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Hold (UFO2000): Difference between revisions

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== Overview of Hold Scenario==
== Overview of Hold Scenario==


Player 1: You must save at least half of your squad (rounded down) until the end of the match (number of turns is set in the "Options" section.


Player 2: You must kill more than half of the enemy squad (rounded down) before the end of the match (number of turns is set in the "Options" section.
===Objective===


Options: Half-turns to hold (match length) <1~20>
'''Player 1:''' You must save at least half of your squad (rounded down) until the end of the match (number of turns is set in the "Options" section).


"Surrounded Deployment"
'''Player 2:''' You must kill more than half of the enemy squad (rounded down) before the end of the match (number of turns is set in the "Options" section).
 
Options:
 
===Deployment Types===
 
*'''Surrounded'''
 
===Description===
 
...
 
===Options===
 
* Half-turns to hold (match length) <1~20>
 
===Tips===
 
...
 
[[Category:UFO2000]]
[[Category:UFO2000 Quick Start Guide]]
[[Category:Scenarios (UFO2000)]]

Latest revision as of 19:12, 14 July 2015

Overview of Hold Scenario

Objective

Player 1: You must save at least half of your squad (rounded down) until the end of the match (number of turns is set in the "Options" section).

Player 2: You must kill more than half of the enemy squad (rounded down) before the end of the match (number of turns is set in the "Options" section).

Options:

Deployment Types

  • Surrounded

Description

...

Options

  • Half-turns to hold (match length) <1~20>

Tips

...