Template:Sniper Rifles (TJ): Difference between revisions
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| 10-14 || +6 || 3 || 20 || +20 Crit Chance<br>1 Rupture | | 10-14 || +6 || 3 || 20 || +20 Crit Chance<br>1 Rupture | ||
| Plasma Lance || 70 || 4 || 5 || 1 || - ||35 | | Plasma Lance || 70 || 4 || 5 || 1 || - ||35 | ||
|- | |- | ||
|colspan="12"|'''Auto-Sniper Rifles''' | |colspan="12"|'''Auto-Sniper Rifles''' | ||
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| 8-12 || +5 || 4 || 20 || 1 Rupture<br>[[Perk_List_(TJ)#No_Scope|No Scope]]<br>[[Perk_List_(TJ)#Quick_Scope|Quick Scope]] | | 8-12 || +5 || 4 || 20 || 1 Rupture<br>[[Perk_List_(TJ)#No_Scope|No Scope]]<br>[[Perk_List_(TJ)#Quick_Scope|Quick Scope]] | ||
| Hunter Weapons || 60 || 4 || 5 || 1 || - || 30 | | Hunter Weapons || 60 || 4 || 5 || 1 || - || 30 | ||
|- | |||
|colspan="12"|'''Chosen Weaponry''' | |||
|- | |||
| [[File:chosen_sniper.png|x64px|link=Weapons_(TJ)#Sniper Rifles |Darklance]]<br />'''Darklance''' | |||
| 8-13 || +5 || 3 || 20 || +20 Crit<br>2 Upgrade Slots<br>[[Perk_List_(TJ)#Mark_for_Death|Mark For Death]] | |||
| Hunter Weapons || - || - || - || - || - || - | |||
|} | |} | ||
[[Category:Templates (TJ)]] | [[Category:Templates (TJ)]] | ||
Latest revision as of 21:23, 26 December 2025
| Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores |
Corpses | ||||||||
Sniper Rifle |
4-6 | +2 | 3 | 20 | +10 Crit Chance | XCOM starts with an unlimited supply | ||||||
Laser Lance |
5-8 | +3 | 3 | 20 | +5 Aim +10 Crit |
Advanced Laser Weapons | 25 | 1 | 1 | - | - | 10 |
Mag Long Rifle |
6-11 | +4 | 3 | 20 | +10 Crit Chance | Advanced Magnetic Weaponry | 40 | 2 | 2 | - | - | 20 |
Gauss Long Rifle |
8-13 | +5 | 3 | 20 | +10 Crit Chance 1 Armor Pierce |
Advanced Coilguns | 60 | 3 | 5 | - | - | 25 |
Plasma Lance |
10-14 | +6 | 3 | 20 | +20 Crit Chance 1 Rupture |
Plasma Lance | 70 | 4 | 5 | 1 | - | 35 |
| Auto-Sniper Rifles | ||||||||||||
| Auto-Sniper Rifle Auto-Sniper Rifle |
6-8 | +3 | 1 | 27 | 1 Armor Pierce | XCOM starts with an unlimited supply | ||||||
| Enhanced Laser Auto-Lance Enhanced Laser Auto-Lance |
10-11 | +1 | 1 | 9 | +15 Aim -10 Crit |
Advanced Magnetic Weapons | 40 | - | 3 | - | - | 20 |
| Prototype Plasma Auto-Long Rifle Prototype Plasma Auto-Long Rifle |
9-14 | +6 | 1 | 30 | +10 Crit Chance 1 Armor Pierce 1 Shred |
Advanced Magnetic Weapons | 40 | 4 | 1 | - | - | 20 |
| Master-Crafted Laser Auto-Lance Master-Crafted Laser Auto-Lance |
14-15 | +2 | 1 | 20 | +20 Aim -20 Crit Chance |
Plasma Lance | 80 | 1 | 7 | - | - | 40 |
| Turbulent Plasma Auto-Long Rifle Turbulent Plasma Auto-Long Rifle |
12-19 | +8 | 1 | 30 | +20 Crit Chance 2 Armor Pierce 2 Shred |
Plasma Lance | 80 | 8 | 4 | - | - | 40 |
| Harbinger Rifle | ||||||||||||
| Harbinger Rifle Harbinger Rifle |
6-11 | +4 | 3 | 18 | +10 Crit Chance 1 Action to Shoot |
Advanced Magnetic Weaponry Harbinger Rifle Project |
30 | 2 | 2 | - | 1x ADVENT Sniper Corpse | 15 |
| Strike Rifles | ||||||||||||
| Strike Rifle Strike Rifle |
3-5 | +2 | 4 | 20 | No Scope Quick Scope |
XCOM starts with an unlimited supply | ||||||
| Laser Strike Rifle Laser Strike Rifle |
4-7 | +2 | 4 | 20 | +5 Aim No Scope Quick Scope |
Advanced Laser Weapons | 20 | 1 | 1 | - | - | 10 |
| Mag Strike Rifle Mag Strike Rifle |
5-9 | +3 | 4 | 20 | No Scope Quick Scope |
Advanced Magnetic Weapons | 30 | 2 | 2 | - | - | 15 |
| Coil Strike Rifle Coil Strike Rifle |
6-11 | +4 | 4 | 20 | 1 Armor Pierce No Scope Quick Scope |
Advanced Coilguns | 50 | 3 | 5 | - | - | 25 |
| Plasma Strike Rifle Plasma Strike Rifle |
8-12 | +5 | 4 | 20 | 1 Rupture No Scope Quick Scope |
Hunter Weapons | 60 | 4 | 5 | 1 | - | 30 |
| Chosen Weaponry | ||||||||||||
![]() Darklance |
8-13 | +5 | 3 | 20 | +20 Crit 2 Upgrade Slots Mark For Death |
Hunter Weapons | - | - | - | - | - | - |
