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== Soldier List ==  
== Soldier List ==  


Here you can see the statistics and current status of your ground forces, and you can also customize them, change their equipment, promote them or fire them. However, unless the Barracks' capacity is full, there is never reason to fire your soldiers, as they draw no salary.
Here you can see the statistics and current status of your ground forces, and you can also customize them, change their equipment, promote them or retire them.


==Officer Training School ==
==Officer Training School ==
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|-
|-
|-align=center
|-align=center
| XTP I || style="text-align:left; padding:0 15px;" | Institutes the XTP: Soldiers autopromote to SPEC and gain 5xp each day
| XTP I || style="text-align:left; padding:0 15px;" | Institutes the XTP: Soldiers autopromote to SPEC and gain 4xp each day
| - || 10 || 200
| - || 10 || 400
|-
|-
|-align=center
|-align=center
| XTP II || style="text-align:left; padding:0 15px;" | Institutes XTP II: Soldiers autopromote to LCPL and gain 10xp each day
| XTP II || style="text-align:left; padding:0 15px;" | Institutes XTP II: Soldiers autopromote to LCPL and gain 8 XP and 2 Psi XP each day
| XTP I || 30 || 400
| XTP I || 20 || 800
|-
|-
|-align=center
|-align=center
| XTP III || style="text-align:left; padding:0 15px;" | Institutes XTP III: Soldiers autopromote to SGT and gain 40xp each day
| XTP III || style="text-align:left; padding:0 15px;" | Institutes XTP III: Soldiers autopromote to SGT and gain 20 XP and 4 Psi XP each day
| XTP II || 70 || 600
| XTP II || 70 || 1200
|-
|-
|-align=center
|-align=center
| Lieutenants || style="text-align:left; padding:0 15px;" | Allows the promotion of 2 [[Soldiers (LWR)|Soldiers]] to Lieutenants.
| Lieutenants || style="text-align:left; padding:0 15px;" | Allows the promotion of 3 [[Soldiers (LWR)|Soldiers]] to Lieutenants.
| - || 20 || 150
| - || 15 || 150
|-
|-
|-align=center
|-align=center
| Captains || style="text-align:left; padding:0 15px;" | Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains.
| Captains || style="text-align:left; padding:0 15px;" | Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains.
| Tactical Officers || 40 || 300
| Lieutenants || 30 || 300
|-
|-
|-align=center
|-align=center
| Majors || style="text-align:left; padding:0 15px;" | Allows the promotion of 1 additional Lieutenant and Captain, and allows the promotion of 1 Captain to Major.
| Majors || style="text-align:left; padding:0 15px;" | Allows the promotion of 1 additional Lieutenant and Captain, and allows the promotion of 1 Captain to Major.
| Captains || 50 || 450
| Captains || 45 || 450
|-
|-
|-align=center
|-align=center
| Colonels || style="text-align:left; padding:0 15px;" | Allows the promotion of 1 additional Lieutenant, Captain and Major, and allows the promotion of 1 Major to Colonel.
| Elite Recruits / Colonels || style="text-align:left; padding:0 15px;" | Unlocks Elite Recruits (+1 HP, +2 aim, and +4 will) that are '''[[Spec_Ops_(LWR)|Spec Ops]]''' capable. Allows the promotion of 1 additional Lieutenant, Captain and Major, and allows the promotion of 1 Major to Colonel.
| Majors || 60 || 600
| Majors || 60 || 600
|-
|-
|-align=center
|-align=center
| Field Commander || style="text-align:left; padding:0 15px;" | Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander.
| Field Commander || style="text-align:left; padding:0 15px;" | Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander.
| Colonels || 80 || 750
| Elite Recruits / Colonels || 75 || 750
|}
|}


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== Recruit Soldiers ==
== Recruit Soldiers ==


Each new soldier costs §140 and takes ~10 days to arrive.  
Each new soldier costs §140 and takes 12 days to arrive.  


Every month that passes increases the cost by §5.
Every month that passes increases the cost by §20.


Every dead soldier and pilot reduces the cost by §5.
Every dead soldier reduces the cost by §5.


The minimum cost is §90.
The minimum cost is §100.
 
You can only hire up to 10 soldiers at a time and the barracks limit is 99.
 
Note: Soldiers have daily salaries. For more information click here: '''[[Management_(LWR)#Salaries|Salaries]]'''


==Officer Promotions==
==Officer Promotions==
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Each [[Officers (LWR)|Officer]] must have completed at least 2 missions (modified by campaign length) since the last promotion.
Each [[Officers (LWR)|Officer]] must have completed at least 2 missions (modified by campaign length) since the last promotion.


[[Psionic (LWR)|Psionic Soldiers]], [[MEC Trooper (LWR)|MEC Troopers]] and [[S.H.I.V. (LWR)|S.H.I.V.s]] cannot be promoted to officers and officers cannot discover or develop psionic abilities or be augmented into MEC troopers.
[[Psionic (LWR)|Psionic Soldiers]], [[MEC Trooper (LWR)|MEC Troopers]] and [[S.H.I.V. (LWR)|S.H.I.V.s]] cannot be promoted to officers and officers cannot discover or develop psionic abilities or be augmented into MEC troopers. The only exception is where the 'Super Soliders' second wave option is used.


{| class="wikitable"
{| class="wikitable"
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==See also==
==See also==
*[[Officers (LWR)|Officers]]
*[[Officers (LWR)|Officers]]
{{ Facilities (LWR) Navbar}}
{{Soldiers (LWR) Navbar}}
[[Category: Long War Rebalance]]
[[Category: Long War Rebalance]]
[[Category: Facilities (LWR)]]
[[Category: Facilities (LWR)]]
[[Category: Soldiers (LWR)]]
[[Category: Soldiers (LWR)]]

Latest revision as of 15:39, 13 February 2026

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In General

This facility houses your soldiers.

Soldier List

Here you can see the statistics and current status of your ground forces, and you can also customize them, change their equipment, promote them or retire them.

Officer Training School

Upgrades are unlocked based on the total number of successful missions during the game.

XTP and Officer training programs (LWR)
Upgrade Effect Prerequisites Cost
Required Upgrade Successful Missions
(Modified by Campaign Length)
Credits
XTP I Institutes the XTP: Soldiers autopromote to SPEC and gain 4xp each day - 10 400
XTP II Institutes XTP II: Soldiers autopromote to LCPL and gain 8 XP and 2 Psi XP each day XTP I 20 800
XTP III Institutes XTP III: Soldiers autopromote to SGT and gain 20 XP and 4 Psi XP each day XTP II 70 1200
Lieutenants Allows the promotion of 3 Soldiers to Lieutenants. - 15 150
Captains Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. Lieutenants 30 300
Majors Allows the promotion of 1 additional Lieutenant and Captain, and allows the promotion of 1 Captain to Major. Captains 45 450
Elite Recruits / Colonels Unlocks Elite Recruits (+1 HP, +2 aim, and +4 will) that are Spec Ops capable. Allows the promotion of 1 additional Lieutenant, Captain and Major, and allows the promotion of 1 Major to Colonel. Majors 60 600
Field Commander Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. Elite Recruits / Colonels 75 750
Note: XCOM Training Programmes (XTPs) grant their xp and promotions at midnight each day and only apply to active or fatigued soldiers

Psi Labs

Test up to 2 soldiers to discover their psionic ability. For more information click here: Psionic Training

The Memorial

Here you can see information about the soldiers who died in combat, as well as the cause of their death.

Recruit Soldiers

Each new soldier costs §140 and takes 12 days to arrive.

Every month that passes increases the cost by §20.

Every dead soldier reduces the cost by §5.

The minimum cost is §100.

You can only hire up to 10 soldiers at a time and the barracks limit is 99.

Note: Soldiers have daily salaries. For more information click here: Salaries

Officer Promotions

Here you can choose which of your Soldiers should become an Officer and to what rank they should be promoted. You can only assign titles that have already been purchased at the Officer Training School.

Each Officer must have completed at least 2 missions (modified by campaign length) since the last promotion.

Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to officers and officers cannot discover or develop psionic abilities or be augmented into MEC troopers. The only exception is where the 'Super Soliders' second wave option is used.

Soldier Ranks Required for Promotion
Solder Rank Officer Rank Available
Private None
Specialist None
Lance Corporal None
Corporal Lieutenant
Sergeant Captain
Tech Sergeant Major
Gunnery Sergeant Colonel
Master Sergeant Field Commander

See also