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Template:Reactive Targeting Sensors (LWR): Difference between revisions

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Created page with "32px|{{{align|center}}}|Reactive Targeting Sensors<div style="text-align: {{{align|center}}};"> '''Abilities List (LWR)#Reactive..."
 
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[[File:MEC REACTIVE TARGETING SENSORS.png|32px|{{{align|center}}}|Reactive Targeting Sensors]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]'''<br/>{{#if:{{{text|}}}|''Grants a reaction shot with +50 aim at the first enemy who attacks this unit each turn. Also grants Opportunist.''}}
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[[File:MEC REACTIVE TARGETING SENSORS.png|32px|{{{align|center}}}|Reactive Targeting Sensors]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]'''{{#if:{{{text|}}}|<br/>''Once per turn, if this unit is not suppressed and is shot: Attempt to return fire with a +20 aim reaction shot. If this unit did return fire, enter One For All (if able). [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30]
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Latest revision as of 15:59, 13 February 2026

Reactive Targeting Sensors
Reactive Targeting Sensors