Jump to content

Difficulty (LWR): Difference between revisions

From UFOpaedia
Ucross (talk | contribs)
Ucross (talk | contribs)
 
(39 intermediate revisions by 4 users not shown)
Line 3: Line 3:
== Expectations ==
== Expectations ==


'''LWR Easy''' is easier than '''Long War 1.0 Normal'''.
'''LWR Easy''' is similar to '''Long War 1.0 Normal'''.


'''LWR Classic''' is similar to '''Long War 1.0 Classic'''.
'''LWR Classic''' is similar to '''Long War 1.0 Classic'''.
Line 15: Line 15:
It's probably best to start out a little easier if you've never played LWR before.
It's probably best to start out a little easier if you've never played LWR before.


Larger UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating.  
Landed UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating.  


Expect to have satellites shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take).
Expect to have satellites shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take).
If you are wondering how your campaign is faring (especially after a few squad wipes), use the grade the council gives you at the end of the month as a good indicator. This grade reflects how well you are doing in your campaign and how likely you are to pass it. C or higher is a good grade.


Last, ''if you feel like being masochistic and decide to play on impossible'': please expect to lose many (literally many) times before you even come close to winning. Expect the game to feel unfair and punishing. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0.
Last, ''if you feel like being masochistic and decide to play on impossible'': please expect to lose many (literally many) times before you even come close to winning. Expect the game to feel unfair and punishing. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0.
Line 27: Line 25:
In Long War Rebalance, difficulty levels scale many different aspects of the game. Difficulty level can also affects perks like the effectiveness of the Outsiders' Growth ability.  
In Long War Rebalance, difficulty levels scale many different aspects of the game. Difficulty level can also affects perks like the effectiveness of the Outsiders' Growth ability.  


To select the Pain difficulty you must click down on Impossible difficulty and then press the space bar. It is intentionally somewhat hidden.
To select the Pain difficulty you must press the down key on Impossible difficulty and then press the space bar. It is intentionally somewhat hidden.
<br/><br/>
<br/><br/>
{| class="wikitable" style="max-width: 1800px;"
{| class="wikitable" style="max-width: 1800px;"
Line 36: Line 34:
|- align="center"
|- align="center"
! Difficulty  
! Difficulty  
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | <div align=center style="display:table-cell; background:#333333; height:32px; width:32px; vertical-align:middle">[[File:Event Research2.jpg|link=Research (LWR)|32px|Research required]]</div>'''XCOM Research Speed'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br>'''Alien Level Up Speed'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br>'''Alien Level Up Speed'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:PENALTY PANICKED.png|33px]]<br>'''Initial Panic'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br>'''Speed of Incursion Strength Regression'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:PENALTY PANICKED.png|33px]]<br>'''Panic Reduction per Defector'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Health_Long_War.png|31px]]<br>'''UFO HP'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Starting Power'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Credits Long War.png|33px]]<br>'''Home Country Daily Credits'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Credits Long War.png|33px]]<br>'''Home Country Daily Credits'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{AA Icon}}'''UFO Alloy Yield'''  
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{AA Icon}}'''UFO Alloy Yield'''  
Line 46: Line 42:
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Weapon Fragments Icon}}'''Fragment Yields'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Weapon Fragments Icon}}'''Fragment Yields'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Meld Yields'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Meld Yields'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Health_Long_War.png|31px]]<br>'''UFO HP'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Damage Long War.png|31px]]<br/>'''Injury and Fatigue Times'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Damage Long War.png|31px]]<br/>'''Injury and Fatigue Times'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Starting Power'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:PENALTY PANICKED.png|33px]]<br>'''Initial Panic'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:RANK_SQUADDIE.png|31px]]<br>'''Monthly Soldiers'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:RANK_SQUADDIE.png|31px]]<br>'''Monthly Soldiers'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Fire_In_The_Hole.png|31px]]<br>'''Starting SHIVs'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Fire_In_The_Hole.png|31px]]<br>'''Starting SHIVs'''
|- align="center"
|- align="center"
| style="width: 6%;" | Easy
| style="width: 6%;" | Easy
| style="width: 7%;" | 150%  
| style="width: 6%;" | 90%
| style="width: 6%;" | 80%
| style="width: 6%;" | 120%
| style="width: 6%;" | 500
| style="width: 6%;" | 40%
| style="width: 7%;" | 6
| style="width: 6%;" | 45
| style="width: 6%;" | 120%
| style="width: 6%;" | 120%
| style="width: 6%;" | 120%
| style="width: 6%;" | 120%
| style="width: 6%;" | 40%
| style="width: 6%;" | 45
| style="width: 6%;" | 45
| style="width: 6%;" | 60
| style="width: 6%;" | 500
| style="width: 6%;" | 100%
| style="width: 6%;" | 2
| style="width: 6%;" | 100%
| style="width: 6%;" | 100%
| style="width: 6%;" | 100%
| style="width: 6%;" | 50%
| style="width: 6%;" | 80%
| style="width: 6%;" | 3
| style="width: 6%;" | 4
| style="width: 6%;" | 4
|- align="center"
|- align="center"
|Classic || 133% || 90% || 600 || 5 || 40 || 55 || 80% || 80% || 83% || 83% || 60% || 90% || 2 || 3
|Classic || 95% || 110% || 70% || 40 || 110% || 110% || 110% || 110% || 80% || 40 || 600 || 2 || 3
|- align="center"
|- align="center"
|Brutal || 117% || 100% || 700 || 4 || 35 || 50|| 60% || 60% || 67% || 67% || 80% || 100% || 1 || 2
|Brutal || 100%'''*''' || 100% || 100% || 35 || 100% || 100% || 100% || 100% || 100% || 35 || 700 || 1 || 2
|- align="center"
|- align="center"
|Impossible || 100% || 110% || 800 || 3 || 30 || 45 || 50% || 50% || 50% || 50% || 100% || 110% || 0 || 1
|Impossible || 105%'''**''' || 90% || 120% || 30 || 90% || 90% || 90% || 90% || 120% || 30 || 800 || 0 || 1
|- align="center"
|- align="center"
|Pain || 83% || 120% || 900|| 2 || 25 || 40 || 50% || 50% || 50% || 50% || 120% || 120% || 0 || 0
|Pain || 110%'''**''' || 80% || 130% || 25 || 80% || 80% || 80% || 80% || 120% || 25 || 900 || 0 || 1
|}
|}
'''<nowiki>*</nowiki>''' On '''Brutal''' difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/30)^2)
'''<nowiki>**</nowiki>''' On '''Impossible''' and '''Pain''' difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/20)^2)


{| class="wikitable" style="max-width: 1800px;"
{| class="wikitable" style="max-width: 1800px;"
Line 83: Line 83:
|- align="center"
|- align="center"
! Difficulty  
! Difficulty  
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Damage Long War.png|31px]]<br/>'''Base Damage'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Mobility Long War.png|31px]]<br/>'''Mobility'''  
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Health_Long_War.png|31px]]<br/>'''Base HP'''  
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Health_Long_War.png|31px]]<br/>'''Base HP'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:HEAVY WILLTOSURVIVE.png|32px]]<br/>'''Base DR'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Damage Long War.png|31px]]<br/>'''Damage'''  
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Aim_Long_War.png|31px]]<br/>'''Aim'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Aim_Long_War.png|31px]]<br/>'''Aim'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Will_Long_War.png|31px]]<br/>'''Will'''  
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Will_Long_War.png|31px]]<br/>'''Will'''  
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Mobility Long War.png|31px]]<br/>'''Mobility'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Defense_Long_War.png|31px]]<br/>'''Base Defense'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Alien Level<br>Attribute Gains'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Alien Level<br>Attribute Gains'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ALIEN_LAUNCH.png|32px]]<br/>'''OW Chance<br>(Drop-in/Launch)'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Alien Leader Appearance Chance Multiplier'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Alien Leader<br>Levels'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px]]<br/>'''Prepared Chance (0/1/2 Active)'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px]]<br/>'''Prepared Chance (0/1/2 Active)'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY_GHOST.png|32px]]<br/>'''Sneak Mode / CR when no LoS'''
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY_GHOST.png|32px]]<br/>'''Sneak Mode / CR when no LoS'''
Line 97: Line 96:
|- align="center"
|- align="center"
| style="width: 7%;" | Easy
| style="width: 7%;" | Easy
| style="width: 7%;" | -1.3
| style="width: 7%;" | 80%
| style="width: 7%;" | -2  
| style="width: 7%;" | -2  
| style="width: 7%;" | 50%
| style="width: 7%;" | 50%
| style="width: 7%;" | -20  
| style="width: 7%;" | -20  
| style="width: 7%;" | -20  
| style="width: 7%;" | -20
| style="width: 7%;" | -1.3
| style="width: 7%;" | 80%  
| style="width: 7%;" | 50%  
| style="width: 7%;" | 0.6
| style="width: 7%;" | 25%
| style="width: 7%;" | -2
| style="width: 7%;" | 25%
| style="width: 8%;" | 0%
| style="width: 8%;" | 0/0/0%
| style="width: 7%;" | No
| style="width: 7%;" | No
| style="width: 7%;" | 11
| style="width: 7%;" | 12
|- align="center"
|Classic || -0.6 || 90% || -1 || -10 || -10 || 90% || 0.8 || -1 || 40/0/0% || No || 10
|- align="center"
|Brutal || 0 || 100% || 0 || 0 || 0 || 100% || 1.0 || 0 || 70/40/0% || No || 8
|- align="center"
|Impossible || +0.6 || 110% || +1 || +10 || +10 || 110% || 1.2 || +1 || 100/70/40% || Yes || 6
|- align="center"
|Pain || +1.3 || 120% || +2 || +20 || +20 || 120% || 1.4 || +2 || 100/100/70% || Yes || 6
|}
 
{| class="wikitable"
|-
|+
|- align="center"
! colspan="8" style="padding: 6px;" | '''Alien Perk changes'''
|- align="center"
! style="padding: 4px;" | Difficulty !! style="padding: 4px;" | [[Abilities_List_(LWR)#Growth|Growth]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Deflection Shield|Deflection<br>Shield]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Plasma Shield|Plasma<br>Shield]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Fractal Spawn|Fractal<br>Spawn]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Taunt|Taunt]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Psi Fade|Psi<br>Fade]]
|- align="center"
|Easy|| 25% || 25% || 20hp || No || No || No
|- align="center"
|- align="center"
|Classic || -1 || 75% || 75% || -10 || -10 || -0.6 || 75% || 50% || 50% || 10/0/0% || No || 10
|Classic || 50% || 50% || 40hp || No || No || No
|- align="center"
|- align="center"
|Brutal || 0 || 100% || 100% || 0 || 0 || 0 || 100% || 75% || 75% || 35/10/0% || No || 9
|Brutal || 75% || 75% || 60hp || Yes || Yes || No
|- align="center"
|- align="center"
|Impossible || +1 || 125% ||  125% || +10 || +10 || +0.6 || 125% || 100% || 100% || 100/35/10% || Yes || 8
|Impossible || 100% || 100% || 80hp || Yes || Yes || Yes
|- align="center"
|- align="center"
|Pain || +2 || 150% || 150% || +20 || +20 || +1.3 || 150% || 125% || 100% || 100% || Yes || 7
|Pain || 100% || 100% || 100hp || Yes || Yes || Yes
|}
|}


Line 137: Line 154:
|Pain || 8 || 2
|Pain || 8 || 2
|}
|}
== Difficulty Curve ==
'''Long War Rebalance''' is designed for players of all skill levels, offering a greater range of difficulties and even more Second Wave options to customize your experience.
In general, Easy difficulty is easier and Impossible is harder (vs Long War 1.0). Veteran Long War players who are new to this mod should seriously consider dropping their difficulty a level or two as the mod can take some experience to get used to.
The difficulty curve is also adjusted so that the game starts off easier and gets significantly harder as the game progresses. The exception to this is impossible level difficulty that starts off extremely difficult and continues at that level throughout the entire campaign.

Latest revision as of 19:29, 14 April 2026

Back To Main Page

Expectations

LWR Easy is similar to Long War 1.0 Normal.

LWR Classic is similar to Long War 1.0 Classic.

LWR Brutal is around as hard as Long War 1.0 Impossible.

LWR Impossible is tough, unforgiving, and will sometimes feel Impossible.

Playing Ironman is like jumping all the difficulties up another notch.

It's probably best to start out a little easier if you've never played LWR before.

Landed UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating.

Expect to have satellites shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take).

Last, if you feel like being masochistic and decide to play on impossible: please expect to lose many (literally many) times before you even come close to winning. Expect the game to feel unfair and punishing. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0.

Difficulty Levels

In Long War Rebalance, difficulty levels scale many different aspects of the game. Difficulty level can also affects perks like the effectiveness of the Outsiders' Growth ability.

To select the Pain difficulty you must press the down key on Impossible difficulty and then press the space bar. It is intentionally somewhat hidden.

 Strategic Changes
Difficulty
Alien Level Up Speed

Speed of Incursion Strength Regression

UFO HP

Home Country Daily Credits
Alien Alloys
UFO Alloy Yield
Elerium
UFO Elerium Yield
Weapon Fragments
Fragment Yields
Meld
Meld Yields

Injury and Fatigue Times
Meld
Starting Power

Initial Panic

Monthly Soldiers

Starting SHIVs
Easy 90% 120% 40% 45 120% 120% 120% 120% 40% 45 500 2 4
Classic 95% 110% 70% 40 110% 110% 110% 110% 80% 40 600 2 3
Brutal 100%* 100% 100% 35 100% 100% 100% 100% 100% 35 700 1 2
Impossible 105%** 90% 120% 30 90% 90% 90% 90% 120% 30 800 0 1
Pain 110%** 80% 130% 25 80% 80% 80% 80% 120% 25 900 0 1

* On Brutal difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/30)^2)

** On Impossible and Pain difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/20)^2)

  Alien Changes
Difficulty
Mobility

Base HP

Damage

Aim

Will

Alien Level
Attribute Gains

Alien Leader Appearance Chance Multiplier

Alien Leader
Levels

Prepared Chance (0/1/2 Active)

Sneak Mode / CR when no LoS

Temple Squad Size
Easy -1.3 80% -2 -20 -20 80% 0.6 -2 0% No 12
Classic -0.6 90% -1 -10 -10 90% 0.8 -1 40/0/0% No 10
Brutal 0 100% 0 0 0 100% 1.0 0 70/40/0% No 8
Impossible +0.6 110% +1 +10 +10 110% 1.2 +1 100/70/40% Yes 6
Pain +1.3 120% +2 +20 +20 120% 1.4 +2 100/100/70% Yes 6
Alien Perk changes
Difficulty Growth Deflection
Shield
Plasma
Shield
Fractal
Spawn
Taunt Psi
Fade
Easy 25% 25% 20hp No No No
Classic 50% 50% 40hp No No No
Brutal 75% 75% 60hp Yes Yes No
Impossible 100% 100% 80hp Yes Yes Yes
Pain 100% 100% 100hp Yes Yes Yes
First Mission Alien Count
Difficulty Sectoids/Drones Outsiders
Easy 5 -
Classic 6 -
Brutal 6 1
Impossible 7 1
Pain 8 2