Country Panic (LWR): Difference between revisions
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== In General == | == In General == | ||
Each country has a panic value (represented by | Each country has a panic value (represented by five bars, each bar equal to 20 panic). This panic value indicates how unstable each country is. Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council at the end of each month. | ||
Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent 2 panic total, and the remaining countries in the world would gain 1 panic. | Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent would gain 2 panic total, and the remaining countries in the world would gain 1 panic. | ||
To stop panic from snowballing out of control, panic is reduced at the beginning of each month based on how many countries have defected. The (lame) explanation of this is that the aliens get lax when they've taken over more countries. | |||
==Increasing Country Panic== | ==Increasing Country Panic== | ||
All '''increases''' in panic | All increases in panic are increased by 10% per month passed (and are modified by Campaign Length). | ||
'''Country Defense''' has an ''x''% chance to reduce any increases in panic by half, where ''x'' is half of the country defense. | |||
Your '''Home Country''' reduces any increase in panic by 5% for each country in the XCOM project. | |||
Note that both of the aforementioned reductions in panic truncate the results; so 1 panic will be reduced to 0 if either (or both) effects trigger. | |||
Airborne: | Airborne: | ||
<div style="max-width: 1600px;"> | <div style="max-width: 1600px;"> | ||
{| class="wikitable" style="width:100%; text-align:center;" | {| class="wikitable" style="width:100%; text-align:center;" | ||
| style="width:33%; padding:15px; vertical-align: top;" | ''''' | | style="width:33%; padding:15px; vertical-align: top;" | '''''All UFOs''''' <br/><br/> +2 in country<br>Chance reduced by any damage taken, down to 0 at 50% damage | ||
| style="width:33%; padding:15px; vertical-align: top;" | ''''' | | style="width:33%; padding:15px; vertical-align: top;" | '''''Crashed or Landed UFO Escapes''''' <br/><br/> +4 in country | ||
| style="width:33%; padding:15px; vertical-align: top;" | ''''' | | style="width:33%; padding:15px; vertical-align: top;" | '''''Bomb Missions''''' <br/><br/> +10 in country<br>Reduced by any damage taken, down to 0 at 50% damage | ||
|} | |} | ||
</div> | </div> | ||
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<div style="max-width: 1600px;"> | <div style="max-width: 1600px;"> | ||
{| class="wikitable" style="width:100%; text-align:center;" | {| class="wikitable" style="width:100%; text-align:center;" | ||
| style="width: | | style="width:16%; padding:15px; vertical-align: top;" | '''''Abduction Failure''''' <br/><br/>+14 in country<br>[+4 if country panic was 21-40]<br>[+8 if country panic was 0-20]<br>+4 across continent | ||
| style="width: | | style="width:16%; padding:15px; vertical-align: top;" | '''''Terror Site Failure''''' <br/><br/> Country suffering from the terror mission leaves immediately | ||
| style="width: | | style="width:16%; padding:15px; vertical-align: top;" | '''''Council Mission Failure''''' <br/><br/> +15 in country<br>+5 across continent | ||
| style="width: | | style="width:16%; padding:15px; vertical-align: top;" | '''''Unstopped Research or Harvest Mission''''' <br/><br/> +1 in country per month passed | ||
| style="width:16%; padding:15px; vertical-align: top;" | '''''Covert Operation or Data Recovery Failure''''' <br/><br/> +4 in country | |||
| style="width:16%; padding:15px; vertical-align: top;" | '''''Exalt Base Raid Failure''''' <br/><br/> Propaganda in random country<br>Exalt Base Country leaves<br>+80 across continent if country left | |||
|} | |} | ||
</div> | </div> | ||
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<div style="max-width: 1600px;"> | <div style="max-width: 1600px;"> | ||
{| class="wikitable" style="width:100%; text-align:center;" | {| class="wikitable" style="width:100%; text-align:center;" | ||
| style="width: | | style="width:16%; padding:15px; vertical-align: top;" | '''''Every 3 hours an abduction/landed UFO is active''''' <br/><br/> 25% chance of +4 in country | ||
| style="width: | | style="width:16%; padding:15px; vertical-align: top;" | '''''Terror Site Finished''''' <br/><br/> +30 in country<br>+8 across continent | ||
| style="width: | | style="width:16%; padding:15px; vertical-align: top;" | '''''Landed UFO Survives''''' <br/><br/> +1 in country per month passed | ||
| style="width: | | style="width:16%; padding:15px; vertical-align: top;" | '''''Losing a Satellite''''' <br/><br/> +12 in country<br>+8 across continent | ||
| style="width: | |} | ||
<div style="max-width: 1600px;"> | |||
{| class="wikitable" style="width:100%; text-align:center;" | |||
| style="width:16%; padding:15px; vertical-align: top;" | '''''Exalt Propaganda''''' <br/><br/> +40 in country | |||
| style="width:16%; padding:15px; vertical-align: top;" | '''''Exalt False Accusation''''' <br/><br/> Country of Exalt Base leaves immediately<br>+80 across continent if country already left Council | |||
| style="width:16%; padding:15px; vertical-align: top;" | '''''Start of Each Month''''' <br/><br/> +1 in world per month passed and <br>-1 in world per defected country | |||
|} | |} | ||
</div> | </div> | ||
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<div style="max-width: 800px;"> | <div style="max-width: 800px;"> | ||
{| class="wikitable" style="width:100%; text-align:center;" | {| class="wikitable" style="width:100%; text-align:center;" | ||
| style="width:50%; padding:15px; vertical-align: top;" | '''''Shooting down a UFO''''' <br/><br/> - | | style="width:50%; padding:15px; vertical-align: top;" | '''''Shooting down a UFO''''' <br/><br/> -2 in country | ||
| style="width:50%; padding:15px; vertical-align: top;" | '''''Combat Patrol''''' <br/><br/> | | style="width:50%; padding:15px; vertical-align: top;" | '''''Combat Patrol''''' <br/><br/> [[Combat_Patrols_(LWR)|'''variable amount''']] across continent<br><br><b>** Note: Combat Patrols are one of XCOM's most effective methods for managing panic **</b> | ||
|} | |} | ||
</div> | </div> | ||
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{| class="wikitable" style="width:100%; text-align:center;" | {| class="wikitable" style="width:100%; text-align:center;" | ||
| style="width:50%; padding:15px; vertical-align: top;" | '''''Launching a satellite''''' <br/><br/> -3 in country | | style="width:50%; padding:15px; vertical-align: top;" | '''''Launching a satellite''''' <br/><br/> -3 in country | ||
| style="width:50%; padding:15px; vertical-align: top;" | '''''Start of month satellite coverage''''' <br/><br/> 50% chance of - | | style="width:50%; padding:15px; vertical-align: top;" | '''''Start of month satellite coverage''''' <br/><br/> 50% chance of -4 in country if panic is 80-100<br>10% chance of -2 in country if panic is 50-79 | ||
|} | |} | ||
</div> | </div> | ||
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{| class="wikitable" style="width:100%; text-align:center; background-color: #fff" | {| class="wikitable" style="width:100%; text-align:center; background-color: #fff" | ||
|- style="background-color:#f8f9fa" | |- style="background-color:#f8f9fa" | ||
| style="width:25%; padding:15px; vertical-align: top;" | '''''Thwarting an abduction''''' <br/><br/> - | | style="width:25%; padding:15px; vertical-align: top;" | '''''Thwarting an abduction''''' <br/><br/> -4 in country<br>-2 across continent | ||
| style="width:25%; padding:15px; vertical-align: top;" | ''''' | | style="width:25%; padding:15px; vertical-align: top;" | '''''Terror Site''''' <br/><br/> -2 in country per civilian saved<br>-0.6 across continent per civilian saved | ||
| style="width:25%; padding:15px; vertical-align: top;" | '''''Council mission/request reward''''' <br/><br/> Variable | | style="width:25%; padding:15px; vertical-align: top;" | '''''Council mission/request reward''''' <br/><br/> Variable | ||
| style="width:25%; padding:15px; vertical-align: top;" | ''''' | | style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding a UFO''''' <br/><br/> -2 in country | ||
|- style="background-color:#f8f9fa" | |- style="background-color:#f8f9fa" | ||
| style="width:25%; padding:15px; vertical-align: top;" | ''''' | | style="width:25%; padding:15px; vertical-align: top;" | '''''Completing a covert operation''''' <br/><br/> -4 in country | ||
| style="width:25%; padding:15px; vertical-align: top;" | ''''' | | style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding Exalt Base''''' <br/><br/> -10 worldwide | ||
| style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding an | | style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding an Alien Base''''' <br/><br/> -20 in country<br>-10 across continent | ||
|} | |} | ||
</div> | </div> | ||
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==Country Defection== | ==Country Defection== | ||
At the end of | At the end of each day, a country may leave the Council if their panic is in the last bar (80 or higher panic with a red color). Note that aliens can run an [[Alien_Missions_(LWR)#Infiltrate|infiltration mission]] to cause a country to leave immediately regardless of panic. | ||
* '''Defection Chance''': 0.25% for each panic above 79 | |||
Any country with 100 panic at the end of the day automatically defects. | |||
If a country has a satellite the chance to defect is reduced by half. If a country does not have a satellite but the continent does, the chance to defect is reduced by a quarter. | |||
Example: | |||
A country with 80 panic and with a satellite will have a 0.125% chance to leave each day for an ~4% chance to leave over a period of 30 days | |||
A country with 90 panic and no satellite will have a 2.75% chance to leave each day for an ~57% chance to leave over a period of 30 days | |||
Latest revision as of 12:56, 12 April 2026
In General
Each country has a panic value (represented by five bars, each bar equal to 20 panic). This panic value indicates how unstable each country is. Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council at the end of each month.
Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent would gain 2 panic total, and the remaining countries in the world would gain 1 panic.
To stop panic from snowballing out of control, panic is reduced at the beginning of each month based on how many countries have defected. The (lame) explanation of this is that the aliens get lax when they've taken over more countries.
Increasing Country Panic
All increases in panic are increased by 10% per month passed (and are modified by Campaign Length).
Country Defense has an x% chance to reduce any increases in panic by half, where x is half of the country defense.
Your Home Country reduces any increase in panic by 5% for each country in the XCOM project.
Note that both of the aforementioned reductions in panic truncate the results; so 1 panic will be reduced to 0 if either (or both) effects trigger.
Airborne:
| All UFOs +2 in country Chance reduced by any damage taken, down to 0 at 50% damage |
Crashed or Landed UFO Escapes +4 in country |
Bomb Missions +10 in country Reduced by any damage taken, down to 0 at 50% damage |
Failed Missions:
| Abduction Failure +14 in country [+4 if country panic was 21-40] [+8 if country panic was 0-20] +4 across continent |
Terror Site Failure Country suffering from the terror mission leaves immediately |
Council Mission Failure +15 in country +5 across continent |
Unstopped Research or Harvest Mission +1 in country per month passed |
Covert Operation or Data Recovery Failure +4 in country |
Exalt Base Raid Failure Propaganda in random country Exalt Base Country leaves +80 across continent if country left |
Other:
| Every 3 hours an abduction/landed UFO is active 25% chance of +4 in country |
Terror Site Finished +30 in country +8 across continent |
Landed UFO Survives +1 in country per month passed |
Losing a Satellite +12 in country +8 across continent |
| Exalt Propaganda +40 in country |
Exalt False Accusation Country of Exalt Base leaves immediately +80 across continent if country already left Council |
Start of Each Month +1 in world per month passed and -1 in world per defected country |
Decreasing Country Panic
Airborne:
| Shooting down a UFO -2 in country |
Combat Patrol variable amount across continent ** Note: Combat Patrols are one of XCOM's most effective methods for managing panic ** |
Satellites:
| Launching a satellite -3 in country |
Start of month satellite coverage 50% chance of -4 in country if panic is 80-100 10% chance of -2 in country if panic is 50-79 |
Mission Completions:
| Thwarting an abduction -4 in country -2 across continent |
Terror Site -2 in country per civilian saved -0.6 across continent per civilian saved |
Council mission/request reward Variable |
Raiding a UFO -2 in country |
| Completing a covert operation -4 in country |
Raiding Exalt Base -10 worldwide |
Raiding an Alien Base -20 in country -10 across continent |
Country Defection
At the end of each day, a country may leave the Council if their panic is in the last bar (80 or higher panic with a red color). Note that aliens can run an infiltration mission to cause a country to leave immediately regardless of panic.
- Defection Chance: 0.25% for each panic above 79
Any country with 100 panic at the end of the day automatically defects.
If a country has a satellite the chance to defect is reduced by half. If a country does not have a satellite but the continent does, the chance to defect is reduced by a quarter.
Example:
A country with 80 panic and with a satellite will have a 0.125% chance to leave each day for an ~4% chance to leave over a period of 30 days A country with 90 panic and no satellite will have a 2.75% chance to leave each day for an ~57% chance to leave over a period of 30 days