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== Roadmap ==
#REDIRECT [[Info (OpenXcom)#Milestones]]
 
Planned features for each stable version of OpenXcom.
 
{| class="wikitable"
|-
! Version !! Release date !! Changes
|-
| '''0.1''' || [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010] ||
* Engine
* Geoscape
* Basescape
|-
|'''0.2''' || [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011] ||
* Language strings
* Saved games
* Battlescape
** Terrain generation
** Basic units
** Basic pathfinding, fog of war, lighting
|-
|'''0.3''' || [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011] ||
* Items
* Purchasing
* Selling
* Transferring
* Ufopaedia
* Options
* Platform-specific Folders
* Battlescape
** Item equipping, firing, throwing
** Environment: fire, smoke, explosions, damage, kills
** Unit stats
** AI Phase 1 (patrol, aggro)
|-
|'''0.4''' || [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012] ||
* Research
* Manufacture
* Rulesets
* Battlescape
** Terror sites
** Debriefing, scores, experience and skill ups
** Large units and other alien units
** Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
|-
| '''0.45''' || [http://openxcom.org/index.php/2012/11/the-handymens-version/ November 5, 2012] ||
*Ufopaedia
*Modular rulesets
*New options
*Man page / command-line help
*Logging
|-
| '''0.5''' || (unreleased) ||
* Graphs
* Victory/Defeat
* Battlescape
** More alien units
** Alien base and X-Com base missions
** AI Phase 2 (grenades, blaster launcher, taking cover)
|-
| ''' 1.0 ''' || (unreleased) ||
* Resource Packs
* Intro/Outro
* Anything else missing
|}
 
== Feature List ==
 
List of every X-Com feature and whether it's supported in the latest stable
 
OpenXcom version.
 
{| class="wikitable"
! colspan="2" | Geoscape
|-
| width="300" | Game timer
| width="75" {{yes}}
|-
| colspan="2" | Globe
|-
|    Ocean rendering
| {{yes}}
|-
|    Land rendering
| {{yes}}
|-
|    Rotation and zoom
| {{yes}}
|-
|    Lighting
| {{yes}}
|-
|    Object markers
| {{yes}}
|-
|    Country names and details
| {{yes}}
|-
|    Cities
| {{yes}}
|-
|    Base placement
| {{yes}}
|-
|    Object selection
| {{yes}}
|-
| colspan="2" | Events
|-
|    UFO spawning
| {{yes}}
|-
|    Terror Site spawning
| {{yes}}
|-
|    Alien Base generation
| {{yes}}
|-
|    Base Defenses
| {{no}}
|-
|    Cydonia
| {{no}}
|-
|    Favor point gain/loss
| {{yes}}
|-
|    Multi-UFO Alien Missions
| {{no}}
|-
| colspan="2" | AI/Progression
|-
|    Alien Mission spawning
| {{yes}}
|-
|    Race progression
| {{yes}}
|-
|    Frequency & type of missions
| {{yes}}
|-
|    Alien Retaliation
| {{no}}
|-
| colspan="2" | Interceptions
|-
|    Craft list
| {{yes}}
|-
|    Target selection
| {{yes}}
|-
|    Weapon firing
| {{yes}}
|-
|    Dogfight modes
| {{yes}}
|-
|    X-Com craft behavior
| {{yes}}
|-
|    UFO behavior
| {{yes}}
|-
|    Damage indicator
| {{yes}}
|-
|    UFO view
| {{yes}}
|-
|    Multiple dogfights
| {{yes}}
|-
|    Minimizing
| {{yes}}
|-
| colspan="2" | Battlescape After-Effects
|-
|    Experience
| {{yes}}
|-
|    Score
| {{yes}}
|-
|    Item recovery
| {{yes}}
|-
|    Wound recovery
| {{yes}}
|-
|    KIA/MIA soldiers
| {{yes}}
|-
|    Promotions
| {{yes}}
|-
|    Alien Mission impact
| {{yes}}
|-
|    Re-Equip Soldiers
| {{yes}}
|-
| Graphs
| {{yes}}
|-
| Options
| {{yes}}
|-
| Load/Save
| {{yes}}
|-
| Funding
| {{yes}}
|-
! colspan="2" | Basescape
|-
| View base layout
| {{yes}}
|-
| View base details
| {{yes}}
|-
| View multiple bases
| {{yes}}
|-
| Build new bases
| {{yes}}
|-
| Base information
| {{yes}}
|-
| Soldier management
| {{yes}}
|-
| colspan="2" | Craft management
|-
|    Craft weapons
| {{yes}}
|-
|    Craft soldiers
| {{yes}}
|-
|    Craft equipment
| {{yes}}
|-
|    Craft armor
| {{yes}}
|-
| Facility construction / removal
| {{yes}}
|-
| Research
| {{yes}}
|-
| Manufacture
| {{yes}}
|-
| Purchase items
| {{yes}}
|-
| Sell items
| {{yes}}
|-
| Transfer items between bases
| {{yes}}
|-
! colspan="2" | Battlescape
|-
| colspan="2" | Launch
|-
|    Site terrain creation
| {{yes}}
|-
|    Craft/UFO terrain
| {{yes}}
|-
|    Unit spawning
| {{yes}}
|-
|    Tanks organized in craft
| {{yes}}
|-
|    Item generation
| {{yes}}
 
|-
| colspan="2" | Equip Screen
|-
|      unit/armor portrait
| {{yes}}
|-
|      unit inventory boxes
| {{yes}}
|-
|      ground
| {{yes}}
|-
|      items shown
| {{yes}}
|-
|      move/equip items
| {{yes}}
 
|-
| colspan="2" | Races
|-
|      animations
| {{yes}}
|-
|      racial attacks
| {{yes}}
|-
|      all ranks
| {{yes}}
 
|-
| colspan="2" | General Actions & Effects
|-
|      experience triggers
| {{yes}}
|-
|      select unit
| {{yes}}
|-
|      select unit (2x2)
| {{yes}}
|-
|      movement
| {{yes}}
|-
|      movement (2x2)
| {{yes}}
|-
|      shoot weapons
| {{yes}}
|-
|      shoot weapons at target unit
| {{yes}}
|-
|      use items
| {{yes}}
|-
|      throw items
| {{yes}}
|-
|      aliens pick up items
| {{no}}
|-
|      fire projectile with occlusion
| {{yes}}
|-
|      hit units
| {{yes}}
|-
|      hit terrain
| {{yes}}
|-
|      damage to units
| {{yes}}
|-
|      fatal wounds
| {{yes}}
|-
|      stun damage
| {{yes}}
|-
|      destroy/degenerate terrain
| {{yes}}
|-
|      Night Mission Darkness
| {{yes}}
|-
|      lighting from terrain lights
| {{yes}}
|-
|      lighting from soldiers
| {{yes}}
|-
|      items equipped to unit hands
| {{yes}}
|-
|      unit built-in/racial items
| {{yes}}
|-
|      explosion
| {{yes}}
|-
|      smoke
| {{yes}}
|-
|      smoke stun
| {{yes}}
 
|-
| colspan="2" | Equipment
|-
|      ballistic weapons
| {{yes}}
|-
|      Laser weapons
| {{yes}}
|-
|      plasma weapons
| {{yes}}
|-
|      small/rocket launcher
| {{yes}}
|-
|      blaster launcher
| {{yes}}
|-
|      grenades
| {{yes}}
|-
|      Psi-Amps
| {{yes}}
|-
|      First Aid Kit
| {{yes}}
|-
|      motion scanner
| {{yes}}
|-
|      mind probe
| {{yes}}
 
|-
| colspan="2" | Weapon effects/functions
|-
|      grenade prime state/timer
| {{yes}}
|-
|      grenade explosion
| {{yes}}
|-
|      electro-flare
| {{yes}}
|-
|      projectile launch
| {{yes}}
|-
|      damage on impact
| {{yes}}
|-
|      explode on impact
| {{yes}}
|-
|      waypointed missle
| {{yes}}
|-
|      unit moral
| {{yes}}
|-
|      psy-panic
| {{yes}}
|-
|      psy control
| {{yes}}
|-
|      first aid
| {{yes}}
|-
|      motion sensing
| {{yes}}
|}
 
[[Category:OpenXcom]]

Latest revision as of 22:58, 14 May 2014