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| == Roadmap ==
| | #REDIRECT [[Info (OpenXcom)#Milestones]] |
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| Planned features for each stable version of OpenXcom.
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| {| class="wikitable"
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| |-
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| ! Version !! Release date !! Changes
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| |-
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| | '''0.1''' || [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010] ||
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| * Engine
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| * Geoscape
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| * Basescape
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| |-
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| |'''0.2''' || [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011] ||
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| * Language strings
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| * Saved games
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| * Battlescape
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| ** Terrain generation
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| ** Basic units
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| ** Basic pathfinding, fog of war, lighting
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| |-
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| |'''0.3''' || [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011] ||
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| * Items
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| * Purchasing
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| * Selling
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| * Transferring
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| * Ufopaedia
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| * Options
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| * Platform-specific Folders
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| * Battlescape
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| ** Item equipping, firing, throwing
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| ** Environment: fire, smoke, explosions, damage, kills
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| ** Unit stats
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| ** AI Phase 1 (patrol, aggro)
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| |-
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| |'''0.4''' || [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012] ||
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| * Research
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| * Manufacture
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| * Rulesets
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| * Battlescape
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| ** Terror sites
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| ** Debriefing, scores, experience and skill ups
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| ** Large units and other alien units
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| ** Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
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| |-
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| | '''0.45''' || [http://openxcom.org/index.php/2012/11/the-handymens-version/ November 5, 2012] ||
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| *Ufopaedia
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| *Modular rulesets
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| *New options
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| *Man page / command-line help
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| *Logging
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| |-
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| | '''0.5''' || (unreleased) ||
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| * Graphs
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| * Victory/Defeat
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| * Battlescape
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| ** More alien units
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| ** Alien base and X-Com base missions
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| ** AI Phase 2 (grenades, blaster launcher, taking cover)
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| |-
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| | ''' 1.0 ''' || (unreleased) ||
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| * Resource Packs
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| * Intro/Outro
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| * Anything else missing
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| |}
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| == Feature List ==
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| List of every X-Com feature and whether it's supported in the latest stable
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| OpenXcom version. | |
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| {| class="wikitable"
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| ! colspan="2" | Geoscape
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| |-
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| | width="300" | Game timer
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| | width="75" {{yes}}
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| |-
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| | colspan="2" | Globe
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| |-
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| | Ocean rendering
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| | {{yes}}
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| |-
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| | Land rendering
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| | {{yes}}
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| |-
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| | Rotation and zoom
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| | {{yes}}
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| |-
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| | Lighting
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| | {{yes}}
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| |-
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| | Object markers
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| | {{yes}}
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| |-
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| | Country names and details
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| | {{yes}}
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| |-
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| | Cities
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| | {{yes}}
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| |-
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| | Base placement
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| | {{yes}}
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| |-
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| | Object selection
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| | {{yes}}
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| |-
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| | colspan="2" | Events
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| |-
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| | UFO spawning
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| | {{yes}}
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| |-
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| | Terror Site spawning
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| | {{yes}}
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| |-
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| | Alien Base generation
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| | {{yes}}
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| |-
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| | Base Defenses
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| | {{no}}
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| |-
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| | Cydonia
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| | {{no}}
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| |-
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| | Favor point gain/loss
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| | {{yes}}
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| |-
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| | Multi-UFO Alien Missions
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| | {{no}}
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| |-
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| | colspan="2" | AI/Progression
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| |-
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| | Alien Mission spawning
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| | {{yes}}
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| |-
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| | Race progression
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| | {{yes}}
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| |-
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| | Frequency & type of missions
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| | {{yes}}
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| |-
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| | Alien Retaliation
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| | {{no}}
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| |-
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| | colspan="2" | Interceptions
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| |-
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| | Craft list
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| | {{yes}}
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| |-
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| | Target selection
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| | {{yes}}
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| |-
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| | Weapon firing
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| | {{yes}}
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| |-
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| | Dogfight modes
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| | {{yes}}
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| |-
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| | X-Com craft behavior
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| | {{yes}}
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| |-
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| | UFO behavior
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| | {{yes}}
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| |-
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| | Damage indicator
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| | {{yes}}
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| |-
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| | UFO view
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| | {{yes}}
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| |-
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| | Multiple dogfights
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| | {{yes}}
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| |-
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| | Minimizing
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| | {{yes}}
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| |-
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| | colspan="2" | Battlescape After-Effects
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| |-
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| | Experience
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| | {{yes}}
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| |-
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| | Score
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| | {{yes}}
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| |-
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| | Item recovery
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| | {{yes}}
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| |-
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| | Wound recovery
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| | {{yes}}
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| |-
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| | KIA/MIA soldiers
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| | {{yes}}
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| |-
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| | Promotions
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| | {{yes}}
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| |-
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| | Alien Mission impact
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| | {{yes}}
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| |-
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| | Re-Equip Soldiers
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| | {{yes}}
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| |-
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| | Graphs
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| | {{yes}}
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| |-
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| | Options
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| | {{yes}}
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| |-
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| | Load/Save
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| | {{yes}}
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| |-
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| | Funding
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| | {{yes}}
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| |-
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| ! colspan="2" | Basescape
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| |-
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| | View base layout
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| | {{yes}}
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| |-
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| | View base details
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| | {{yes}}
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| |-
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| | View multiple bases
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| | {{yes}}
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| |-
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| | Build new bases
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| | {{yes}}
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| |-
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| | Base information
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| | {{yes}}
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| |-
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| | Soldier management
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| | {{yes}}
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| |-
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| | colspan="2" | Craft management
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| |-
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| | Craft weapons
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| | {{yes}}
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| |-
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| | Craft soldiers
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| | {{yes}}
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| |-
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| | Craft equipment
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| | {{yes}}
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| |-
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| | Craft armor
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| | {{yes}}
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| |-
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| | Facility construction / removal
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| | {{yes}}
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| |-
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| | Research
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| | {{yes}}
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| |-
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| | Manufacture
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| | {{yes}}
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| |-
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| | Purchase items
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| | {{yes}}
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| |-
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| | Sell items
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| | {{yes}}
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| |-
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| | Transfer items between bases
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| | {{yes}}
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| |-
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| ! colspan="2" | Battlescape
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| |-
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| | colspan="2" | Launch
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| |-
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| | Site terrain creation
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| | {{yes}}
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| |-
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| | Craft/UFO terrain
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| | {{yes}}
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| |-
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| | Unit spawning
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| | {{yes}}
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| |-
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| | Tanks organized in craft
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| | {{yes}}
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| |-
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| | Item generation
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| | {{yes}}
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| |-
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| | colspan="2" | Equip Screen
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| |-
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| | unit/armor portrait
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| | {{yes}}
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| |-
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| | unit inventory boxes
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| | {{yes}}
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| |-
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| | ground
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| | {{yes}}
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| |-
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| | items shown
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| | {{yes}}
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| |-
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| | move/equip items
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| | {{yes}}
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|
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| |-
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| | colspan="2" | Races
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| |-
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| | animations
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| | {{yes}}
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| |-
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| | racial attacks
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| | {{yes}}
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| |-
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| | all ranks
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| | {{yes}}
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| |-
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| | colspan="2" | General Actions & Effects
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| |-
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| | experience triggers
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| | {{yes}}
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| |-
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| | select unit
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| | {{yes}}
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| |-
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| | select unit (2x2)
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| | {{yes}}
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| |-
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| | movement
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| | {{yes}}
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| |-
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| | movement (2x2)
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| | {{yes}}
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| |-
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| | shoot weapons
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| | {{yes}}
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| |-
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| | shoot weapons at target unit
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| | {{yes}}
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| |-
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| | use items
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| | {{yes}}
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| |-
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| | throw items
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| | {{yes}}
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| |-
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| | aliens pick up items
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| | {{no}}
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| |-
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| | fire projectile with occlusion
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| | {{yes}}
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| |-
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| | hit units
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| | {{yes}}
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| |-
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| | hit terrain
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| | {{yes}}
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| |-
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| | damage to units
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| | {{yes}}
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| |-
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| | fatal wounds
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| | {{yes}}
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| |-
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| | stun damage
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| | {{yes}}
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| |-
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| | destroy/degenerate terrain
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| | {{yes}}
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| |-
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| | Night Mission Darkness
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| | {{yes}}
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| |-
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| | lighting from terrain lights
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| | {{yes}}
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| |-
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| | lighting from soldiers
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| | {{yes}}
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| |-
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| | items equipped to unit hands
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| | {{yes}}
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| |-
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| | unit built-in/racial items
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| | {{yes}}
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| |-
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| | explosion
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| | {{yes}}
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| |-
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| | smoke
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| | {{yes}}
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| |-
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| | smoke stun
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| | {{yes}}
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| |-
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| | colspan="2" | Equipment
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| |-
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| | ballistic weapons
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| | {{yes}}
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| |-
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| | Laser weapons
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| | {{yes}}
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| |-
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| | plasma weapons
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| | {{yes}}
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| |-
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| | small/rocket launcher
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| | {{yes}}
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| |-
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| | blaster launcher
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| | {{yes}}
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| |-
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| | grenades
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| | {{yes}}
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| |-
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| | Psi-Amps
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| | {{yes}}
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| |-
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| | First Aid Kit
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| | {{yes}}
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| |-
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| | motion scanner
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| | {{yes}}
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| |-
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| | mind probe
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| | {{yes}}
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| |-
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| | colspan="2" | Weapon effects/functions
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| |-
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| | grenade prime state/timer
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| | {{yes}}
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| |-
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| | grenade explosion
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| | {{yes}}
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| |-
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| | electro-flare
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| | {{yes}}
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| |-
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| | projectile launch
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| | {{yes}}
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| |-
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| | damage on impact
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| | {{yes}}
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| |-
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| | explode on impact
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| | {{yes}}
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| |-
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| | waypointed missle
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| | {{yes}}
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| |-
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| | unit moral
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| | {{yes}}
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| |-
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| | psy-panic
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| | {{yes}}
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| |-
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| | psy control
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| | {{yes}}
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| |-
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| | first aid
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| | {{yes}}
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| |-
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| | motion sensing
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| | {{yes}}
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| |}
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| [[Category:OpenXcom]]
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