CRAFT.DAT (TFTD): Difference between revisions
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This file contains information specific to the crafts in the game. Both X-COM and Alien crafts (including hidden ones) are in this file, though the values for the alien craft are still shrouded in mystery. | |||
Note that [[CRAFT.DAT|UFO:EU uses a different version of this file]]. Compared to the previous game, the TFTD copy is jumbled; presumably this was to prevent players "importing" their "uber craft" from their previous save-games. | |||
==TFTD Structure== | ==TFTD Structure== | ||
There are 50 records each having 110 bytes long for a file size of 5,500 bytes. | There are 50 records each having 110 bytes long for a file size of 5,500 bytes. 2-byte values are signed little-endian integers. | ||
{| class="wikitable" | |||
{| | |||
|- | |- | ||
| | !Offset<br>(Decimal) | ||
| | !Offset<br>(Hex) | ||
!Usage | |||
Offsets 1 and 5 refer to the weapon placed in the left and right slots respectively. (The Hammerhead does not have a center weapon type, only a left). Their possible values are listed here: | |- valign="top" | ||
0 - Ajax Launcher | !<span id="0"></span>0 | ||
1 - D.U.P. Head Launcher | !<span id="0x00"></span>0x00 | ||
2 - Craft Gas Cannon | |Craft type, possible values are the same as [[GEODATA.DAT]]: | ||
3 - P.W.T. Cannon | *HUMAN* *ALIEN* | ||
4 - Gauss Cannon | 0 - [[Triton]] 5 - [[Survey Ship]] 255 - Entry Not Used | ||
5 - Sonic | 1 - [[Hammerhead]] 6 - [[Escort]] | ||
2 - [[Leviathan]] 7 - [[Cruiser]] | |||
3 - [[Barracuda]] 8 - [[Heavy Cruiser]] | |||
4 - [[Manta]] 9 - [[Hunter]] | |||
10 - [[Battleship (TFTD)|Battleship]] | |||
11 - [[Dreadnought]] | |||
12 - [[Fleet Supply Cruiser]] | |||
|- valign="top" | |||
|colspan=3|Offsets 1 and 5 refer to the weapon placed in the left and right slots respectively. (The [[Hammerhead]] does not have a center weapon type, only a left). Their possible values are listed here: | |||
0 - [[AJAX|Ajax Launcher]] | |||
1 - [[D.U.P. Head|D.U.P. Head Launcher]] | |||
2 - [[Craft Gas Cannon]] | |||
3 - [[P.W.T. Cannon]] | |||
4 - [[Gauss Cannon]] | |||
5 - [[Sonic Oscillator]] | |||
FF - No Weapon | FF - No Weapon | ||
|- valign="top" | |||
!<span id="1"></span>1 | |||
!<span id="0x01"></span>0x01 | |||
|Left weapon type. | |||
|- valign="top" | |||
!<span id="2-3"></span>2-3 | |||
!<span id="0x02-0x03"></span>0x02-0x03 | |||
|Left ammo quantity <small>('''NOTE''': Ammo values normally do not exceed 100, but since the variable is stored as 2 bytes you can crank the total up to 32,767).</small> | |||
|- valign="top" | |||
!<span id="4"></span>4 | |||
!<span id="0x04"></span>0x04 | |||
|Indicates what a craft is doing. | |||
0 - At base | 0 - At base | ||
1 - | 1 - Moving | ||
2 - USOs | 2 - USOs often get this value, no idea what it represents. | ||
|- valign="top" | |||
!<span id="5"></span>5 | |||
!<span id="0x05"></span>0x05 | |||
|Right weapon type. | |||
|- valign="top" | |||
|colspan=3|The following values, 6-60 (0x06-0x3C), keep track of how many of item X is stored on the craft. | |||
|- valign="top" | |||
!<span id="6"></span>6 | |||
!<span id="0x06"></span>0x06 | |||
|Coelacanth/G. Cannon | |||
|- valign="top" | |||
!<span id="7"></span>7 | |||
!<span id="0x07"></span>0x07 | |||
|Coelacanth/Aqua Jet | |||
|- valign="top" | |||
!<span id="8"></span>8 | |||
!<span id="0x08"></span>0x08 | |||
|Coelacanth/Gauss | |||
|- valign="top" | |||
!<span id="9"></span>9 | |||
!<span id="0x09"></span>0x09 | |||
|Displacer /Sonic | |||
|- valign="top" | |||
!<span id="10"></span>10 | |||
!<span id="0x0A"></span>0x0A | |||
|Displacer /P.W.T. | |||
|- valign="top" | |||
!<span id="11"></span>11 | |||
!<span id="0x0B"></span>0x0B | |||
|Dart Gun | |||
|- valign="top" | |||
!<span id="12"></span>12 | |||
!<span id="0x0C"></span>0x0C | |||
|Dart Clip | |||
|- valign="top" | |||
!<span id="13"></span>13 | |||
!<span id="0x0D"></span>0x0D | |||
|Jet Harpoon | |||
|- valign="top" | |||
!<span id="14"></span>14 | |||
!<span id="0x0E"></span>0x0E | |||
|Harpoon Clip | |||
|- valign="top" | |||
!<span id="15"></span>15 | |||
!<span id="0x0F"></span>0x0F | |||
|Gas Cannon | |||
|- valign="top" | |||
!<span id="16"></span>16 | |||
!<span id="0x10"></span>0x10 | |||
|GC-AP Bolts | |||
|- valign="top" | |||
!<span id="17"></span>17 | |||
!<span id="0x11"></span>0x11 | |||
|GC-HE Bolts | |||
|- valign="top" | |||
!<span id="18"></span>18 | |||
!<span id="0x12"></span>0x12 | |||
|GC-Phosphorous Bolts | |||
|- valign="top" | |||
!<span id="19"></span>19 | |||
!<span id="0x13"></span>0x13 | |||
|Hydro-Jet Cannon | |||
|- valign="top" | |||
!<span id="20"></span>20 | |||
!<span id="0x14"></span>0x14 | |||
|HJ-AP Ammo | |||
|- valign="top" | |||
!<span id="21"></span>21 | |||
!<span id="0x15"></span>0x15 | |||
|HJ-HE Ammo | |||
|- valign="top" | |||
!<span id="22"></span>22 | |||
!<span id="0x16"></span>0x16 | |||
|HJ-P Ammo | |||
|- valign="top" | |||
!<span id="23"></span>23 | |||
!<span id="0x17"></span>0x17 | |||
|Torpedo Launcher | |||
|- valign="top" | |||
!<span id="24"></span>24 | |||
!<span id="0x18"></span>0x18 | |||
|Small Torpedo | |||
|- valign="top" | |||
!<span id="25"></span>25 | |||
!<span id="0x19"></span>0x19 | |||
|Large Torpedo | |||
|- valign="top" | |||
!<span id="26"></span>26 | |||
!<span id="0x1A"></span>0x1A | |||
|Phosphor Torpedo | |||
|- valign="top" | |||
!<span id="27"></span>27 | |||
!<span id="0x1B"></span>0x1B | |||
|Gauss Pistol | |||
|- valign="top" | |||
!<span id="28"></span>28 | |||
!<span id="0x1C"></span>0x1C | |||
|Gauss Rifle | |||
|- valign="top" | |||
!<span id="29"></span>29 | |||
!<span id="0x1D"></span>0x1D | |||
|Heavy Gauss | |||
|- valign="top" | |||
!<span id="30"></span>30 | |||
!<span id="0x1E"></span>0x1E | |||
|Magna-Blast Grenade | |||
|- valign="top" | |||
!<span id="31"></span>31 | |||
!<span id="0x1F"></span>0x1F | |||
|Dye Grenade | |||
|- valign="top" | |||
!<span id="32"></span>32 | |||
!<span id="0x20"></span>0x20 | |||
|Particle Disturbance Grenade | |||
|- valign="top" | |||
!<span id="33"></span>33 | |||
!<span id="0x21"></span>0x21 | |||
|Magna-Pack Explosive | |||
|- valign="top" | |||
!<span id="34"></span>34 | |||
!<span id="0x22"></span>0x22 | |||
|Particle Disturbance Sensor | |||
|- valign="top" | |||
!<span id="35"></span>35 | |||
!<span id="0x23"></span>0x23 | |||
|Medi-Kit | |||
|- valign="top" | |||
!<span id="36"></span>36 | |||
!<span id="0x24"></span>0x24 | |||
|M.C. Disruptor | |||
|- valign="top" | |||
!<span id="37"></span>37 | |||
!<span id="0x25"></span>0x25 | |||
|Thermal Tazer | |||
|- valign="top" | |||
!<span id="38"></span>38 | |||
!<span id="0x26"></span>0x26 | |||
|Chemical Flare | |||
|- valign="top" | |||
!<span id="39"></span>39 | |||
!<span id="0x27"></span>0x27 | |||
|Vibro Blade | |||
|- valign="top" | |||
!<span id="40"></span>40 | |||
!<span id="0x28"></span>0x28 | |||
|Thermic Lance | |||
|- valign="top" | |||
!<span id="41"></span>41 | |||
!<span id="0x29"></span>0x29 | |||
|Heavy Thermic Lance | |||
|- valign="top" | |||
!<span id="42"></span>42 | |||
!<span id="0x2A"></span>0x2A | |||
|''(Unused)'' | |||
|- valign="top" | |||
!<span id="43"></span>43 | |||
!<span id="0x2B"></span>0x2B | |||
|''(Unused)'' | |||
|- valign="top" | |||
!<span id="44"></span>44 | |||
!<span id="0x2C"></span>0x2C | |||
|''(Unused)'' | |||
|- valign="top" | |||
!<span id="45"></span>45 | |||
!<span id="0x2D"></span>0x2D | |||
|Sonic Cannon | |||
|- valign="top" | |||
!<span id="46"></span>46 | |||
!<span id="0x2E"></span>0x2E | |||
|Cannon Power Clip | |||
|- valign="top" | |||
!<span id="47"></span>47 | |||
!<span id="0x2F"></span>0x2F | |||
|Sonic-Blasta Rifle | |||
|- valign="top" | |||
!<span id="48"></span>48 | |||
!<span id="0x30"></span>0x30 | |||
|Blasta Power Clip | |||
|- valign="top" | |||
!<span id="49"></span>49 | |||
!<span id="0x31"></span>0x31 | |||
|Sonic Pistol | |||
|- valign="top" | |||
!<span id="50"></span>50 | |||
!<span id="0x32"></span>0x32 | |||
|Pistol Power Clip | |||
|- valign="top" | |||
!<span id="51"></span>51 | |||
!<span id="0x33"></span>0x33 | |||
|Disruptor Pulse Launcher | |||
|- valign="top" | |||
!<span id="52"></span>52 | |||
!<span id="0x34"></span>0x34 | |||
|Disruptor Ammo | |||
|- valign="top" | |||
!<span id="53"></span>53 | |||
!<span id="0x35"></span>0x35 | |||
|Thermal Shok Launcher | |||
|- valign="top" | |||
!<span id="54"></span>54 | |||
!<span id="0x36"></span>0x36 | |||
|Thermal Shok Bomb | |||
|- valign="top" | |||
!<span id="55"></span>55 | |||
!<span id="0x37"></span>0x37 | |||
|Sonic Pulser | |||
|- valign="top" | |||
!<span id="56"></span>56 | |||
!<span id="0x38"></span>0x38 | |||
|''(Unused)'' | |||
|- valign="top" | |||
!<span id="57"></span>57 | |||
!<span id="0x39"></span>0x39 | |||
|M.C. Reader | |||
|- valign="top" | |||
!<span id="58"></span>58 | |||
!<span id="0x3A"></span>0x3A | |||
|Gauss Pistol Clip | |||
|- valign="top" | |||
!<span id="59"></span>59 | |||
!<span id="0x3B"></span>0x3B | |||
|Gauss Rifle Clip | |||
|- valign="top" | |||
!<span id="60"></span>60 | |||
!<span id="0x3C"></span>0x3C | |||
|Heavy Gauss Clip | |||
|- valign="top" | |||
!<span id="61"></span>61 | |||
!<span id="0x3D"></span>0x3D | |||
|''Unknown use.'' | |||
|- valign="top" | |||
!<span id="62-63"></span>62-63 | |||
!<span id="0x3E-0x3F"></span>0x3E-0x3F | |||
|Right ammo quantity <small>('''NOTE''': Ammo values normally do not exceed 100, but since the variable is stored as 2 bytes you can crank the total up to 32,767).</small> | |||
|- valign="top" | |||
!<span id="64-65"></span>64-65 | |||
!<span id="0x40-0x41"></span>0x40-0x41 | |||
|''(Unused)'' | |||
|- valign="top" | |||
!<span id="66-67"></span>66-67 | |||
!<span id="0x42-0x43"></span>0x42-0x43 | |||
|Damage, that is the amount it currently has taken. This value divided by the craft's damage capacity gives the percentage shown in-game. | |||
|- valign="top" | |||
!<span id="68-69"></span>68-69 | |||
!<span id="0x44-0x45"></span>0x44-0x45 | |||
|Depth of craft. | |||
0 - Touched Down * | 0 - Touched Down * | ||
1 - Shallow | 1 - Shallow | ||
| Line 106: | Line 300: | ||
3 - Deep | 3 - Deep | ||
4 - Very Deep | 4 - Very Deep | ||
<small>('''*NOTE''': If craft is moving and you change it to this value the depth will correct itself automatically. Speed must also be edited to 0 for the change in depth to hold.)</small> | |||
|- valign="top" | |||
!<span id="70-71"></span>70-71 | |||
!<span id="0x46-0x47"></span>0x46-0x47 | |||
|Speed of craft. | |||
|- valign="top" | |||
!<span id="72-73"></span>72-73 | |||
!<span id="0x48-0x49"></span>0x48-0x49 | |||
|Index into [[LOC.DAT]] referencing the destination - for example, waypoints for X-COM craft, or X-COM bases for alien craft. | |||
|- valign="top" | |||
!<span id="74-75"></span>74-75 | |||
!<span id="0x4A-0x4B"></span>0x4A-0x4B | |||
|Unknown - goes to 0 when tracking a target but not attacking. -1 means the ship is airborne despite the value of byte 0x44 | |||
|- valign="top" | |||
!<span id="76-77"></span>76-77 | |||
!<span id="0x4C-0x4D"></span>0x4C-0x4D | |||
|Destination coordinates, horizontal (longitude). | |||
|- valign="top" | |||
!<span id="78-79"></span>78-79 | |||
!<span id="0x4E-0x4F"></span>0x4E-0x4F | |||
|Destination coordinates, vertical (latitude). | |||
|- valign="top" | |||
!<span id="80-81"></span>80-81 | |||
!<span id="0x50-0x51"></span>0x50-0x51 | |||
|Fuel, amount remaining. This value divided by the crafts total fuel capacity gives the percentage shown in-game. | |||
|- valign="top" | |||
!<span id="82-83"></span>82-83 | |||
!<span id="0x52-0x53"></span>0x52-0x53 | |||
|Base reference as an index to [[LOC.DAT]]. | |||
|- valign="top" | |||
!<span id="84-85"></span>84-85 | |||
!<span id="0x54-0x55"></span>0x54-0x55 | |||
|Mission type craft is on. | |||
0 - Alien Probe Mission | 0 - Alien Probe Mission | ||
1 - Alien Interdiction | 1 - Alien Interdiction | ||
| Line 123: | Line 341: | ||
6 - Floating Base Attack | 6 - Floating Base Attack | ||
7 - Colony Supply Missions | 7 - Colony Supply Missions | ||
|- valign="top" | |||
!<span id="86-87"></span>86-87 | |||
!<span id="0x56-0x57"></span>0x56-0x57 | |||
|Zone where mission is being carried out. | |||
0 - North Atlantic | 0 - North Atlantic | ||
1 - South Atlantic | 1 - South Atlantic | ||
| Line 139: | Line 360: | ||
D - North America | D - North America | ||
E - Africa | E - Africa | ||
|- valign="top" | |||
!<span id="88-89"></span>88-89 | |||
!<span id="0x58-0x59"></span>0x58-0x59 | |||
|''Unknown use.'' | |||
|- valign="top" | |||
!<span id="90-91"></span>90-91 | |||
!<span id="0x5A-0x5B"></span>0x5A-0x5B | |||
|''Unknown use.'' | |||
|- valign="top" | |||
!<span id="92-93"></span>92-93 | |||
!<span id="0x5C-0x5D"></span>0x5C-0x5D | |||
|Primary alien race found on craft. | |||
0 - Aquatoid | 0 - Aquatoid | ||
1 - Gill Man | 1 - Gill Man | ||
2 - Lobster Man | 2 - Lobster Man | ||
3 - Tasoth | 3 - Tasoth | ||
4 | 4 - Mixed Tasoth based | ||
5 - Mixed Lobster Man based | |||
|- valign="top" | |||
!<span id="94-95"></span>94-95 | |||
!<span id="0x5E-0x5F"></span>0x5E-0x5F | |||
|USO attack timer. | |||
|- valign="top" | |||
!<span id="96-97"></span>96-97 | |||
!<span id="0x60-0x61"></span>0x60-0x61 | |||
|USO escape maneuver timer. | |||
|- valign="top" | |||
!<span id="98-99"></span>98-99 | |||
!<span id="0x62-0x63"></span>0x62-0x63 | |||
|Craft status. | |||
0 - Ready | 0 - Ready | ||
1 - Out | 1 - Out | ||
| Line 155: | Line 395: | ||
3 - Refueling | 3 - Refueling | ||
4 - Re-arming | 4 - Re-arming | ||
|- valign="top" | |||
!<span id="100-103"></span>100-103 | |||
!<span id="0x64-0x67"></span>0x64-0x67 | |||
|Bit Flags. | |||
40 - Show full Transmission Resolver data | 40 - Show full Transmission Resolver data | ||
|- valign="top" | |||
!<span id="104-105"></span>104-105 | |||
!<span id="0x68-0x69"></span>0x68-0x69 | |||
|Touchdown depth (see entry at [[#68-69|[68-69]]] for possible values). | |||
|- valign="top" | |||
!<span id="106"></span>106 | |||
!<span id="0x6A"></span>0x6A | |||
|''Used to determine if Xcraft are able to intercept.'' | |||
|- valign="top" | |||
!<span id="107"></span>107 | |||
!<span id="0x6B"></span>0x6B | |||
|''Used to determine if Xcraft are able to intercept.'' | |||
|- valign="top" | |||
!<span id="108"></span>108 | |||
!<span id="0x6C"></span>0x6C | |||
|''Used to determine if Xcraft are able to intercept.'' | |||
|- valign="top" | |||
!<span id="109"></span>109 | |||
!<span id="0x6D"></span>0x6D | |||
|''Unknown.'' | |||
|- | |||
|} | |||
==See Also== | ==See Also== | ||
* [[CRAFT.DAT]] | |||
* [[Saved Game Files]] | |||
[[Category:Game Files (TFTD)]] | |||
[[Category:TFTD]] | |||
Latest revision as of 14:19, 23 July 2013
This file contains information specific to the crafts in the game. Both X-COM and Alien crafts (including hidden ones) are in this file, though the values for the alien craft are still shrouded in mystery.
Note that UFO:EU uses a different version of this file. Compared to the previous game, the TFTD copy is jumbled; presumably this was to prevent players "importing" their "uber craft" from their previous save-games.
TFTD Structure
There are 50 records each having 110 bytes long for a file size of 5,500 bytes. 2-byte values are signed little-endian integers.
| Offset (Decimal) |
Offset (Hex) |
Usage |
|---|---|---|
| 0 | 0x00 | Craft type, possible values are the same as GEODATA.DAT:
*HUMAN* *ALIEN* 0 - Triton 5 - Survey Ship 255 - Entry Not Used 1 - Hammerhead 6 - Escort 2 - Leviathan 7 - Cruiser 3 - Barracuda 8 - Heavy Cruiser 4 - Manta 9 - Hunter 10 - Battleship 11 - Dreadnought 12 - Fleet Supply Cruiser |
Offsets 1 and 5 refer to the weapon placed in the left and right slots respectively. (The Hammerhead does not have a center weapon type, only a left). Their possible values are listed here:
0 - Ajax Launcher 1 - D.U.P. Head Launcher 2 - Craft Gas Cannon 3 - P.W.T. Cannon 4 - Gauss Cannon 5 - Sonic Oscillator FF - No Weapon | ||
| 1 | 0x01 | Left weapon type. |
| 2-3 | 0x02-0x03 | Left ammo quantity (NOTE: Ammo values normally do not exceed 100, but since the variable is stored as 2 bytes you can crank the total up to 32,767). |
| 4 | 0x04 | Indicates what a craft is doing.
0 - At base 1 - Moving 2 - USOs often get this value, no idea what it represents. |
| 5 | 0x05 | Right weapon type. |
| The following values, 6-60 (0x06-0x3C), keep track of how many of item X is stored on the craft. | ||
| 6 | 0x06 | Coelacanth/G. Cannon |
| 7 | 0x07 | Coelacanth/Aqua Jet |
| 8 | 0x08 | Coelacanth/Gauss |
| 9 | 0x09 | Displacer /Sonic |
| 10 | 0x0A | Displacer /P.W.T. |
| 11 | 0x0B | Dart Gun |
| 12 | 0x0C | Dart Clip |
| 13 | 0x0D | Jet Harpoon |
| 14 | 0x0E | Harpoon Clip |
| 15 | 0x0F | Gas Cannon |
| 16 | 0x10 | GC-AP Bolts |
| 17 | 0x11 | GC-HE Bolts |
| 18 | 0x12 | GC-Phosphorous Bolts |
| 19 | 0x13 | Hydro-Jet Cannon |
| 20 | 0x14 | HJ-AP Ammo |
| 21 | 0x15 | HJ-HE Ammo |
| 22 | 0x16 | HJ-P Ammo |
| 23 | 0x17 | Torpedo Launcher |
| 24 | 0x18 | Small Torpedo |
| 25 | 0x19 | Large Torpedo |
| 26 | 0x1A | Phosphor Torpedo |
| 27 | 0x1B | Gauss Pistol |
| 28 | 0x1C | Gauss Rifle |
| 29 | 0x1D | Heavy Gauss |
| 30 | 0x1E | Magna-Blast Grenade |
| 31 | 0x1F | Dye Grenade |
| 32 | 0x20 | Particle Disturbance Grenade |
| 33 | 0x21 | Magna-Pack Explosive |
| 34 | 0x22 | Particle Disturbance Sensor |
| 35 | 0x23 | Medi-Kit |
| 36 | 0x24 | M.C. Disruptor |
| 37 | 0x25 | Thermal Tazer |
| 38 | 0x26 | Chemical Flare |
| 39 | 0x27 | Vibro Blade |
| 40 | 0x28 | Thermic Lance |
| 41 | 0x29 | Heavy Thermic Lance |
| 42 | 0x2A | (Unused) |
| 43 | 0x2B | (Unused) |
| 44 | 0x2C | (Unused) |
| 45 | 0x2D | Sonic Cannon |
| 46 | 0x2E | Cannon Power Clip |
| 47 | 0x2F | Sonic-Blasta Rifle |
| 48 | 0x30 | Blasta Power Clip |
| 49 | 0x31 | Sonic Pistol |
| 50 | 0x32 | Pistol Power Clip |
| 51 | 0x33 | Disruptor Pulse Launcher |
| 52 | 0x34 | Disruptor Ammo |
| 53 | 0x35 | Thermal Shok Launcher |
| 54 | 0x36 | Thermal Shok Bomb |
| 55 | 0x37 | Sonic Pulser |
| 56 | 0x38 | (Unused) |
| 57 | 0x39 | M.C. Reader |
| 58 | 0x3A | Gauss Pistol Clip |
| 59 | 0x3B | Gauss Rifle Clip |
| 60 | 0x3C | Heavy Gauss Clip |
| 61 | 0x3D | Unknown use. |
| 62-63 | 0x3E-0x3F | Right ammo quantity (NOTE: Ammo values normally do not exceed 100, but since the variable is stored as 2 bytes you can crank the total up to 32,767). |
| 64-65 | 0x40-0x41 | (Unused) |
| 66-67 | 0x42-0x43 | Damage, that is the amount it currently has taken. This value divided by the craft's damage capacity gives the percentage shown in-game. |
| 68-69 | 0x44-0x45 | Depth of craft.
0 - Touched Down * 1 - Shallow 2 - Normal 3 - Deep 4 - Very Deep (*NOTE: If craft is moving and you change it to this value the depth will correct itself automatically. Speed must also be edited to 0 for the change in depth to hold.) |
| 70-71 | 0x46-0x47 | Speed of craft. |
| 72-73 | 0x48-0x49 | Index into LOC.DAT referencing the destination - for example, waypoints for X-COM craft, or X-COM bases for alien craft. |
| 74-75 | 0x4A-0x4B | Unknown - goes to 0 when tracking a target but not attacking. -1 means the ship is airborne despite the value of byte 0x44 |
| 76-77 | 0x4C-0x4D | Destination coordinates, horizontal (longitude). |
| 78-79 | 0x4E-0x4F | Destination coordinates, vertical (latitude). |
| 80-81 | 0x50-0x51 | Fuel, amount remaining. This value divided by the crafts total fuel capacity gives the percentage shown in-game. |
| 82-83 | 0x52-0x53 | Base reference as an index to LOC.DAT. |
| 84-85 | 0x54-0x55 | Mission type craft is on.
0 - Alien Probe Mission 1 - Alien Interdiction 2 - Alien Resource Raid 3 - Alien Infiltration 4 - Alien Colony Expansion 5 - Alien Surface Attacks 6 - Floating Base Attack 7 - Colony Supply Missions |
| 86-87 | 0x56-0x57 | Zone where mission is being carried out.
0 - North Atlantic 1 - South Atlantic 2 - North Pacific 3 - South Pacific 4 - Mediterranean 5 - South China Sea 6 - Indian Ocean 7 - Sea of Japan 8 - North Sea 9 - Caribbean A - Antarctic B - Arctic C - Eurasia D - North America E - Africa |
| 88-89 | 0x58-0x59 | Unknown use. |
| 90-91 | 0x5A-0x5B | Unknown use. |
| 92-93 | 0x5C-0x5D | Primary alien race found on craft.
0 - Aquatoid 1 - Gill Man 2 - Lobster Man 3 - Tasoth 4 - Mixed Tasoth based 5 - Mixed Lobster Man based |
| 94-95 | 0x5E-0x5F | USO attack timer. |
| 96-97 | 0x60-0x61 | USO escape maneuver timer. |
| 98-99 | 0x62-0x63 | Craft status.
0 - Ready 1 - Out 2 - Repairs 3 - Refueling 4 - Re-arming |
| 100-103 | 0x64-0x67 | Bit Flags.
40 - Show full Transmission Resolver data |
| 104-105 | 0x68-0x69 | Touchdown depth (see entry at [68-69] for possible values). |
| 106 | 0x6A | Used to determine if Xcraft are able to intercept. |
| 107 | 0x6B | Used to determine if Xcraft are able to intercept. |
| 108 | 0x6C | Used to determine if Xcraft are able to intercept. |
| 109 | 0x6D | Unknown. |