Difficulty (LWR): Difference between revisions
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== Expectations == | == Expectations == | ||
'''LWR Easy''' is | '''LWR Easy''' is similar to '''Long War 1.0 Normal'''. | ||
'''LWR Classic''' is similar to '''Long War 1.0 Classic'''. | '''LWR Classic''' is similar to '''Long War 1.0 Classic'''. | ||
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It's probably best to start out a little easier if you've never played LWR before. | It's probably best to start out a little easier if you've never played LWR before. | ||
Landed UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating. | |||
Expect to have satellites shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take). | Expect to have satellites shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take). | ||
Last, ''if you feel like being masochistic and decide to play on impossible'': please expect to lose many (literally many) times before you even come close to winning. Expect the game to feel unfair and punishing. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0. | Last, ''if you feel like being masochistic and decide to play on impossible'': please expect to lose many (literally many) times before you even come close to winning. Expect the game to feel unfair and punishing. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0. | ||
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In Long War Rebalance, difficulty levels scale many different aspects of the game. Difficulty level can also affects perks like the effectiveness of the Outsiders' Growth ability. | In Long War Rebalance, difficulty levels scale many different aspects of the game. Difficulty level can also affects perks like the effectiveness of the Outsiders' Growth ability. | ||
To select the Pain difficulty you must | To select the Pain difficulty you must press the down key on Impossible difficulty and then press the space bar. It is intentionally somewhat hidden. | ||
<br/><br/> | <br/><br/> | ||
{| class="wikitable" style="max-width: 1800px;" | {| class="wikitable" style="max-width: 1800px;" | ||
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|- align="center" | |- align="center" | ||
! Difficulty | ! Difficulty | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br>'''Alien Level Up Speed''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br>'''Alien Level Up Speed''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File: | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br>'''Speed of Incursion Strength Regression''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File: | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Health_Long_War.png|31px]]<br>'''UFO HP''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Credits Long War.png|33px]]<br>'''Home Country Daily Credits''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Credits Long War.png|33px]]<br>'''Home Country Daily Credits''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{AA Icon}}'''UFO Alloy Yield''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{AA Icon}}'''UFO Alloy Yield''' | ||
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| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Weapon Fragments Icon}}'''Fragment Yields''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Weapon Fragments Icon}}'''Fragment Yields''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Meld Yields''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Meld Yields''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Damage Long War.png|31px]]<br/>'''Injury and Fatigue Times''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Damage Long War.png|31px]]<br/>'''Injury and Fatigue Times''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Starting Power''' | |||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:PENALTY PANICKED.png|33px]]<br>'''Initial Panic''' | |||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:RANK_SQUADDIE.png|31px]]<br>'''Monthly Soldiers''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:RANK_SQUADDIE.png|31px]]<br>'''Monthly Soldiers''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Fire_In_The_Hole.png|31px]]<br>'''Starting SHIVs''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Fire_In_The_Hole.png|31px]]<br>'''Starting SHIVs''' | ||
|- align="center" | |- align="center" | ||
| style="width: 6%;" | Easy | | style="width: 6%;" | Easy | ||
| style="width: | | style="width: 6%;" | 90% | ||
| style="width: 6%;" | | | style="width: 6%;" | 120% | ||
| style="width: 6%;" | | | style="width: 6%;" | 40% | ||
| style="width: | | style="width: 6%;" | 45 | ||
| style="width: 6%;" | 120% | |||
| style="width: 6%;" | 120% | |||
| style="width: 6%;" | 120% | |||
| style="width: 6%;" | 120% | |||
| style="width: 6%;" | 40% | |||
| style="width: 6%;" | 45 | | style="width: 6%;" | 45 | ||
| style="width: 6%;" | | | style="width: 6%;" | 500 | ||
| style="width: 6%;" | | | style="width: 6%;" | 2 | ||
| style="width: 6%;" | 4 | | style="width: 6%;" | 4 | ||
|- align="center" | |- align="center" | ||
|Classic || | |Classic || 95% || 110% || 70% || 40 || 110% || 110% || 110% || 110% || 80% || 40 || 600 || 2 || 3 | ||
|- align="center" | |- align="center" | ||
|Brutal || | |Brutal || 100%'''*''' || 100% || 100% || 35 || 100% || 100% || 100% || 100% || 100% || 35 || 700 || 1 || 2 | ||
|- align="center" | |- align="center" | ||
|Impossible || | |Impossible || 105%'''**''' || 90% || 120% || 30 || 90% || 90% || 90% || 90% || 120% || 30 || 800 || 0 || 1 | ||
|- align="center" | |- align="center" | ||
|Pain || | |Pain || 110%'''**''' || 80% || 130% || 25 || 80% || 80% || 80% || 80% || 120% || 25 || 900 || 0 || 1 | ||
|} | |} | ||
'''<nowiki>*</nowiki>''' On '''Brutal''' difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/30)^2) | |||
'''<nowiki>**</nowiki>''' On '''Impossible''' and '''Pain''' difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/20)^2) | |||
{| class="wikitable" style="max-width: 1800px;" | {| class="wikitable" style="max-width: 1800px;" | ||
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|- align="center" | |- align="center" | ||
! Difficulty | ! Difficulty | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File: | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Mobility Long War.png|31px]]<br/>'''Mobility''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Health_Long_War.png|31px]]<br/>'''Base HP''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Health_Long_War.png|31px]]<br/>'''Base HP''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File: | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Damage Long War.png|31px]]<br/>'''Damage''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Aim_Long_War.png|31px]]<br/>'''Aim''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Aim_Long_War.png|31px]]<br/>'''Aim''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Will_Long_War.png|31px]]<br/>'''Will''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Will_Long_War.png|31px]]<br/>'''Will''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Alien Level<br>Attribute Gains''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Alien Level<br>Attribute Gains''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File: | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Alien Leader Appearance Chance Multiplier''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Alien Leader<br>Levels''' | |||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px]]<br/>'''Prepared Chance (0/1/2 Active)''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px]]<br/>'''Prepared Chance (0/1/2 Active)''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY_GHOST.png|32px]]<br/>'''Sneak Mode / CR when no LoS''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY_GHOST.png|32px]]<br/>'''Sneak Mode / CR when no LoS''' | ||
| Line 97: | Line 96: | ||
|- align="center" | |- align="center" | ||
| style="width: 7%;" | Easy | | style="width: 7%;" | Easy | ||
| style="width: 7%;" | -1.3 | |||
| style="width: 7%;" | 80% | |||
| style="width: 7%;" | -2 | | style="width: 7%;" | -2 | ||
| style="width: 7%;" | -20 | | style="width: 7%;" | -20 | ||
| style="width: 7%;" | -20 | | style="width: 7%;" | -20 | ||
| style="width: 7%;" | | | style="width: 7%;" | 80% | ||
| style="width: 7%;" | 0.6 | |||
| style="width: 7%;" | | | style="width: 7%;" | -2 | ||
| style="width: 7%;" | | | style="width: 8%;" | 0% | ||
| style="width: 8%;" | | |||
| style="width: 7%;" | No | | style="width: 7%;" | No | ||
| style="width: 7%;" | | | style="width: 7%;" | 12 | ||
|- align="center" | |||
|Classic || -0.6 || 90% || -1 || -10 || -10 || 90% || 0.8 || -1 || 40/0/0% || No || 10 | |||
|- align="center" | |||
|Brutal || 0 || 100% || 0 || 0 || 0 || 100% || 1.0 || 0 || 70/40/0% || No || 8 | |||
|- align="center" | |||
|Impossible || +0.6 || 110% || +1 || +10 || +10 || 110% || 1.2 || +1 || 100/70/40% || Yes || 6 | |||
|- align="center" | |||
|Pain || +1.3 || 120% || +2 || +20 || +20 || 120% || 1.4 || +2 || 100/100/70% || Yes || 6 | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|+ | |||
|- align="center" | |||
! colspan="8" style="padding: 6px;" | '''Alien Perk changes''' | |||
|- align="center" | |||
! style="padding: 4px;" | Difficulty !! style="padding: 4px;" | [[Abilities_List_(LWR)#Growth|Growth]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Deflection Shield|Deflection<br>Shield]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Plasma Shield|Plasma<br>Shield]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Fractal Spawn|Fractal<br>Spawn]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Taunt|Taunt]] !! style="padding: 4px;" | [[Abilities_List_(LWR)#Psi Fade|Psi<br>Fade]] | |||
|- align="center" | |||
|Easy|| 25% || 25% || 20hp || No || No || No | |||
|- align="center" | |- align="center" | ||
|Classic || | |Classic || 50% || 50% || 40hp || No || No || No | ||
|- align="center" | |- align="center" | ||
|Brutal || | |Brutal || 75% || 75% || 60hp || Yes || Yes || No | ||
|- align="center" | |- align="center" | ||
|Impossible | |Impossible || 100% || 100% || 80hp || Yes || Yes || Yes | ||
|- align="center" | |- align="center" | ||
|Pain | |Pain || 100% || 100% || 100hp || Yes || Yes || Yes | ||
|} | |} | ||
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|Pain || 8 || 2 | |Pain || 8 || 2 | ||
|} | |} | ||
Latest revision as of 19:29, 14 April 2026
Expectations
LWR Easy is similar to Long War 1.0 Normal.
LWR Classic is similar to Long War 1.0 Classic.
LWR Brutal is around as hard as Long War 1.0 Impossible.
LWR Impossible is tough, unforgiving, and will sometimes feel Impossible.
Playing Ironman is like jumping all the difficulties up another notch.
It's probably best to start out a little easier if you've never played LWR before.
Landed UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating.
Expect to have satellites shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take).
Last, if you feel like being masochistic and decide to play on impossible: please expect to lose many (literally many) times before you even come close to winning. Expect the game to feel unfair and punishing. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0.
Difficulty Levels
In Long War Rebalance, difficulty levels scale many different aspects of the game. Difficulty level can also affects perks like the effectiveness of the Outsiders' Growth ability.
To select the Pain difficulty you must press the down key on Impossible difficulty and then press the space bar. It is intentionally somewhat hidden.
* On Brutal difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/30)^2)
** On Impossible and Pain difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/20)^2)
| Alien Perk changes | |||||||
|---|---|---|---|---|---|---|---|
| Difficulty | Growth | Deflection Shield |
Plasma Shield |
Fractal Spawn |
Taunt | Psi Fade | |
| Easy | 25% | 25% | 20hp | No | No | No | |
| Classic | 50% | 50% | 40hp | No | No | No | |
| Brutal | 75% | 75% | 60hp | Yes | Yes | No | |
| Impossible | 100% | 100% | 80hp | Yes | Yes | Yes | |
| Pain | 100% | 100% | 100hp | Yes | Yes | Yes | |
| First Mission Alien Count | |||||||
|---|---|---|---|---|---|---|---|
| Difficulty | Sectoids/Drones | Outsiders | |||||
| Easy | 5 | - | |||||
| Classic | 6 | - | |||||
| Brutal | 6 | 1 | |||||
| Impossible | 7 | 1 | |||||
| Pain | 8 | 2 | |||||