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| data set for death scream per unit.
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| 0.data:0046B644 word_46B644 dw 20h ; DATA XREF: sub_40E450+55�r
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| 1.data:0046B646 db 20h
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| 2.data:0046B648 db 20h
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| 3.data:0046B64A db 21h
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| 4.data:0046B64C db 22h
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| 5.data:0046B64E db 23h
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| 6.data:0046B650 db 24h
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| 7.data:0046B652 db 25h
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| 8.data:0046B654 db 26h
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| 9.data:0046B656 db 27h
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| A.data:0046B658 db 28h
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| B.data:0046B65A db 29h
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| C.data:0046B65C db 2Ah
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| D.data:0046B65E db 2Bh
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| E.data:0046B660 db 2Ch
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| F.data:0046B662 db 20h
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| 10.data:0046B664 db 32h
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| 11.data:0046B666 db 20h
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| SUBROUTINE USED FOR
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| 404650+1AE PSI ATTACK EFX
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| 406100+4F9 TERRORIST MELEE ATTACK EFX
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| 40B420+111 EXPLOSION EFX
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| 40B420+24F EXPLOSION EFX?
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| 40E450+73 DEATH SCREAM EFX
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| 40F2C0+285 PLACE ITEM EFX
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| 4110E0+E0 ITEM USE EFX
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| 4110E0+901 SHOT HIT EFX
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| 419660+1A5 PLACE ITEM (INVENTORY) EFX
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| 419660+346 RELOAD EFX
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| 41DCC0+D1 STUN ROD ATTACK EFX
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| 41EE10+8C PSI ATTACK EFX
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| 41F0F0+8C PSI ATTACK EFX
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| 41FD10+8B MIND PROBE EFX
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| 421140+13 DOORS EFX
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| 4247D0+27A NON-WALK MOVE EFX
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| 4247D0+4D4 WALK MOVE EFX
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| 42A630+B7 GMTATICS.MID
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| 42A6F0+18 GMLOSE.MID
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| 42B6F0+E9 GMWIN.MID
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| 43D8C0+E GEOSCAPE OPEN WINDOW EFX
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| 4407D0+2E ?
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| 4407D0+9C GMGEOx.MID
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| 445B00+BC GMINTER.MID
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| 4467C0+1C1 X-COM CRAFT LEFT WEAPON EFX
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| 4467C0+233 X-COM CRAFT RIGHT WEAPON EFX
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| 446DA0+267 UFO HIT EFX
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| 4470B0+F2 UNKNOWN INTERCEPTION EVENT (CRAFT CRASH EFX?)
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| 447EE0+32 GMSTORY.MID
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| 448390+28F ??
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| 448390+2DD BASE DEFENSE (EVENT 9)
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| 448390+3DC ?0A (BASE DEFENSE?)
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| 448390+3F1 ?0A
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| 448390+406 ?0A
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| 44A220+15 GMSTORY.MID
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| 44C940+10 GMDEFEND.MID
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| 44CD40+26 GMBASE.MID
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| 44D030+D GMDEFEND.MID
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| 44D3C0+E GMMARS.MID
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| 44D690+10 GMMARS.MID
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| 44DACO+10 GMBASE.MID
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| 450F10+91 BLEEP (1)
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| 45DCA0+17 ??
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| </nowiki>
| |
I'm also known as "Tycho" on StrategyCore forums. I've been studying disassembly and C++ coding since December of 2011. This all started because I wanted to mod the tank/cannon of '94 Enemy Unknown into a tank/chaingun for my own games. I started playing the DOS version but eventually switched to the CE version. At first, I focused on the sound problems which is when I started to experiment with Seb76's UFOloader.
This is the original program created by Seb76 for use with Enemy Unknown. Check out the UFO Extender's Information Page. You can download the latest version and patches here: UFO Extender.
If you're interested in the source code, it is available. Be warned you'll need to decompile the executable and be familiar with disassembly terminology to understand a lot of what the Extender does, since it inserts new lines into preexisting code. The source files for the Extender are here: File:UFOExtender-src.zip.
It adds a lot of functionality and fixes to the Collector's Edition (MS Windows version) of Terror from the Deep. Click on the title to get to the information page.
For those interested, here is the source code for the Extender.
Other information