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Template:One For All (LWR): Difference between revisions

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[[File:MEC ONE FOR ALL.png|32px|{{{align|center}}}|One for All]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#One For All|One for All]]'''{{#if:{{{text|}}}|<br/>''Upon activation: all incoming non-psi attacks graze (decreases by 30% for each hit taken), immunity to critical hits, disable reactive fire, remove all base defense, and act as full cover element. Creates a barrier that prevents enemy explosive shots that hit this unit from damaging nearby units. Lasts until unit moves or uses an arm-based weapon (includes overwatching, steadying, reloading). Does not trigger reaction fire.''}}</div>
[[File:MEC ONE FOR ALL.png|32px|{{{align|center}}}|One for All]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#One For All|One for All]]'''{{#if:{{{text|}}}|<br/>''
 
Upon activation: +20% DR, remove all base defense, critical hit immunity, reactive fire disabled, negates Critical System Targeting and Explosive Shots on incoming attacks, and acts as full cover element. Lasts until unit moves or uses an arm-based weapon. Does not trigger reaction fire.
 
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Latest revision as of 20:44, 1 April 2026

One for All
One for All