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Increases [[Research_(Long_War)#Research_Speed|research speed]] by increasing the effectiveness of your scientists, and can benefit from adjacency bonus with the [[Genetics Lab (Long War)|Genetics Lab]] or [[Psionic Labs (Long War)|Psionic Labs]]. Each new lab requires a larger compliment of scientists on staff.


Increases research speed and can benefit from adjacency bonus with the [[Genetics Lab (Long War)|Genetics Lab]] or [[Psionic Labs (Long War)|Psionic Labs]]. Each new lab requires a larger compliment of scientists on staff. '''Attention, unlike the original game, the Laboratory does not provide new scientists.'''
'''Attention, unlike the original game, the Laboratory does not provide new scientists.'''
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


==See also ==
==See also ==

Latest revision as of 21:17, 19 February 2016

Effect +20% research speed
Adjacency Bonus Laboratory (+10% research speed)
Prerequisites None
Other 10 scientists per Laboratory
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | 0 | 0 | 0 | 21
Quick
§300 | 0 | 0 | 10 | 11
Maintenance §30
Power 4


Increases research speed by increasing the effectiveness of your scientists, and can benefit from adjacency bonus with the Genetics Lab or Psionic Labs. Each new lab requires a larger compliment of scientists on staff.

Attention, unlike the original game, the Laboratory does not provide new scientists.

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop