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SMOKBIT.DAT: Difference between revisions

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This file is only used by tactical saves.<br>
This file is only used by tactical saves.
<br>
 
Always 1250 bytes.
Always 1250 bytes. Amount used vary depending on the size of the map.


It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last.
It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last.
If a bit is set to 1, then the tile will have a corresponding record in [[SMOKREF.DAT]]. Note that any edits to this file are ignored by the game, making it redundant - Most likely it's contents are redefined in memory each turn.


==See Also==
==See Also==
* [[Saved Game Files]]
* [[Saved Game Files]]
* [[Saved_Game_Files#Battlescape_Files|Battlescape Files]]
* [[Saved_Game_Files#Battlescape_Files|Battlescape Files]]
* [[Smoke and Fire]]
[[Category:Game Files]]
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 04:38, 23 July 2013

This file is only used by tactical saves.

Always 1250 bytes. Amount used vary depending on the size of the map.

It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last.

If a bit is set to 1, then the tile will have a corresponding record in SMOKREF.DAT. Note that any edits to this file are ignored by the game, making it redundant - Most likely it's contents are redefined in memory each turn.

See Also