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| This file is created in the MISSDAT folder when a new combat is initiated. It uses the same format as [[UNITREF.DAT]] and [[UNIREF2.DAT]] - however, it only stores as many records as are required for the units that it contains (hence the filesize will be 124 bytes multiplied by the record count). It (presumably) has a limit of 80 units, and the tactical game engine uses it when generating the new playing field.
| | #redirect [[UNITREF.DAT]] |
| | | [[Category:Game Files]] |
| If you attack a UFO that was gunned down, when combat begins the power supply of the craft may explode - killing a few aliens perhaps. Nevertheless those aliens will still be recorded as alive in this file, as they are not killed until combat has actually began.
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| ==See Also==
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| * [[Saved_Game_Files#Missdat_Files|Missdat Files]]
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| * [[Battlescape Map Generation]]
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