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Template:Ready For Anything (LWR): Difference between revisions

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[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''At the end of each turn, if this unit is idle, has ammo, and did not move: overwatch activates. Grants +2 ammo to non-electric primary weapons. Overwatching will not trigger reaction fire.''}}</div>
[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''
 
At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, overwatch activates. If this unit has not moved, reaction shots gain +10 aim.
 
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Latest revision as of 16:25, 26 February 2026

Ready For Anything
Ready For Anything