Jump to content

Template:Reactive Targeting Sensors (LWR): Difference between revisions

From UFOpaedia
Ucross (talk | contribs)
No edit summary
Ucross (talk | contribs)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
<div style="padding: {{{topbotpad}}}px 0;">
<div style="padding: {{{topbotpad}}}px 0;">
[[File:MEC REACTIVE TARGETING SENSORS.png|32px|{{{align|center}}}|Reactive Targeting Sensors]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]'''{{#if:{{{text|}}}|<br/>''Once per turn, if this unit is not suppressed and is shot: Attempt to return fire with a +30 aim reaction shot. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30]
[[File:MEC REACTIVE TARGETING SENSORS.png|32px|{{{align|center}}}|Reactive Targeting Sensors]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]'''{{#if:{{{text|}}}|<br/>''Once per turn, if this unit is not suppressed and is shot: Attempt to return fire with a +20 aim reaction shot. If this unit did return fire, enter One For All (if able). [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30]
 
{{#ifeq:{{lc:{{{subspec|}}}}}|no||
 
<p>
<b>Agility:</b> If this unit did return fire, enter One For All (if able).<br>
<b>Precision:</b> The return fire gains an additional +50 aim.<br>
<b>Tenacity:</b> If this unit was damaged this turn, the return fire gains +35% weapon damage.<br>
</p>
 
}}
 
''}}</div></div>
''}}</div></div>
<noinclude>
<noinclude>

Latest revision as of 15:59, 13 February 2026

Reactive Targeting Sensors
Reactive Targeting Sensors