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Stun Rod vs Thermal Tazer: Difference between revisions

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New page: Maintaining the 100% accuracy, the Thermal Tazer is one-third slower than its predecessor, but is more powerful to compensate. (80 vs 65) It serves the same purpose, and ...
 
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Maintaining the 100% accuracy, the [[Thermal Tazer]] is one-third slower than its [[Stun Rod|predecessor]], but is more powerful to compensate. (80 vs 65)  It serves the same purpose, and can be used as an early [[Lobsterman]]-buster; since it is a stun weapon, it does 110% damage against lobstermen, an average of 88 stun damage (176 max), and will often be able to knock them out in 1 hit.
Maintaining the 100% accuracy, the [[Thermal Tazer]] is one-third slower than its [[Stun Rod|predecessor]], but is more powerful to compensate. (80 vs 65)  It serves the same purpose, and can be used as an early [[Lobsterman]]-buster; since it is a stun weapon, it does 110% damage against lobstermen, an average of 88 stun damage (176 max), and will often be able to knock them out in 1 hit.
[[Category:Enemy Unknown/UFO Defense]]
[[Category:TFTD]]

Latest revision as of 03:17, 23 July 2013

Maintaining the 100% accuracy, the Thermal Tazer is one-third slower than its predecessor, but is more powerful to compensate. (80 vs 65) It serves the same purpose, and can be used as an early Lobsterman-buster; since it is a stun weapon, it does 110% damage against lobstermen, an average of 88 stun damage (176 max), and will often be able to knock them out in 1 hit.