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| The Headquarters in ''[[EU (2012)|Enemy Unknown 2012]]'' is composed by a number of facilities that can be enlarged as the game progresses.
| | #REDIRECT [[Engineering_(EU2012)#Build_Facilities]] |
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| Each facility has three basic stats:
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| * Time to build (Days)
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| * Cost (money, resources and manpower to build and maintenance cost)
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| * Maintenance ($$$ per month)
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| ===Starting Base Facilities===
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| [[Hangar (EU2012)|Hangar]]
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| [[Barracks (EU2012)|Barracks]]
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| * Capacity: 99 soldiers
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| [[Infirmary (EU2012)|Infirmary]]
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| [[Situation Room (EU2012)|Situation Room]]
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| * Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], and a list of Objectives to help you progress through the storyline.
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| [[Mission Control (EU2012)|Mission Control]]
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| ===Acquirable Base Facilities===
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| [[Access Lift (EU2012)|Access Lift]]
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| * Required to build: 2 Power, §50
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| * Time to Build: ETA 5 days
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| * Maintenance: §10/month
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| * Must be built to allow construction on lower levels.
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| [[Satellite Uplink (EU2012)|Satellite Uplink]]
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| * Required to build: 5 Power, 10 Engineers §150
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| * Time to Build: UNKNOWN
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| * Maintainance: §15/month
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| * ''With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites.''
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| * Adjacency Bonus: UNKNOWN (presence of a bonus in the antfarm is confirmed)
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| [[Satellite Nexus (EU2012)|Satellite Nexus]]
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| * Required to build: UNKNOWN, Required Research: UNKNOWN
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| * Time to Build: UNKNOWN
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| * Maintenance: UNKNOWN
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| * Adjacency Bonus: UNKNOWN
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| [[Power Generator (EU2012)|Power Generator]]
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| * Required to build: §60
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| * Time to Build: UNKNOWN
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| * Maintainance: UNKNOWN
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| * ''Power generators supply the power needed to run new facilities. Each generator supplies +6 power.''
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| * Adjacency Bonus: +2 power for every adjacent power facility.
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| [[Thermo Generator (EU2012)|Thermo Generator]]
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| * Required to build: §200
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| * Time to Build: UNKNOWN
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| * Maintainance: UNKNOWN
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| * ''Thermal Generators supply +20 power, but must be built over steam vents.''
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| * Adjacency Bonus: +2 power for every adjacent power facility.
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| [[Laboratory (EU2012)|Laboratory]]
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| * Required to build: 3 Power, 6 Scientists, §125
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| * Time to Build: ETA 10 days
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| * Maintenance: §24/month
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| * ''Each Laboratory increases research speed by 20%''
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| * Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
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| [[Workshop (EU2012)|Workshop]]
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| * Required to build: UNKNOWN, Required Research: Experimental Warfare
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| * Time to Build: UNKNOWN
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| * Maintenance: UNKNOWN
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| * Adjacency Bonus: UNKNOWN
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| [[Alien Containment (EU2012)|Alien Containment]]
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| * Required to build: UNKNOWN, Required Research: Xeno-Biology
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| * Time to Build: UNKNOWN
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| * Maintenance: UNKNOWN
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| * Adjacency Bonus: UNKNOWN, presumably none.
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| * Allows capture of live aliens and alien interrogation.
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| [[The Foundry (EU2012)|The Foundry]]
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| * Required to build: UNKNOWN, Required Research: UNKNOWN
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| * Time to Build: UNKNOWN
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| * Maintenance: UNKNOWN
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| * Adjacency Bonus: UNKNOWN
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| [[Officer Training School (EU2012)|Officer Training School]]
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| * Required to build: UNKNOWN, Required Research: UNKNOWN
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| * Time to Build: UNKNOWN
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| * Maintenance: §25/month
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| * Adjacency Bonus: UNKNOWN, presumably none.
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| * Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.
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| [[Category: Enemy Unknown (2012)]]
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