Gangplank Map (EU2012): Difference between revisions
Appearance
No edit summary |
Hm, not sure about those numbers; reminder for myself/someone to check later |
||
| (One intermediate revision by one other user not shown) | |||
| Line 7: | Line 7: | ||
'''Notes''' | '''Notes''' | ||
* Council Rewards: | |||
** 2 Engineers | |||
* Mission Recovery: | |||
** 2x Fusion Generators | |||
** ~400 Alien Alloys | |||
** ~300 Elerium | |||
** 3x Elerium Generators | |||
** 4x Navigation Computers | |||
* Almost identical to the normal [[Battleship (EU2012)|Battleship]] [[Maps (EU2012)|maps]]. | * Almost identical to the normal [[Battleship (EU2012)|Battleship]] [[Maps (EU2012)|maps]]. | ||
** Differences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room. | ** Differences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room. | ||
| Line 28: | Line 36: | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Slingshot DLC (EU2012)]] | [[Category: Slingshot DLC (EU2012)]] | ||
[[Category: Maps (EU2012)]] | [[Category: Maps (EU2012)]] | ||
Latest revision as of 20:43, 23 November 2013
| Missions | Gangplank |
| Length | ? tiles |
| Width | ? tiles |
| Area | ? tiles |
Notes
- Council Rewards:
- 2 Engineers
- Mission Recovery:
- 2x Fusion Generators
- ~400 Alien Alloys
- ~300 Elerium
- 3x Elerium Generators
- 4x Navigation Computers
- Almost identical to the normal Battleship maps.
- Differences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room.
- The Skyranger will always land in the middle landing pad, as the left and right pads, and the paths to them, are closed off from the "pit" room.
- Notable Locations:
- In the pit room, common spawns include a Thin Man on the middle tower on the opposite side. A Chryssalid may spawn in range of sight to the right of the right tower, and a thin man down the ramp on the left side.
- Also common is a second Chryssalid on the right path, near the door in the next area, downhill from the 2nd conduit.
- In the third area, the bridges are connected. Also, there will be a Cyberdisc here. Squadsight snipers can shoot clean down the hallways if they are in the middle of the mini-bridges near the 2nd Power Conduit (and the Disk often comes after you when you deactivate it). Often, the Cyberdisc will purposefully stop in a doorway, so the flames from it's death may block your path.
- Thin Men will spawn when deactivating the 3rd and 4th conduit, usually at the top of the nearby ramps, and/or in the last room.
- A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup.
-
Gangplankloading screen
-
Gangplank overview
-
Gangplank opposite overview