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| ==Mission Panic values==
| | #redirect [[Panic (Long War)]] |
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| Air raid: +8 (Can be reduced by damaging the UFO)
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| Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
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| Terror mission failure\abort: +20 across continent
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| Shooting down/raiding a UFO: -2
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| Escaped ufo: +2 (reduced by any damage dealt)
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| Launching a satellite: -10
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| Raiding an alien base: -20 in country, -5 across continent
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| Raiding Exalt base: -5 worldwide
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| Thwarting an abduction: -2
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| Failing an abduction: +25
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| Council mission reward: ??
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| Alien entertainment reward: ??
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| ==Country Defection==
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| Defection threshold: >95 panic
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| Chance of defection, no sats nearby: 100%
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| Chance of defection, one or more sat on same continent: 90%
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| Chance of defection, country has sat: 50%
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| ==Satellite Panic reduction==
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| 50% chance of -5 panic if Panic>95
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| 10% chance of -5 panic if Panic>80
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| 0% chance of reduction if panic<80
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| [[Category: Long War]]
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