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== In General ==
== In General ==


Each country has a panic value (represented by 5 bars, each bar equal to 20 panic). This panic value indicates how unstable each country is. Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council of Nations at the end of each month.
Each country has a panic value (represented by five bars, each bar equal to 20 panic). This panic value indicates how unstable each country is. Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council at the end of each month.


Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent 2 panic total, and the remaining countries in the world would gain 1 panic.
Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent would gain 2 panic total, and the remaining countries in the world would gain 1 panic.
 
To stop panic from snowballing out of control, panic is reduced at the beginning of each month based on how many countries have defected. The (lame) explanation of this is that the aliens get lax when they've taken over more countries.


==Increasing Country Panic==
==Increasing Country Panic==


All '''increases''' in panic are modified by Campaign Length
All increases in panic are increased by 10% per month passed (and are modified by Campaign Length).
 
'''Country Defense''' has an ''x''% chance to reduce any increases in panic by half, where ''x'' is half of the country defense.
 
Your '''Home Country''' reduces any increase in panic by 5% for each country in the XCOM project. 
 
Note that both of the aforementioned reductions in panic truncate the results; so 1 panic will be reduced to 0 if either (or both) effects trigger.


Airborne:
Airborne:
* Air Raids / Bombing Runs: +9 (reduced proportionally by damaging dealt down to 0 at 50% damage)
<div style="max-width: 1600px;">
* Any UFOs: +1 in country (reduced to 0 if any damage is dealt, does not include air raids / bombing runs)
{| class="wikitable" style="width:100%; text-align:center;"
* Crashed/Landed UFO Escapes: +2 in country
| style="width:33%; padding:15px; vertical-align: top;" | '''''All UFOs''''' <br/><br/> +2 in country<br>Chance reduced by any damage taken, down to 0 at 50% damage
| style="width:33%; padding:15px; vertical-align: top;" | '''''Crashed or Landed UFO Escapes''''' <br/><br/> +4 in country
| style="width:33%; padding:15px; vertical-align: top;" | '''''Bomb Missions''''' <br/><br/> +10 in country<br>Reduced by any damage taken, down to 0 at 50% damage
|}
</div>


Failed Missions:
Failed Missions:
* Abduction Failure: +3 in country, +3 across continent (x2 if city panic was 21-40, x3 is city panic was 0-20)
<div style="max-width: 1600px;">
* Terror Site Failure: Country suffering from terror mission leaves immediately, +10 across continent
{| class="wikitable" style="width:100%; text-align:center;"
* Exalt Base Covert Op Extraction / Data Recovery Failure: +10 in country
| style="width:16%; padding:15px; vertical-align: top;" | '''''Abduction Failure''''' <br/><br/>+14 in country<br>[+4 if country panic was 21-40]<br>[+8 if country panic was 0-20]<br>+4 across continent
* Exalt Base Raid Failure: Triggers Exalt Propaganda in a random country and country of Exalt Base leaves immediately (if Exalt Base country was not a member of council nations: +40 across continent)
| style="width:16%; padding:15px; vertical-align: top;" | '''''Terror Site Failure''''' <br/><br/> Country suffering from the terror mission leaves immediately
| style="width:16%; padding:15px; vertical-align: top;" | '''''Council Mission Failure''''' <br/><br/> +15 in country<br>+5 across continent
| style="width:16%; padding:15px; vertical-align: top;" | '''''Unstopped Research or Harvest Mission''''' <br/><br/> +1 in country per month passed
| style="width:16%; padding:15px; vertical-align: top;" | '''''Covert Operation or Data Recovery Failure''''' <br/><br/> +4 in country
| style="width:16%; padding:15px; vertical-align: top;" | '''''Exalt Base Raid Failure''''' <br/><br/> Propaganda in random country<br>Exalt Base Country leaves<br>+80 across continent if country left
|}
</div>


Other:
Other:
* Losing a satellite: +4 in country, +4 across continent
<div style="max-width: 1600px;">
* Terror Site Creation: +15 in country, +4 across continent
{| class="wikitable" style="width:100%; text-align:center;"
* Exalt Propaganda: +20 in country
| style="width:16%; padding:15px; vertical-align: top;" | '''''Every 3 hours an abduction/landed UFO is active''''' <br/><br/> 25% chance of +4 in country
* Exalt False Accusation: Country of Exalt Base leaves immediately (if Exalt Base country was not a member of council nations: +40 across continent)
| style="width:16%; padding:15px; vertical-align: top;" | '''''Terror Site Finished''''' <br/><br/> +30 in country<br>+8 across continent
| style="width:16%; padding:15px; vertical-align: top;" | '''''Landed UFO Survives''''' <br/><br/> +1 in country per month passed
| style="width:16%; padding:15px; vertical-align: top;" | '''''Losing a Satellite''''' <br/><br/> +12 in country<br>+8 across continent
|}
<div style="max-width: 1600px;">
{| class="wikitable" style="width:100%; text-align:center;"
| style="width:16%; padding:15px; vertical-align: top;" | '''''Exalt Propaganda''''' <br/><br/> +40 in country
| style="width:16%; padding:15px; vertical-align: top;" | '''''Exalt False Accusation''''' <br/><br/> Country of Exalt Base leaves immediately<br>+80 across continent if country already left Council
| style="width:16%; padding:15px; vertical-align: top;" | '''''Start of Each Month''''' <br/><br/> +1 in world per month passed and <br>-1 in world per defected country
|}
</div>


==Decreasing Country Panic==
==Decreasing Country Panic==


Airborne:
Airborne:
* Shooting down a UFO: -1 in country
<div style="max-width: 800px;">
{| class="wikitable" style="width:100%; text-align:center;"
| style="width:50%; padding:15px; vertical-align: top;" | '''''Shooting down a UFO''''' <br/><br/> -2 in country
| style="width:50%; padding:15px; vertical-align: top;" | '''''Combat Patrol''''' <br/><br/> [[Combat_Patrols_(LWR)|'''variable amount''']] across continent<br><br><b>** Note: Combat Patrols are one of XCOM's most effective methods for managing panic **</b>
|}
</div>


Satellites:
Satellites:
* Launching a satellite: -3 in country
<div style="max-width: 800px;">
* End of month satellite coverage: -2 in country (50% chance if panic is >= 80, 10% chance of if panic is >= 50)
{| class="wikitable" style="width:100%; text-align:center;"
| style="width:50%; padding:15px; vertical-align: top;" | '''''Launching a satellite''''' <br/><br/> -3 in country
| style="width:50%; padding:15px; vertical-align: top;" | '''''Start of month satellite coverage''''' <br/><br/> 50% chance of -4 in country if panic is 80-100<br>10% chance of -2 in country if panic is 50-79
|}
</div>


Mission Completions:
Mission Completions:
* Raiding a UFO: -1 in country
<div style="max-width: 1600px;">
* Terror Site: For each civilian saved, decrease panic generated by 1 in country and 0.3 across continent (Note: you can actually reduced panic overall if you save enough civilians)
{| class="wikitable" style="width:100%; text-align:center; background-color: #fff"
* Raiding an alien base: -10 in country, -5 across continent
|- style="background-color:#f8f9fa"
* Raiding Exalt base: -5 worldwide
| style="width:25%; padding:15px; vertical-align: top;" | '''''Thwarting an abduction''''' <br/><br/> -4 in country<br>-2 across continent
* Thwarting an abduction: -1 in country, -1 across continent
| style="width:25%; padding:15px; vertical-align: top;" | '''''Terror Site''''' <br/><br/> -2 in country per civilian saved<br>-0.6 across continent per civilian saved
* Completing a covert operation: -2 in country
| style="width:25%; padding:15px; vertical-align: top;" | '''''Council mission/request reward''''' <br/><br/> Variable
* Council mission reward: variable (country panic)
| style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding a UFO''''' <br/><br/> -2 in country
|- style="background-color:#f8f9fa"
| style="width:25%; padding:15px; vertical-align: top;" | '''''Completing a covert operation''''' <br/><br/> -4 in country
| style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding Exalt Base''''' <br/><br/> -10 worldwide
| style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding an Alien Base''''' <br/><br/> -20 in country<br>-10 across continent
|}
</div>


==Country Defection==
==Country Defection==


At the end of the month, a country may leave the council if their panic is in the last bar (80 or higher panic with a red color). Note that aliens can run an [[Alien_Missions_(Long_War)#Infiltration|infiltration mission]] to cause a country to leave immediately.
At the end of each day, a country may leave the Council if their panic is in the last bar (80 or higher panic with a red color). Note that aliens can run an [[Alien_Missions_(LWR)#Infiltrate|infiltration mission]] to cause a country to leave immediately regardless of panic.
 
* '''Defection Chance''': 0.25% for each panic above 79
 
Any country with 100 panic at the end of the day automatically defects.
 
If a country has a satellite the chance to defect is reduced by half. If a country does not have a satellite but the continent does, the chance to defect is reduced by a quarter.


* '''Defection Chance''': 5% for each panic above 80 (minimum of 1% starting at 80 panic)
Example:
* Reduction in '''Defection Chance''', one or more satellites on same continent: 20%
A country with 80 panic and with a satellite will have a 0.125% chance to leave each day for an ~4% chance to leave over a period of 30 days
* Reduction in '''Defection Chance''', country has a satellite: 50% (does not stack with reduction in defection chance from satellites on the same continent)
A country with 90 panic and no satellite will have a 2.75% chance to leave each day for an ~57% chance to leave over a period of 30 days

Latest revision as of 12:56, 12 April 2026

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In General

Each country has a panic value (represented by five bars, each bar equal to 20 panic). This panic value indicates how unstable each country is. Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council at the end of each month.

Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent would gain 2 panic total, and the remaining countries in the world would gain 1 panic.

To stop panic from snowballing out of control, panic is reduced at the beginning of each month based on how many countries have defected. The (lame) explanation of this is that the aliens get lax when they've taken over more countries.

Increasing Country Panic

All increases in panic are increased by 10% per month passed (and are modified by Campaign Length).

Country Defense has an x% chance to reduce any increases in panic by half, where x is half of the country defense.

Your Home Country reduces any increase in panic by 5% for each country in the XCOM project.

Note that both of the aforementioned reductions in panic truncate the results; so 1 panic will be reduced to 0 if either (or both) effects trigger.

Airborne:

All UFOs

+2 in country
Chance reduced by any damage taken, down to 0 at 50% damage
Crashed or Landed UFO Escapes

+4 in country
Bomb Missions

+10 in country
Reduced by any damage taken, down to 0 at 50% damage

Failed Missions:

Abduction Failure

+14 in country
[+4 if country panic was 21-40]
[+8 if country panic was 0-20]
+4 across continent
Terror Site Failure

Country suffering from the terror mission leaves immediately
Council Mission Failure

+15 in country
+5 across continent
Unstopped Research or Harvest Mission

+1 in country per month passed
Covert Operation or Data Recovery Failure

+4 in country
Exalt Base Raid Failure

Propaganda in random country
Exalt Base Country leaves
+80 across continent if country left

Other:

Every 3 hours an abduction/landed UFO is active

25% chance of +4 in country
Terror Site Finished

+30 in country
+8 across continent
Landed UFO Survives

+1 in country per month passed
Losing a Satellite

+12 in country
+8 across continent
Exalt Propaganda

+40 in country
Exalt False Accusation

Country of Exalt Base leaves immediately
+80 across continent if country already left Council
Start of Each Month

+1 in world per month passed and
-1 in world per defected country

Decreasing Country Panic

Airborne:

Shooting down a UFO

-2 in country
Combat Patrol

variable amount across continent

** Note: Combat Patrols are one of XCOM's most effective methods for managing panic **

Satellites:

Launching a satellite

-3 in country
Start of month satellite coverage

50% chance of -4 in country if panic is 80-100
10% chance of -2 in country if panic is 50-79

Mission Completions:

Thwarting an abduction

-4 in country
-2 across continent
Terror Site

-2 in country per civilian saved
-0.6 across continent per civilian saved
Council mission/request reward

Variable
Raiding a UFO

-2 in country
Completing a covert operation

-4 in country
Raiding Exalt Base

-10 worldwide
Raiding an Alien Base

-20 in country
-10 across continent

Country Defection

At the end of each day, a country may leave the Council if their panic is in the last bar (80 or higher panic with a red color). Note that aliens can run an infiltration mission to cause a country to leave immediately regardless of panic.

  • Defection Chance: 0.25% for each panic above 79

Any country with 100 panic at the end of the day automatically defects.

If a country has a satellite the chance to defect is reduced by half. If a country does not have a satellite but the continent does, the chance to defect is reduced by a quarter.

Example:

A country with 80 panic and with a satellite will have a 0.125% chance to leave each day for an ~4% chance to leave over a period of 30 days
A country with 90 panic and no satellite will have a 2.75% chance to leave each day for an ~57% chance to leave over a period of 30 days