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Template:Psychic Storm (LWR): Difference between revisions

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[[File:Psi_drain_tga2.png|32px|{{{align|center}}}|Psychic Storm]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Psychic Storm|Psychic Storm]]'''{{#if:{{{text|}}}|<br/>''This unit can use the full turn to conjure a Psychic Storm. The Storm Level is the Psychic's Will / 50 when they start to conjure and can be upgraded with mind merge. The Storm deals damage equal to the Storm Level to each enemy at the end of their turn. Interrupted by disorientation or explosive damage. Requires 2 AP. Max 1 Psychic Storm per turn. Psychic Storm triggers some enemy reaction fire. 30 tile range.''}}</div>
[[File:Psi_drain_tga2.png|32px|{{{align|center}}}|Psychic Storm]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Psychic Storm|Psychic Storm]]'''{{#if:{{{text|}}}|<br/>''
 
Allows the conjuring of a Psychic Storm. The Storm Level is this unit's will / 50 at the start of conjuring and can be upgraded with Mind Merge. The Psychic Storm disorients and deals damage equal to the Storm Level to each enemy on the map except for purely mechanical enemies. Hit chance is calculated using 80% of will and is decreased by 2% for each tile away. Interrupted by explosively damaging, disorientating, panicking, maiming, or killing this unit. Requires 2 AP and full HP. Psychic Storm triggers some enemy reaction fire.
 
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Latest revision as of 12:58, 16 February 2026

Psychic Storm
Psychic Storm