Hyperwave Relay (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | |||
[[Image:hyperwaveBeacon.jpg|right|200px|The Hyperwave Relay]] | |||
Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications. | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |||
==Notes== | |||
{{Facilities Data Box (EU2012) | |||
|requires=[[Hyperwave Beacon (EU2012)|Hyperwave Beacon]] | |||
|manpower=N/A | |||
|costs=§175, 10 Alloys, 1 Hyperwave Beacon | |||
|power=4 | |||
|maintenance=30 | |||
|build time=14 days | |||
|provides=see notes | |||
|adjacency=N/A | |||
|}} | |||
Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander. | *The Hyperwave Relay, like the [[Hyperwave Decoder|Hyperwave Decoder]]/[[Transmission Resolver|Transmission Resolver]] from previous games, is an intelligence facility that reveals details of enemy craft. | ||
*Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander. | |||
*The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present. | |||
**However, if more than 7 types of aliens are present on the craft then it will not show them, leaving you with some unexpected surprises. | |||
*The Hyperwave Relay is also required to locate the invisible [[Overseer (EU2012)|Overseer]] UFO, a task necessary to continue the [[storyline (EU2012)|storyline]]. It will do so anywhere between a few hours and a few weeks after construction. | |||
*Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want. | |||
<br clear="all"> | |||
==See Also== | |||
{{Base Facilities (EU2012)}} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Base Facilities (EU2012)]] | [[Category: Base Facilities (EU2012)]] | ||
Latest revision as of 20:27, 22 November 2013
Notes
| Research Required | Hyperwave Beacon |
| Manpower Required | N/A |
| Base Costs | §175, 10 Alloys, 1 Hyperwave Beacon |
| Power | 4 |
| Maintenance | 30 |
| Build Time | 14 days |
| Provides | see notes |
| Adjacency Bonus | N/A |
- The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
- Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
- The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which alien races are present.
- However, if more than 7 types of aliens are present on the craft then it will not show them, leaving you with some unexpected surprises.
- The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
- Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.
See Also
| Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
| Additions: |
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| Strategic: | Building Optimization | ||||||||||
