SMOKBIT.DAT: Difference between revisions
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This file is only used by tactical saves. | This file is only used by tactical saves. | ||
Always 1250 bytes. | Always 1250 bytes. Amount used vary depending on the size of the map. | ||
It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last. | |||
If a bit is set to 1, then the tile will have a corresponding record in [[SMOKREF.DAT]]. Note that any edits to this file are ignored by the game, making it redundant - Most likely it's contents are redefined in memory each turn. | |||
==See Also== | ==See Also== | ||
* [[Saved Game Files]] | * [[Saved Game Files]] | ||
* [[Saved_Game_Files#Battlescape_Files|Battlescape Files]] | * [[Saved_Game_Files#Battlescape_Files|Battlescape Files]] | ||
* [[Smoke and Fire]] | |||
[[Category:Game Files]] | |||
[[Category:Enemy Unknown/UFO Defense]] | |||
Latest revision as of 04:38, 23 July 2013
This file is only used by tactical saves.
Always 1250 bytes. Amount used vary depending on the size of the map.
It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last.
If a bit is set to 1, then the tile will have a corresponding record in SMOKREF.DAT. Note that any edits to this file are ignored by the game, making it redundant - Most likely it's contents are redefined in memory each turn.