Demos (EU): Difference between revisions
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==Pre-Release Demo== | ==Pre-Release Demo== | ||
This version of the game starts off with an expository slide-show, then allows the user to play through a [[Terror Mission]] featuring [[Snakeman|Snakemen]] and [[Chryssalid]]s. | [[image:EU_beta_firing_animation.gif|right|thumb|200px|Demonstration of the beta firing animation.]] | ||
[[image:beta_debug_mode.png|right|thumb|200px|Debug mode in action.]] | |||
[http://www.strategycore.co.uk/files/index.php?dlid=776 This version] of the game starts off with an expository slide-show, then allows the user to play through a [[Terror Mission]] featuring [[Snakeman|Snakemen]] and [[Chryssalid]]s. | |||
It is notable in that it contains many differences to the final release of the game: | It is notable in that it contains many differences to the final release of the game: | ||
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* Sound samples are each stored in individual SAM files, instead of combined CAT files. | * Sound samples are each stored in individual SAM files, instead of combined CAT files. | ||
* Various other file structure differences and additional unused graphics (eg, language strings are stored in the executable, and only English ones at that). | * Various other file structure differences and additional unused graphics (eg, language strings are stored in the executable, and only English ones at that). | ||
* The GeoScape's "FUNDING" button shown in the slide-show is labelled "HIGHLIGHT". | * The GeoScape's "FUNDING" button shown in the slide-show is labelled "HIGHLIGHT". | ||
* A debug mode, that allows you to view alien movements and thought patterns, can be enabled by flipping byte 0x5D66E in ufo2exe\ufo.exe to 1. (Thanks [[User:Volutar|Volutar]]!) A similar function can be enabled in the final CE release of the game using [[User:Seb76#UFO_Extender|UFO Extender]]. | |||
<br> | |||
[[image:beta_scanner.png|right|thumb|250px|Beta motion scanner panel]] | |||
[[image:beta_medkit.png|right|thumb|250px|Beta medkit panel]] | |||
<gallery caption="Alternate Beta Sprites" widths="50px" perrow="5"> | |||
Image:beta_bigobs_11_0.png|Heavy Cannon | |||
Image:beta_bigobs_25_0.png|Psi-amp | |||
Image:beta_bigobs_27_0.png|Stun Gas Grenade | |||
Image:beta_bigobs_34_0.png|Plasma clip | |||
Image:beta_bigobs_41_0.png|Elerium | |||
Image:beta_bigobs_40_0.png|Unknown | |||
Image:beta_bigobs_33_0.png|Unknown | |||
Image:beta_bigobs_42_0.png|Unknown | |||
Image:beta_bigobs_43_0.png|Unknown | |||
</gallery> | |||
==Official Demo== | ==Official Demo== | ||
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* The game is referred to in two ways: | * The game is referred to in two ways: | ||
** X :Enemy Unknown | ** X: Enemy Unknown | ||
** X-COM, Terran Defense Force | ** X-COM, Terran Defense Force | ||
* Weapon damage seems to be normal. | * Weapon damage seems to be normal. | ||
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* Victory is possible, ending the demo | * Victory is possible, ending the demo | ||
* Mission failure/defeat is possible. | * Mission failure/defeat is possible. | ||
[[Category:Enemy Unknown/UFO Defense]] | |||
Latest revision as of 21:40, 8 May 2013
I guess you could consider this page a stub. We don't exactly have pages covering the different versions of the game yet. I mean, sure, there's the Versions page... but that's barely readable, let alone complete. Really I just want somewhere to info-dump, details and structure can come later; feel free to clean this up if you're in the mood. :P
Two demos; the "official" one (probably released some time in '04), and the "pre-release" demo (which probably appeared on a PC Gamer cover disc first).
Pre-Release Demo


This version of the game starts off with an expository slide-show, then allows the user to play through a Terror Mission featuring Snakemen and Chryssalids.
It is notable in that it contains many differences to the final release of the game:
- Weapon damage is far lower; it typically takes at least a few shots to down a target.
- Various graphical differences:
- The Electro-flare is not included; a (non-usable) "Stun Gas Grenade" object takes its place.
- Various buttons are missing from the inventory screen display. It is also not possible to tell how much ammo is in a weapon without checking the inventory screen.
- Psi-programming appears to be incomplete.
- Primed explosives detonate on their set turn regardless of whether they're stored in a soldier's inventory or not.
- Sound samples are each stored in individual SAM files, instead of combined CAT files.
- Various other file structure differences and additional unused graphics (eg, language strings are stored in the executable, and only English ones at that).
- The GeoScape's "FUNDING" button shown in the slide-show is labelled "HIGHLIGHT".
- A debug mode, that allows you to view alien movements and thought patterns, can be enabled by flipping byte 0x5D66E in ufo2exe\ufo.exe to 1. (Thanks Volutar!) A similar function can be enabled in the final CE release of the game using UFO Extender.


- Alternate Beta Sprites
-
Heavy Cannon
-
Psi-amp
-
Stun Gas Grenade
-
Plasma clip
-
Elerium
-
Unknown
-
Unknown
-
Unknown
-
Unknown
Official Demo
Uses nearly the same slide-show as the pre-release version (minus the PC Gamer blurb), with the same Snakemen/terror set up (though on a different map, with different items/soldiers etc). The slide show contains screen shots from the normal Intro animation, UFOPaedia entries, and Geoscape game play. Probably based on the v1.0 version of the game.
- The game is referred to in two ways:
- X: Enemy Unknown
- X-COM, Terran Defense Force
- Weapon damage seems to be normal.
- Various graphical differences/similarities:
- Smoke and fire does now animate.
- Bullet-path animations don't exist.
- The Electro-flare is now included; "Stun Gas Grenade" is not present.
- It is now possible to tell how much ammo is in a weapon without checking the inventory screen.
- Psi-programming indeterminate as there are no Psi-Amps.
- Primed explosives detonate normally.
- Encumbrance does operate, but not normally.
- Saving / Loading the game is not possible
- Tactical only, no Geoscape
- Abort is possible, ending the tactical mission and the demo
- Victory is possible, ending the demo
- Mission failure/defeat is possible.








