Jump to content

Template:Ready For Anything (LWR): Difference between revisions

From UFOpaedia
Sicaria (talk | contribs)
No edit summary
Ucross (talk | contribs)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div style="padding: {{{topbotpad}}}px 0;">
<div style="padding: {{{topbotpad}}}px 0;">
[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, overwatch activates.
[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''
<p>
 
<b>Finesse:</b> Gain +10 defense on Overwatch.<br>
At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, overwatch activates. If this unit has not moved, reaction shots gain +10 aim.
<b>Tenacity:</b> Being damaged grants Combat Readiness and will not break this unit's Overwatch.<br>
 
<b>Guile:</b> If this unit is uncovered and not flying, gain +30 defense.<br>
''}}</div>
</p>''}}</div>
</div>
</div>
<noinclude>
<noinclude>

Latest revision as of 16:25, 26 February 2026

Ready For Anything
Ready For Anything