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| Defense is the skill that reduces the chance of being hit. Defense can be increased by armor or smoke grenades, or altitude, as well as taking [[Cover (EU2012)|cover]]. Some aliens have innate Defense bonuses. Each point of defense reduces that chance that a target can be hit by 1%.
| | #REDIRECT [[Chance to Hit (EU2012)]] |
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| Cover:
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| *Low Cover: +20
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| *High Cover: +40
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| Abilities that increase Defense:
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| *Hunker Down (all): Doubles cover bonus.
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| *Tactical Sense (Assault): +5 per enemy in sight (max +20).
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| *Damn good ground (Sniper): +10 vs targets on lower elevation (in addition to normal bonuses).
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| *Low Profile (Sniper): Low cover counts as high cover.
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| ** Works only for stationary cover, for example, does not work with low cover provided by the Evasion ability of the Archangel Armor.
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| *Smoke grenade (Support): +20 to all targets in area.
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| ** Dense Smoke: increases Smoke Grenade bonus to +40.
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| *Telekinetic Field (Psionic): +40 to all targets in a large area.
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| Armors that increase Defense:
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| *[[Skeleton Suit (EU2012)|Skeleton Suit]]: +10
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| *[[Ghost Armor (EU2012)|Ghost Armor]]: +20
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| *[[Psi Armor (EU2012)|Psi Armor]]: +10
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| ==See also==
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| *[[Classes (EU2012)|Classes]]
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| *[[Cover (EU2012)|Cover]]
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| *[[Armor (EU2012)|Armor]]
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| [[Category: Enemy Unknown (2012)]]
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