Jump to content

Compiling with Make (OpenXcom): Difference between revisions

From UFOpaedia
SupSuper (talk | contribs)
No edit summary
Undo revision 126423 by Hobbes (talk)
Tags: Removed redirect Undo
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Although using CMake is recommended to generate more robust Makefiles, OpenXcom also provides a basic Makefile for compilation.  It tends to work well on Linux, but you may have to pass some custom flags to get things working on other operating systems.
== Required packages ==
== Required packages ==
* [http://git-scm.com/ git] (git)
* [http://git-scm.com/ git] (git)
Line 14: Line 16:
== Commands ==
== Commands ==


# Open up a terminal.
  git clone https://github.com/OpenXcom/OpenXcom.git
# Type '''git clone <repository url>''' (the official one or your own fork) to get the latest code.
  cd OpenXcom/src
# Go into the '''src/''' folder inside the repository you just pulled and rename '''Makefile.simple''' to just '''Makefile'''.
  make -f Makefile.simple
# Edit the '''Makefile''' in case there are any settings you need to change for your particular platform.
 
# Type '''make''' to compile all the code.
On OSX, that last command (for me, at least) is:
# Go to the '''bin/''' folder and run '''./openxcom'''.
 
# In the future, you can stay up to date by using '''git pull'''.
  PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/lib/pkgconfig CXX=/usr/bin/clang++ CXXFLAGS="-O2 -I/usr/local/Cellar/boost/1.57.0/include" make -f Makefile.simple -j10
 
You can now run the game from <code>OpenXcom/bin/openxcom</code>


[[Category:OpenXcom]]
[[Category:OpenXcom]]

Latest revision as of 14:58, 10 March 2026

Although using CMake is recommended to generate more robust Makefiles, OpenXcom also provides a basic Makefile for compilation. It tends to work well on Linux, but you may have to pass some custom flags to get things working on other operating systems.

Required packages

  • git (git)
  • SDL (libsdl1.2-dev)
  • SDL_mixer (libsdl-mixer1.2-dev)
  • SDL_image (libsdl-image1.2-dev)
  • SDL_gfx (libsdl-gfx1.2-dev), version 2.0.22 or later
  • yaml-cpp (libyaml-cpp-dev), version 0.5 or later
  • boost (libboost-dev), required as dependency for yaml-cpp 0.5.

Check the library websites if you can't find them with your distribution's package manager.

Don't forget to copy the X-Com resources to your bin folder as shown in Installing.

Commands

 git clone https://github.com/OpenXcom/OpenXcom.git
 cd OpenXcom/src
 make -f Makefile.simple

On OSX, that last command (for me, at least) is:

 PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/lib/pkgconfig CXX=/usr/bin/clang++ CXXFLAGS="-O2 -I/usr/local/Cellar/boost/1.57.0/include" make -f Makefile.simple -j10

You can now run the game from OpenXcom/bin/openxcom