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| The [[XCOM HQ (EU2012)|Headquarters]] in ''[[EU (2012)|EU]]'' is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).
| | #REDIRECT [[Engineering_(EU2012)#Build_Facilities]] |
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| ==Starting Facilities/Core Areas==
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| [[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]
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| [[Mission Control (EU2012)|Mission Control]]
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| * Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.
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| [[Hangar (EU2012)|Hangar]]
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| * Houses the base's [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth's continents.
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| [[Barracks (EU2012)|Barracks]]
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| * View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] & Psi Lab, and visit the Memorial to fallen troopers.
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| * Capacity: 99 soldiers.
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| [[Science Lab (EU2012)|Science Lab]]
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| * Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists. Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].
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| [[Engineering (EU2012)|Engineering]]
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| * Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment. Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].
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| * Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]].
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| [[Situation Room (EU2012)|Situation Room]]
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| * Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it's possible to raise credits by selling advanced technology to Earth's nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.
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| [[Armory (EU2012)|Armory]]
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| * Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]].
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| [[Infirmary (EU2012)|Infirmary]]
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| * Recover soldiers injured in battle.
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| ==Acquirable/Removable Base Facilities==
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| Each facility has three basic stats:
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| * Time to build (days)
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| * Cost (money, resources, manpower)
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| * Maintenance (§ per month)
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| Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.
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| ===UFO Detection===
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| [[Satellite Uplink (EU2012)|Satellite Uplink]]
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| * Required to build: 5 Power, §150 and the number of engineers depended on the number of already owned structures:
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| {| class="wikitable"
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| ! Already owned Satellite Uplinks
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| ! Already owned Satellite Nexuses
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| ! Engineers
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| |-
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| | 1
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| | 0
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| | 10
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| |-
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| | 2
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| | 0
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| | 20
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| |-
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| | 3
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| | 0
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| | 30
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| |-
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| | 3
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| | 1
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| | 50
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| |-
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| | 4
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| | 1
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| | 55
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| |}
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| * Time to Build: 14 days
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| * Maintainance: §15/month
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| * ''With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.''
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| * Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.
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| [[Satellite Nexus (EU2012)|Satellite Nexus]]
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| * Required Research: Alien Nav Computer
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| * Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer and the number of engineers depended on the number of already owned structures:
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| {| class="wikitable"
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| ! Already owned Satellite Uplinks
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| ! Already owned Satellite Nexuses
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| ! Engineers
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| |-
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| | 3
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| | 0
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| | 35
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| |-
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| | 3
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| | 1
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| | 50
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| |-
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| | 4
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| | 0
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| | 45
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| |-
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| | 4
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| | 1
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| | 60
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| |}
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| * Time to Build: 21 days
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| * Maintenance: §26
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| * With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.
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| * Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.
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| ===Research===
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| [[Laboratory (EU2012)|Laboratory]]
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| * Required to build: 3 Power, 6 Scientists, §125
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| * Time to Build: ETA 10 days
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| * Maintenance: §24/month
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| * ''Each Laboratory increases research speed by 20%''
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| * Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
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| {| class="wikitable"
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| ! Number of Labs
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| ! Required Scientists
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| |-
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| | 1
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| | 6
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| |-
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| | 2
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| | 10
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| |-
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| | 3
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| | 15
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| |-
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| | 4
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| | 20
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| |-
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| | 5
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| | 25
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| |}
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| [[Alien Containment (EU2012)|Alien Containment]]
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| * Required Research: Xeno-Biology
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| * Required to build: 5 Power, §85
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| * Time to Build: UNKNOWN
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| * Maintenance: §18/month
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| * Adjacency Bonus: None, UNIQUE.
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| * Allows capture of live aliens and alien interrogation.
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| ===Engineering===
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| [[Workshop (EU2012)|Workshop]]
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| * Required to build: 3 Power, 6 Engineers, §130
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| * Time to Build: UNKNOWN
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| * Maintenance: §26/month
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| * Adjacency Bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.
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| * Each provides 5 engineers once complete
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| {| class="wikitable"
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| ! Number of Workshops
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| ! Required Engineers
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| |-
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| | 1
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| | 6
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| |-
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| | 2
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| | ?
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| |-
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| | 3
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| | ?
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| |-
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| | 4
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| | ?
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| |-
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| | 5
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| | 45
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| |-
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| | 6
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| | 55
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| |}
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| [[Foundry (EU2012)|Foundry]]
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| * Required to build: 3 power, §75, Required Research: Experimental Warfare
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| * Time to Build: ETA 10 days
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| * Maintenance: §20/month
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| * Adjacency Bonus: None, UNIQUE
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| * ''Develop new combat items or improve current items in the Foundry''
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| [[Access Lift (EU2012)|Access Lift]]
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| * Required to build: 2 Power, §50
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| * Time to Build: ETA 5 days
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| * Maintenance: §10/month
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| * Must be built to allow construction on lower levels.
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| [[Power Generator (EU2012)|Power Generator]]
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| * Required to build: §60
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| * Time to Build: 5 days
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| * Maintenance: §11/month
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| * ''Power generators supply the power needed to run new facilities. Each generator supplies +6 power.''
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| * Adjacency Bonus: +2 power for every adjacent power facility.
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| [[Thermo Generator (EU2012)|Thermo Generator]]
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| * Required to build: §200
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| * Time to Build: 8 days
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| * Maintenance: §23/month
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| * ''Thermal Generators supply +20 power, but must be built over steam vents.''
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| * Adjacency Bonus: +2 power for every adjacent power facility.
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| ===Soldiers===
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| [[Officer Training School (EU2012)|Officer Training School]]
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| * Required to build: 3 Power, §125 (the player start with this facility already built)
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| * Time to Build: 8 days
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| * Maintenance: §25/month
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| * Adjacency Bonus: None, UNIQUE
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| * Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.
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| [[Psionic Labs (EU2012)|Psionic Labs]]
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| * Required Research: Interrogate Sectoid Commander
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| * Required to build: 3 Power, §200, 20x Elerium, 20x Alloys
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| * Time to Build: 14 days
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| * Maintenance: §30/month
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| * Adjacency Bonus: None, UNIQUE
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| * Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.
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| ===Other===
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| [[Hyperwave Relay]]
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| * Required Research: Hyperwave Communication
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| * Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon
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| * Time to Build: 14 days
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| * Maintenance: §30/month
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| * Adjacency Bonus: None, UNIQUE
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| * Provides extra information about UFOs, such as number of crew, species and objective. Cannot remove this facility.
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| [[Gollop Chamber]]
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| * Required Research: Ethereal Device
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| * Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device
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| * Time to Build: 14 days
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| * Maintenance: §100/month
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| * Adjacency Bonus: None, UNIQUE
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| * Gives a psionic storm skill to one of your psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.
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| ==See Also==
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| * [[XCOM Headquarters (EU2012)|Headquarters]]
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| * [[Base Management (EU2012)|Base Management]]
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| [[Category: Enemy Unknown (2012)]]
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