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==Portable equipment==
==Portable equipment==
Small easily portable equipment that provide supporting roles and functions that do not fall into the above categories.  
Small easily portable equipment that provide supporting roles and functions that do not fall into the above categories.  
==Grenades==
===Grenades===
* [[Grenade ]]
* [[Grenade]]
* [[Proximity Grenade]]
* [[Proximity Grenade]]
* [[High Explosive]]
* [[Incendiary Grenade (Hardmode) | Incendiary Grenade]]
* [[Incendiary Grenade (Hardmode) | Incendiary Grenade]]
* [[Flashbang Grenade]]
* [[Flashbang Grenade (Hardmode) | Flashbang Grenade]]
* [[Alien Grenade]]
* [[Alien Grenade]]
* [[Stun Grenade]]
* [[Stun Grenade (Hardmode)|Stun Grenade]]
* [[Fire Grenade]]
* [[Fire Grenade (Hardmode)|Fire Grenade]]


==Support Equipment==
===Support Equipment===
* [[Field Medic Pack]]: Standard issue field medical kit.
* [[Field Medic Pack (Hardmode)|Field Medic Pack]]: Standard issue field medical kit.
* [[Medical Kit (Hardmode) | Medical Kit]]: Researchable medical kit, more efficient and less heavy to carry.
* [[Medical Kit (Hardmode) | Medical Kit]]: Researchable medical kit, more efficient and less heavy to carry.
* [[Advance Medical Kit (Hardmode) | Advance Medical Kit]]: Researchable and more refined iteration on its predecessors.  
* [[Advance Medical Kit (Hardmode) | Advance Medical Kit]]: Researchable and more refined iteration on its predecessors.  
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* [[Psi-Amp]]: Allows soldiers with psi skill to wage psionic attacks just like the aliens.
* [[Psi-Amp]]: Allows soldiers with psi skill to wage psionic attacks just like the aliens.
* [[Mind Probe]]: Allows identification of an alien's rank and current vital statistics.
* [[Mind Probe]]: Allows identification of an alien's rank and current vital statistics.
[[Category:OpenXcom]]
[[Category:Hardmode Expansion]]

Latest revision as of 02:31, 12 March 2026

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There are many different types of equipment available for fighting the alien menace.

Armour

Main article: Armour

Armour is worn by your soldiers to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic kevlar plates that provide some minimal level of defense, as your technology progresses your soldiers will be able to withstand more damage. Armour also confers better smoke and fire resistance.

Weapons

Main article: Weapons

Weapons are required to take on the alien threat, you initially have access to a diverse range of weapons. Research will allow you to use the alien weapons.

Portable equipment

Small easily portable equipment that provide supporting roles and functions that do not fall into the above categories.

Grenades

Support Equipment

  • Smoke Grenade: Creates a smoke screen to conceal your movements.
  • Motion Scanner: Scans a 10 tile radius to show units that have moved in the last and current turn.
  • Electro-flare: Lights up dark areas of the map allowing you to see further. Reusable.
  • Psi-Amp: Allows soldiers with psi skill to wage psionic attacks just like the aliens.
  • Mind Probe: Allows identification of an alien's rank and current vital statistics.