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[[Image:hyperwaveBeacon.jpg|thumb|right|300px|The Hyperwave Relay.]]
{{Ref Open | title = Description }}
The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
[[Image:hyperwaveBeacon.jpg|right|200px|The Hyperwave Relay]]
Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications.
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}


Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
==Notes==
{{Facilities Data Box (EU2012)
|requires=[[Hyperwave Beacon (EU2012)|Hyperwave Beacon]]
|manpower=N/A
|costs=§175, 10 Alloys, 1 Hyperwave Beacon
|power=4
|maintenance=30
|build time=14 days
|provides=see notes
|adjacency=N/A
|}}


The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
*The Hyperwave Relay, like the [[Hyperwave Decoder|Hyperwave Decoder]]/[[Transmission Resolver|Transmission Resolver]] from previous games, is an intelligence facility that reveals details of enemy craft.
*Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
*The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
**However, if more than 7 types of aliens are present on the craft then it will not show them, leaving you with some unexpected surprises.
*The Hyperwave Relay is also required to locate the invisible [[Overseer (EU2012)|Overseer]] UFO, a task necessary to continue the [[storyline (EU2012)|storyline]]. It will do so anywhere between a few hours and a few weeks after construction.
*Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.


The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline.
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Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjaceny bonuses you may want.


==See Also==
==See Also==

Latest revision as of 20:27, 22 November 2013

Description
The Hyperwave Relay
The Hyperwave Relay

Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications.

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Hyperwave Beacon
Manpower Required N/A
Base Costs §175, 10 Alloys, 1 Hyperwave Beacon
Power 4
Maintenance 30
Build Time 14 days
Provides see notes
Adjacency Bonus N/A


  • The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
  • Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
  • The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which alien races are present.
    • However, if more than 7 types of aliens are present on the craft then it will not show them, leaving you with some unexpected surprises.
  • The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
  • Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization