Alien Level (LWR): Difference between revisions
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==Alien Levels and Alien Research== | ==Alien Levels and Alien Research== | ||
Aliens increase in '''Level''' as the game progresses and by gaining '''Research'''. Each additional '''Research''' increases '''Level''' by approximately 4%. | Aliens increase in '''Level''' as the game progresses and by gaining '''Research'''. Each additional '''Research''' increases '''Level''' by approximately 4%. Thus, the aliens gain an additional '''Level''' every 25 '''Research'''. | ||
Aliens gain '''Research''' via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression. Alien Level is modified by [[Difficulty (LWR)#Difficulty_Levels|Difficulty Level]]. | Aliens gain '''Research''' via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression. Alien Level is modified by [[Difficulty (LWR)#Difficulty_Levels|Difficulty Level]]. | ||
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Alien research has a chance to increase by 1 each day where x is: | Alien research has a chance to increase by 1 each day where x is: | ||
Alien Research Chance = | Alien Research Chance = 25 + (2 x Difficulty(0-4)) + Defectors - Alien_Level | ||
The chance is also modified if the players is doing better or worse as far as alien research goes and where they should be | The chance is also modified if the players is doing better or worse as far as alien research goes and where they should be | ||
Latest revision as of 18:38, 22 February 2026
Alien Levels and Alien Research
Aliens increase in Level as the game progresses and by gaining Research. Each additional Research increases Level by approximately 4%. Thus, the aliens gain an additional Level every 25 Research.
Aliens gain Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression. Alien Level is modified by Difficulty Level.
Research increases and decreases based on factors shown here: Alien Research
The formula for the alien Level of 1 to 15 is:
Level = 1 + 0.02 * (Research + Days Passed) * Difficulty Modifier(0.90/0.95/1.00/1.05/1.10)
On Brutal difficulty the Level accelerates later into the game by the formula:
Level *= 1 + (Level/30)^2
On Impossible and Pain difficulty the Level accelerates later into the game by the formula:
Level *= 1 + (Level/20)^2
Aliens start at Level 1 and can progress to Level 15

Effects of Alien Level
Troop Strength
Alien Level's most notable and significant effect is to increase the strength of alien ground forces. Specifically:
- Higher levels allow stronger alien types to be fielded
- Higher levels increase the stats of alien ground forces
- Higher levels make alien leaders stronger
See Alien Life Forms for more information on the effect of Alien Level on alien ground forces.
Mission Frequency
Terror Missions will occur more frequently (x1.05 ^ AL) each Alien Level.
Decreased Alien Resource Consumption
- If Alien Level is 1-7, alien missions cost 100% of their base required resources.
- If Alien Level is 8-14, alien missions cost 72% of required resources.
- If Alien Level is 15, alien missions cost 40% of required resources.
Meld Rewards
Alien Level helps determine the rewards obtained from Meld Canisters.
UFO Upgrades
All UFOs gain an additional HP every Alien Level. Destroyers gain an additional HP upgrade (from 2400 +50%/lvl to 3000 +50%/lvl) and armor upgrade (from Tier 4 to Tier 5) at AL7. Some UFOs will also gain upgraded weapons over time:
| UFO Type | Initial Weapon | Alien Level | Upgraded Weapon |
|---|---|---|---|
| Fighter | 1x Single Plasma | 6 | 2x Single Plasma |
| Raider | 1x Single Plasma | 11 | 2x Single Plasma |
| Destroyer | 1x Single Plasma | 7 | 1x Double Plasma |
| Abductor | 1x Double Plasma | 8 | 1x Double Plasma 1x Single Plasma |
| Terror Ship | 1x Double Plasma | 8 | 1x Double Plasma 1x Single Plasma |
| Assault Carrier | 1x Double Plasma 1x Single Plasma |
11 | 2x Double Plasma |
Increasing and Decreasing Alien Research
Research starts at 0 and has a chance to increase each day and during certain alien missions.
Increasing Alien Research
Alien research has a chance to increase by 1 each day where x is:
Alien Research Chance = 25 + (2 x Difficulty(0-4)) + Defectors - Alien_Level
The chance is also modified if the players is doing better or worse as far as alien research goes and where they should be
Alien Research Chance Modifier = DaysPassed * [Alien_Research_Chance] / 100 - Alien_Research
- +4 for a successful abduction mission (modified by Campaign Length)
- +5 for a successful research mission by a landed Scout (chance modified by Campaign Length) (increases by 5% per month)
- +6 for a successful research mission by a landed Raider (chance modified by Campaign Length) (increases by 5% per month)
- +7 for a successful research mission by a landed Abductor (chance modified by Campaign Length) (increases by 5% per month)
- +8 for a successful research mission by a landed Terror Ship (chance modified by Campaign Length) (increases by 5% per month)
- +8 for a successful research mission by a landed Assault Carrier (chance modified by Campaign Length) (increases by 5% per month)
- +50 per incorrect accusation of a country of harboring the EXALT base
Decreasing Alien Research
- -10 per successful assault on an Alien Base
See also
| Long War Rebalance: | ||||||||||||||
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