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Template:Mechanic (LWR): Difference between revisions

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<div style="padding: {{{topbotpad}}}px 0;">[[File:SENTINEL MODULE ICON.png|32px|{{{align|center}}}|Mechanic]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Mechanic|Mechanic]]'''{{#if:{{{text|}}}|<br/>''
[[File:SENTINEL MODULE ICON.png|32px|{{{align|center}}}|Mechanic]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Mechanic|Mechanic]]'''{{#if:{{{text|}}}|<br/>''Removes [[Other_Abilities_(LWR)#Corrosion|corrosion]] from all adjacent allies after each action. Grants 2 uses of Repair.
 
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Grants 2 uses of Repair [Heal a mechanical unit for 5 HP and remove corrosion]. Removes corrosion from all adjacent allies after each action. When in partial cover adjacent to a SHIV: Gain Low Profile [Partial cover grants the defense and DR of full cover] and when that SHIV takes damage heal the SHIV for 25% of the damage taken (heal only occurs if engineer is idle, steadied, or on overwatch).
<b>Discipline:</b> Gain +10 aim vs flying mechanical units.<br>
 
<b>Endurance:</b> When in partial cover adjacent to a SHIV: Gain 20 defense, and when that SHIV takes damage, if this unit is idle, heal the SHIV for 25% of the damage taken.<br>
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<b>Guile:</b> Repair heals an additional +2 HP if an idle medic is within 4 tiles.<br>
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Latest revision as of 16:10, 23 April 2026

Mechanic
Mechanic