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XCOM soldiers are those who risks their lives going on [[Missions_(LWR)|missions]]. On mission squad setup screen, an arbitrary mix of soldier classes (and [[S.H.I.V._(LWR)|SHIVs]]) can be chosen for the task at hand. Soldier slots can be scrolled with arrows when squad sizes above 6 are available, e.g., on all UFO missions.
XCOM soldiers are those who risks their lives going on [[Missions_(LWR)|missions]]. On mission squad setup screen, an arbitrary mix of soldier classes (and [[S.H.I.V._(LWR)|SHIVs]]) can be chosen for the task at hand. Soldier slots can be scrolled with arrows when squad sizes above 6 are available, e.g., on all UFO missions.


XCOM starts with 15 unique soldiers and 2 random soldiers from their starting country. They also start with 1-4 SHIVs (depending upon difficulty). This means a starting barracks size of 18-21.
XCOM starts with 12 unique soldiers and 2 random soldiers from their starting country. They also start with 0-4 SHIVs (depending upon difficulty). This means a starting barracks size of 14-18.


  Of the initial 15 soldiers: 5 will start at LCPLs, 5 at SPECs, and 5 as PFCs (rookies).
  Of the initial 12 unique soldiers: 3 will start at LCPLs, 4 at SPECs, and 5 as PFCs (rookies).


Each XCOM soldier costs credits to recruit which vary based on how the campaign is progressing: [[Barracks_(LWR)#Recruit_Soldiers|Recruiting Soldiers]].
Each XCOM soldier costs credits to recruit which vary based on how the campaign is progressing: [[Barracks_(LWR)#Recruit_Soldiers|Recruiting Soldiers]].
When recruiting the base gender of the recruit is 1 woman to every 3 men. (This number is determined by a value in DefaultGameCore.ini)
== Classes ==
Like the base game, soldiers are divided into classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. You have some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Marksman, or Support. You can then choose between the two classes for each specialism by choosing the appropriate perk. When assigned to become a MEC each specialism creates one MEC class.
{| class="wikitable"
! rowspan="1" style="padding: 5px 20px;" | Specialism || style="padding: 5px 15px;" | Soldier Classes || style="padding: 5px 15px;" | MEC Class
|-
| rowspan="2" style="text-align:center;" | '''Marksman'''
| style="padding: 3px 15px;" | [[File:CLASS_SNIPER.png|26px]]  ''Sniper''
| rowspan="2" style="padding-left: 15px;" | [[File:Class Jaeger (Long War).png|26px]]  ''Jaeger''
|-
| style="padding: 3px 15px;" | [[File:Class Scout (Long War).png|26px]]  ''Scout''
|-
| rowspan="2" style="text-align:center;" | '''Tactical'''
| style="padding-left: 15px;" | [[File:Class Infantry (Long War).png|26px]]  ''Infantry''
| rowspan="2" style="padding-left: 15px;" | [[File:Class Marauder (Long War).png|26px]]  ''Marauder''
|-
| style="padding: 3px 15px;" | [[File:CLASS_ASSAULT.png|26px]]  ''Assault''
|-
| rowspan="2" style="text-align:center;" | '''Weapons'''
| style="padding: 3px 15px;" | [[File:CLASS_HEAVY.png|26px]]  ''Gunner''
| rowspan="2" style="padding-left: 15px;" | [[File:Class Goliath (Long War).png|26px]]  ''Goliath''
|-
| style="padding: 3px 15px;" | [[File:Class Rocketeer (Long War).png|26px]]  ''Rocketeer''
|-
| rowspan="2" style="text-align:center;" | '''Support'''
| style="padding: 3px 15px;" | [[File:CLASS_SUPPORT.png|26px]]  ''Medic''
| rowspan="2" style="padding-left: 15px;" | [[File:Class Shogun (Long War).png|26px]]  ''Shogun''
|-
| style="padding-left: 15px;" | [[File:Class Engineer (Long War).png|26px]]  ''Engineer''
|}


== Starting Roster ==
== Starting Roster ==


All LWR campaigns have a consistent starting barracks, outside of 2 random PFCs (with the exception of campaigns using the ''Fresh Recruits'' second wave option or start bonuses that affect it). Depending on difficulty, 1-4 SHIVs will be present in the starting barracks as well.
Outside of 2 random PFCs and 0-4 SHIVs, this is the starting roster of every LWR campaign (with the exception of campaigns using the ''Fresh Recruits'' second wave option or start bonuses that affect it).


{| class="wikitable"
{| class="wikitable sortable"
! colspan="9" style="padding:5x 12px;" | Guaranteed Starting Soldiers (LWR)
! colspan="9" style="padding:5x 12px;" | Guaranteed Starting Soldiers (LWR)
|-
|-
! Name || Country || Rank || Supraclass || Health || Mobility || Will || Aim || Special Perk
! Name || Country || Rank || Supraclass || Health || Mobility || Will || Aim || Innate Quirk
|-
|-
|-align=center
|-align=center
| Stanislav Orlov || Russia || LCPL || Tactical || 7 || 8 || 37 || 68 || Natural Killer
| Stanislav Orlov || Russia || LCPL || Tactical || 7 || 8.6 || 37 || 71 || Natural Killer
|-
|-
|-align=center
|-align=center
| Estela Morais || Brazil || LCPL || Marksman || 6 || 8.6 || 30 || 68 || N/A
| Estela Morais || Brazil || LCPL || Marksman || 6 || 9.3 || 30 || 71 || N/A
|-
|-
|-align=center
|-align=center
| Liora Yosef || Israel || LCPL || Tactical || 5 || 9.3 || 37 || 63 || N/A
| Albert Komarov || Russia || LCPL || Weapons || 6 || 9.3 || 20 || 73 || N/A
|-
|-
|-align=center
|-align=center
| Albert Komarov || Russia || LCPL || Weapons || 6 || 8.6 || 20 || 69 || N/A
| Liora Yosef || Israel || SPEC || Tactical || 5 || 10.0 || 37 || 61 || N/A
|-
|-
|-align=center
|-align=center
| Chloe Girard || France || LCPL || Support || 5 || 9.3 || 23 || 68 || N/A
| Chloe Girard || France || SPEC || Support || 5 || 10.0 || 23 || 71 || N/A
|-
|-
|-align=center
|-align=center
| Brad Greene || USA || SPEC || Tactical || 5 || 8.6 || 33 || 66 || N/A
| Finlay Burns || Scotland || SPEC || Support || 7 || 9.3 || 40 || 57 || N/A
|-
|-
|-align=center
|-align=center
| Finlay Burns || Scotland || SPEC || Support || 7 || 8.6 || 40 || 61 || N/A
| Yuna Saito || Japan || SPEC || Weapons || 4 || 9.3 || 41 || 63 || N/A
|-
|-
|-align=center
|-align=center
| Yuna Saito || Japan || SPEC || Weapons || 4 || 8.6 || 41 || 64 || N/A
| Hank Miller || USA || PFC || Tactical || 8 || 9.3 || 41 || 61 || Relentless
|-
|-
|-align=center
|-align=center
| Leo Jones || United Kingdom || SPEC || Marksman || 7 || 8.6 || 25 || 69 || N/A
| Jakub Kowalski || Poland || PFC || Marksman || 7 || 9.3 || 39 || 63 || N/A
|-
|-
|-align=center
|-align=center
| Mateo Garcia || Spain || SPEC || Weapons || 7 || 9.3 || 29 || 62 || N/A
| Owen Roberts || United Kingdom || PFC || Weapons || 6 || 9.3 || 25 || 69 || N/A
|-
|-
|-align=center
|-align=center
| Hank Miller || USA || PFC || Tactical || 8 || 8.6 || 41 || 63 || Relentless
| Cameron Wilson || Canada || PFC || Support || 6 || 10.0 || 43 || 61 || N/A
|-
|-
|-align=center
|-align=center
| Jacob Kowalski || Poland || PFC || Marksman || 7 || 8.6 || 39 || 64 || N/A
| Hans Graf || Germany || PFC || Marksman || 6 || 8.6 || 26 || 75 || Practiced Ease
|}
 
== Special Reward Soldiers ==
 
While many missions offer soldiers as a reward, some council missions give unique soldiers with preset classes, stats, ranks, and quirks. Some ranks scale with month. There are also 2 unique soldiers you can get from an event.
 
{| class="wikitable sortable"
! colspan="11" style="padding:5x 12px;" | Special Reward Soldiers (LWR)
|-
! Name + Nickname || Country || Rank || Supraclass || Health || Mobility || Will || Aim || Innate Quirk || Psi/Gene/Quirk || Mission of Origin
|-
|-
|-align=center
|-align=center
| Owen Roberts || United Kingdom || PFC || Weapons || 6 || 8.6 || 25 || 67 || N/A
| Shaojie 'Chilong' Zhang || China || LCPL || Tactical || 6 || 10.6 || 32 || 57 || Ex Triad || None || Friends in Low Places
|-
|-
|-align=center
|-align=center
| Cameron Wilson || Canada || PFC || Support || 6 || 9.3 || 43 || 63 || N/A
| Anton 'Vector' Smits || Netherlands || SPEC || Support || 7 || 10.0 || 38 || 71 || N/A || Muscle Amp and Regenesis || Portent
|-
|-
|-align=center
|-align=center
| Hans Graf || Germany || PFC || Marksman || 6 || 8 || 26 || 70 || Practiced Ease
| Annette 'Vicieuse' Durand || France || SGT || Support || 5 || 9.3 || 50 || 61 || Driven By Pressure || Countercharge and Mind Fray || Deluge
|}
|-
 
|-align=center
== Classes ==
| Matthew 'Alecto' Hawkins || USA || TSGT || Marksman || 5 || 10.0 || 43 || 59 || N/A || Countercharge and Mind Fray || Furies
Like the base game, soldiers are divided into classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. You have some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Marksman, or Support. You can then choose between the two classes for each specialism by choosing the appropriate perk. When assigned to become a MEC each specialism creates one MEC class.
|-
 
|-align=center
{| class="wikitable"
| Fatima 'Tisiphone' Tariq || Egypt || SGT || Tactical || 4 || 8.6 || 47 || 65 || N/A || Countercharge and Mind Fray || Furies
! rowspan="1" style="padding: 5px 20px;" | Specialism || style="padding: 5px 15px;" | Soldier Classes || style="padding: 5px 15px;" | MEC Class
|-
|-  
|-align=center
| rowspan="2" style="text-align:center;" | '''Marksman'''
| Said 'Megaera' Tariq || Egypt || SGT || Weapons || 5 || 8.6 || 45 || 69 || N/A || Countercharge and Mind Fray || Furies
| style="padding: 3px 15px;" | [[File:CLASS_SNIPER.png|26px]]  ''Sniper''
| rowspan="2" style="padding-left: 15px;" | [[File:Class Jaeger (Long War).png|26px]]  ''Jaeger''
|-
|-
| style="padding: 3px 15px;" | [[File:Class Scout (Long War).png|26px]]  ''Scout''
|-align=center
| Peter 'The General' Van Doorn || U.N || CPL-GSGT || Weapons || 8 || 9.3 || 36 || 69 || Cool Under Pressure || None || Van Doorn Extraction
|-
|-
| rowspan="2" style="text-align:center;" | '''Tactical'''
|-align=center
| style="padding-left: 15px;" | [[File:Class Infantry (Long War).png|26px]]  ''Infantry''
| Glenn 'Freaky' Friendly || U.N || LCPL || Support || 7 || 9.3 || 32 || 67 || N/A || None || Van Doorn Extraction
| rowspan="2" style="padding-left: 15px;" | [[File:Class Marauder (Long War).png|26px]]  ''Marauder''
|-
|-
| style="padding: 3px 15px;" | [[File:CLASS_ASSAULT.png|26px]]  ''Assault''
|-align=center
| Jake 'Snake Eyes' Green || Canada || LCPL || Marksman || 6 || 8.6 || 48 || 73 || N/A || None || Hutch Extraction
|-
|-
| rowspan="2" style="text-align:center;" | '''Weapons'''
|-align=center
| style="padding: 3px 15px;" | [[File:CLASS_HEAVY.png|26px]]  ''Gunner''
| Jamie 'House' Watson || Canada || LCPL || Tactical || 7 || 10.0 || 38 || 67 || N/A || None || Hutch Extraction
| rowspan="2" style="padding-left: 15px;" | [[File:Class Goliath (Long War).png|26px]]  ''Goliath''
|-
|-
| style="padding: 3px 15px;" | [[File:Class Rocketeer (Long War).png|26px]]  ''Rocketeer''
|-align=center
| Patrick 'The Plumber' Carlock || USA || LCPL || Support || 8 || 9.3 || 26 || 63 || N/A || Keen Mind || Carlock Escort
|-
|-
| rowspan="2" style="text-align:center;" | '''Support'''
|-align=center
| style="padding: 3px 15px;" | [[File:CLASS_SUPPORT.png|26px]]  ''Medic''
| Brad Lewis || United Kingdom || CPL-GSGT || Tactical || 7 || 8.6 || 35 || 67 || N/A || None || N/A
| rowspan="2" style="padding-left: 15px;" | [[File:Class Shogun (Long War).png|26px]]  ''Shogun''
|-
|-
| style="padding-left: 15px;" | [[File:Class Engineer (Long War).png|26px]]  ''Engineer''
|-align=center
| Marta Kovac || Ukraine || CPL-GSGT || Support || 6 || 9.3 || 40 || 71 || Street Orphan || Predictive Tracking and Advanced Perception || N/A
|}
|}



Latest revision as of 15:35, 13 February 2026

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In General

XCOM soldiers are those who risks their lives going on missions. On mission squad setup screen, an arbitrary mix of soldier classes (and SHIVs) can be chosen for the task at hand. Soldier slots can be scrolled with arrows when squad sizes above 6 are available, e.g., on all UFO missions.

XCOM starts with 12 unique soldiers and 2 random soldiers from their starting country. They also start with 0-4 SHIVs (depending upon difficulty). This means a starting barracks size of 14-18.

Of the initial 12 unique soldiers: 3 will start at LCPLs, 4 at SPECs, and 5 as PFCs (rookies).

Each XCOM soldier costs credits to recruit which vary based on how the campaign is progressing: Recruiting Soldiers.

When recruiting the base gender of the recruit is 1 woman to every 3 men. (This number is determined by a value in DefaultGameCore.ini)

Classes

Like the base game, soldiers are divided into classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. You have some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Marksman, or Support. You can then choose between the two classes for each specialism by choosing the appropriate perk. When assigned to become a MEC each specialism creates one MEC class.

Specialism Soldier Classes MEC Class
Marksman   Sniper   Jaeger
  Scout
Tactical   Infantry   Marauder
  Assault
Weapons   Gunner   Goliath
  Rocketeer
Support   Medic   Shogun
  Engineer

Starting Roster

Outside of 2 random PFCs and 0-4 SHIVs, this is the starting roster of every LWR campaign (with the exception of campaigns using the Fresh Recruits second wave option or start bonuses that affect it).

Guaranteed Starting Soldiers (LWR)
Name Country Rank Supraclass Health Mobility Will Aim Innate Quirk
Stanislav Orlov Russia LCPL Tactical 7 8.6 37 71 Natural Killer
Estela Morais Brazil LCPL Marksman 6 9.3 30 71 N/A
Albert Komarov Russia LCPL Weapons 6 9.3 20 73 N/A
Liora Yosef Israel SPEC Tactical 5 10.0 37 61 N/A
Chloe Girard France SPEC Support 5 10.0 23 71 N/A
Finlay Burns Scotland SPEC Support 7 9.3 40 57 N/A
Yuna Saito Japan SPEC Weapons 4 9.3 41 63 N/A
Hank Miller USA PFC Tactical 8 9.3 41 61 Relentless
Jakub Kowalski Poland PFC Marksman 7 9.3 39 63 N/A
Owen Roberts United Kingdom PFC Weapons 6 9.3 25 69 N/A
Cameron Wilson Canada PFC Support 6 10.0 43 61 N/A
Hans Graf Germany PFC Marksman 6 8.6 26 75 Practiced Ease

Special Reward Soldiers

While many missions offer soldiers as a reward, some council missions give unique soldiers with preset classes, stats, ranks, and quirks. Some ranks scale with month. There are also 2 unique soldiers you can get from an event.

Special Reward Soldiers (LWR)
Name + Nickname Country Rank Supraclass Health Mobility Will Aim Innate Quirk Psi/Gene/Quirk Mission of Origin
Shaojie 'Chilong' Zhang China LCPL Tactical 6 10.6 32 57 Ex Triad None Friends in Low Places
Anton 'Vector' Smits Netherlands SPEC Support 7 10.0 38 71 N/A Muscle Amp and Regenesis Portent
Annette 'Vicieuse' Durand France SGT Support 5 9.3 50 61 Driven By Pressure Countercharge and Mind Fray Deluge
Matthew 'Alecto' Hawkins USA TSGT Marksman 5 10.0 43 59 N/A Countercharge and Mind Fray Furies
Fatima 'Tisiphone' Tariq Egypt SGT Tactical 4 8.6 47 65 N/A Countercharge and Mind Fray Furies
Said 'Megaera' Tariq Egypt SGT Weapons 5 8.6 45 69 N/A Countercharge and Mind Fray Furies
Peter 'The General' Van Doorn U.N CPL-GSGT Weapons 8 9.3 36 69 Cool Under Pressure None Van Doorn Extraction
Glenn 'Freaky' Friendly U.N LCPL Support 7 9.3 32 67 N/A None Van Doorn Extraction
Jake 'Snake Eyes' Green Canada LCPL Marksman 6 8.6 48 73 N/A None Hutch Extraction
Jamie 'House' Watson Canada LCPL Tactical 7 10.0 38 67 N/A None Hutch Extraction
Patrick 'The Plumber' Carlock USA LCPL Support 8 9.3 26 63 N/A Keen Mind Carlock Escort
Brad Lewis United Kingdom CPL-GSGT Tactical 7 8.6 35 67 N/A None N/A
Marta Kovac Ukraine CPL-GSGT Support 6 9.3 40 71 Street Orphan Predictive Tracking and Advanced Perception N/A

Tactical Advice

The Long War Rebalance classes are all designed with certain roles in mind, and they work best if they have other roles that synergize with them. For example, a Gunner's ability to Suppress works well with an Assault, as the Gunner can pin an enemy and prevent it from overwatching while the Assault moves up for a flank. Alternatively, a Medic can cancel out overwatch fire for the Assault using Concussion Grenades with Smoke and Mirrors, allowing the Assault to move up, providing cover with a Smoke Grenade afterwards.

The roles your soldiers are designed to fulfill, i.e., your build composition, are far more important than the individual strength of a soldier and their abilities. If your Engineers, Rocketeers, Infantry, and Goliath MECs are all built to use explosives for the role of cover destruction and AOE damage, you may have to build your Shogun MECs as something other than more explosives.

See also