Cybernetics Lab (EU2012): Difference between revisions
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[[Image:Cybernetics Lab (EU2012).png|right|200px|Cybernetics Lab]] | [[Image:Cybernetics Lab (EU2012).png|right|200px|Cybernetics Lab]] | ||
Here we will be able to build Mechanized Exoskeletal Cybersuits (MECs), and augment soldiers to wear them. This facility counts as a Workshop for adjacency benefits. | Here we will be able to build Mechanized Exoskeletal Cybersuits (MECs), and augment soldiers to wear them. This facility counts as a Workshop for adjacency benefits. | ||
{{Ref Close | source = XCOM: Enemy | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | ||
==Notes== | ==Notes== | ||
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|adjacency=+7% rebate on building costs | |adjacency=+7% rebate on building costs | ||
|}} | |}} | ||
* The Cybernetics Lab is used both to augment [[Soldiers (EU2012)|soldiers]] from any of the original [[Classes (EU2012)|classes]] and transform them into [[MEC Trooper (EU2012)|MEC Troopers]], and also to build the [[MEC Suit (EU2012)|MEC Suits]] used by them instead of regular [[Armor (EU2012)|armor]]. | |||
* The lab can only be build after completing the [[Meld Recombination (EU2012)|Meld Recombination]] research. | |||
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Latest revision as of 00:04, 29 November 2013
| Description |
|
Here we will be able to build Mechanized Exoskeletal Cybersuits (MECs), and augment soldiers to wear them. This facility counts as a Workshop for adjacency benefits. |
Source: XCOM: Enemy Within DLC
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Notes
| Research Required | Meld Recombination |
| Manpower Required | N/A |
| Base Costs | §50 |
| Power | 3 |
| Maintenance | §20 per month |
| Build Time | 10 days |
| Provides | MEC Trooper |
| Adjacency Bonus | +7% rebate on building costs |
- The Cybernetics Lab is used both to augment soldiers from any of the original classes and transform them into MEC Troopers, and also to build the MEC Suits used by them instead of regular armor.
- The lab can only be build after completing the Meld Recombination research.
See Also
| Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
| Additions: |
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| Strategic: | Building Optimization | ||||||||||
