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[[ | [[Ted Jam|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File: TJ class Dragoon.png|center|frameless|96px|Dragoon|link=]]<div style="text-align: center;">'''''The Dragoon is a Heavy Support Class that can bring heavy weapons and energy shields to the front lines. They excel at protecting and supporting the rest of the squad.'''''</div> | ||
== Class Overview == | == Class Overview == | ||
| Line 9: | Line 9: | ||
'''Primary''': [[Weapons_(LWOTC)#Cannons|Cannons]], [[Weapons_(LWOTC)#SMGs|SMGs]], [[Weapons_(LWOTC)#Assault_Rifles|Assault Rifles]] | '''Primary''': [[Weapons_(LWOTC)#Cannons|Cannons]], [[Weapons_(LWOTC)#SMGs|SMGs]], [[Weapons_(LWOTC)#Assault_Rifles|Assault Rifles]] | ||
'''Secondary''': [[Weapons_(LWOTC)#Gremlins|Gremlin | '''Secondary''': [[Weapons_(LWOTC)#Gremlins|Gremlin]] | ||
== Abilities == | == Abilities == | ||
{{Class Tree ( | {{Class Tree (LWOTC4) | ||
|Squaddie1={{ | |Squaddie1={{Hack (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Squaddie2={{Haywire Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Squaddie2={{Haywire Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Squaddie3={{Shield Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Squaddie3={{Tank (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Squaddie4={{Shield Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |||
|Subclass1=Paladin | |Subclass1=Paladin | ||
|SubclassM=Reinforcer | |SubclassM=Reinforcer | ||
|Subclass2=Ghost | |Subclass2=Ghost | ||
|LCorporal1={{ | |LCorporal1={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|LCorporal2={{Blinding Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |LCorporal2={{Blinding Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|LCorporal3={{ | |LCorporal3={{Advanced Intrusion (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal1={{ | |Corporal1={{Suppressing Fire (Z) (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal2={{Renewal Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Corporal2={{Renewal Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal3={{ | |Corporal3={{Shield Battery (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant1={{ | |Sergeant1={{Enhanced Overlays (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant2={{ | |Sergeant2={{Aegis (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant3={{ | |Sergeant3={{Phalanx Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt1={{ | |StaffSgt1={{Chain Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt2={{ | |StaffSgt2={{Full Override (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt3={{ | |StaffSgt3={{Containment Field (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt1={{ | |TechSgt1={{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt2={{ | |TechSgt2={{Stealth Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt3={{ | |TechSgt3={{Heavy Weapon Expert (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt1={{ | |GunSgt1={{Rupture (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt2={{ | |GunSgt2={{Supercharge (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt3={{ | |GunSgt3={{Rainmaker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt1={{Stasis Field (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |MSgt1={{Stasis Field (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt2={{ | |MSgt2={{Puppeteer (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt3={{ | |MSgt3={{Heavy Hitter (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
}} | }} | ||
=== XCOM Abilities === | === XCOM Abilities === | ||
{{XCOM Tree (LWOTC) | {{XCOM Tree V3 (LWOTC) | ||
|Tier1A={{ | |Tier1A={{Needle Grenades (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1B={{ | |Tier1B={{Priority Target (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1C={{ | |Tier1C={{Combat Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1D={{ | |Tier1D={{Battlespace (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1E={{ | |Tier1E={{Scanning Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1F= | |Tier1F= | ||
|Tier1G= | |Tier1G= | ||
|Tier1H= | |Tier1H= | ||
|Tier1I= | |Tier1I= | ||
| | |Tier2A={{Cover Me (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2B={{Damn Good Ground (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2C={{Blinding Fire (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2D={{Medical Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier2E={{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier2D={{ | |||
|Tier2E={{ | |||
|Tier2F={{Resupply (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier2F={{Resupply (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2G={{ | |Tier2G={{Aid Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2H= | |Tier2H= | ||
|Tier2I= | |Tier2I= | ||
| | |Tier3A={{Revival Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3B={{Improved Suppression (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| | |||
|Tier3C={{Rescue Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3C={{Rescue Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3D={{ | |Tier3D={{Shield Surge (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3E={{ | |Tier3E={{Iron Curtain (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3F={{ | |Tier3F={{Combat Scanner (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3G={{ | |Tier3G= | ||
| | |Tier3H= | ||
| | |Tier3I= | ||
| | |Tier4A={{Interrogator (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4B={{Steadfast (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4C={{Detonation Shot (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4D={{Toxic Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4E={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4F={{Rapid Shielding (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4G= | ||
| | |Tier4H= | ||
| | |Tier4I= | ||
| | |Tier5A={{Emergency Containment (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier5B={{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier5C={{Bandolier (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier5D={{Predator (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier5E={{Restoration (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier5F={{Aggression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier5G={{Airdrop (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier5H= | |||
|Tier5I= | |||
|Tier6A={{Hail of Bullets (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6B={{Burial Shot (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6C={{Hunter's Instincts (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6D={{Traverse Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6E={{Capacitor Discharge (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6F={{Precision Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6G={{Shadowstrike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6H= | |||
|Tier6I= | |||
|Tier7A={{Packmaster (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7B={{Winter Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7C={{Hit and Run (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7D={{Saturation Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7E={{Scouting Report (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7F={{Total Combat (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7G={{A Certain Scientific Railgun (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7H= | |||
|Tier7I= | |||
}} | }} | ||
| Line 111: | Line 127: | ||
| style="border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;" | {{ Rank (LW2) | 7 }} | | style="border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;" | {{ Rank (LW2) | 7 }} | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;"rowspan=" | | style="border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;"rowspan="4"; | Per Level | ||
| style="border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Health.png|36px|Health|link=]]<br/>Health | | style="border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Health.png|36px|Health|link=]]<br/>Health | ||
| style="border-color: #7dc2d2;" | 0 | | style="border-color: #7dc2d2;" | 0 | ||
| Line 123: | Line 139: | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Aim.png|36px|Aim|link=]]<br/>Aim | | style="border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Aim.png|36px|Aim|link=]]<br/>Aim | ||
| style="border-color: #7dc2d2;" | 4 | |||
| style="border-color: #7dc2d2;" | 2 | | style="border-color: #7dc2d2;" | 2 | ||
| style="border-color: #7dc2d2;" | 2 | | style="border-color: #7dc2d2;" | 2 | ||
| Line 128: | Line 145: | ||
| style="border-color: #7dc2d2;" | 2 | | style="border-color: #7dc2d2;" | 2 | ||
| style="border-color: #7dc2d2;" | 2 | | style="border-color: #7dc2d2;" | 2 | ||
| style="border-color: #7dc2d2;" | | | style="border-color: #7dc2d2;" | 1 | ||
| style="border-color: #7dc2d2;" | | | style="border-color: #7dc2d2;" | 1 | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; border-width: 0 | | style="border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Will.png|36px|Will|link=]]<br/>Will | ||
| style="border-color: #7dc2d2; border-width: | | style="border-color: #7dc2d2; border-width: | 4 | ||
| style="border-color: #7dc2d2; border-width: | | style="border-color: #7dc2d2; border-width: | 4 | ||
| style="border-color: #7dc2d2; border-width: | | style="border-color: #7dc2d2; border-width: | 0 | ||
| style="border-color: #7dc2d2; border-width: | | style="border-color: #7dc2d2; border-width: | 0 | ||
| style="border-color: #7dc2d2; border-width: | | style="border-color: #7dc2d2; border-width: | 0 | ||
| style="border-color: #7dc2d2; border-width: | | style="border-color: #7dc2d2; border-width: | 0 | ||
| style="border-color: #7dc2d2; border-width: | | style="border-color: #7dc2d2; border-width: | 0 | ||
| style="border-color: #7dc2d2; border-width: | | style="border-color: #7dc2d2; border-width: | 0 | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;" | [[File:LW2_Hacking.png|36px|Hacking|link=]]<br/>Hacking | | style="border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;" | [[File:LW2_Hacking.png|36px|Hacking|link=]]<br/>Hacking | ||
| style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | 40 | | style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | 40 | ||
| style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | | | style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | 5 | ||
| style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | 5 | | style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | 5 | ||
| style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | 5 | | style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | 5 | ||
| Line 152: | Line 168: | ||
| style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | 5 | | style="border-color: #7dc2d2; border-width: 1px 1px 2px 1px;" | 5 | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;"rowspan=" | | style="border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;"rowspan="4"; | Total | ||
| style="border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Health.png|36px|Health|link=]]<br/>Health | | style="border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Health.png|36px|Health|link=]]<br/>Health | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 0 | | style="border-color: #7dc2d2; background-color: #232428;" | 0 | ||
| Line 164: | Line 180: | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Aim.png|36px|Aim|link=]]<br/>Aim | | style="border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Aim.png|36px|Aim|link=]]<br/>Aim | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 4 | | style="border-color: #7dc2d2; background-color: #232428;" | 4 | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 6 | | style="border-color: #7dc2d2; background-color: #232428;" | 6 | ||
| Line 171: | Line 186: | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 12 | | style="border-color: #7dc2d2; background-color: #232428;" | 12 | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 14 | | style="border-color: #7dc2d2; background-color: #232428;" | 14 | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 15 | |||
| style="border-color: #7dc2d2; background-color: #232428;" | 16 | | style="border-color: #7dc2d2; background-color: #232428;" | 16 | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; background-color: #232428; border-width: 0 | | style="border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;" | [[File:LW2_Will.png|36px|Will|link=]]<br/>Will | ||
| style="border-color: #7dc2d2; background-color: #232428; | | style="border-color: #7dc2d2; background-color: #232428; | 4 | ||
| style="border-color: #7dc2d2; background-color: #232428; | | style="border-color: #7dc2d2; background-color: #232428; | 8 | ||
| style="border-color: #7dc2d2; background-color: #232428; | | style="border-color: #7dc2d2; background-color: #232428; | 8 | ||
| style="border-color: #7dc2d2; background-color: #232428; | | style="border-color: #7dc2d2; background-color: #232428; | 8 | ||
| style="border-color: #7dc2d2; background-color: #232428; | | style="border-color: #7dc2d2; background-color: #232428; | 8 | ||
| style="border-color: #7dc2d2; background-color: #232428; | | style="border-color: #7dc2d2; background-color: #232428; | 8 | ||
| style="border-color: #7dc2d2; background-color: #232428; | | style="border-color: #7dc2d2; background-color: #232428; | 8 | ||
| style="border-color: #7dc2d2; background-color: #232428; | | style="border-color: #7dc2d2; background-color: #232428; | 8 | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;" | [[File:LW2_Hacking.png|36px|Hacking|link=]]<br/>Hacking | | style="border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;" | [[File:LW2_Hacking.png|36px|Hacking|link=]]<br/>Hacking | ||
| style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 40 | | style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 40 | ||
| style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 45 | |||
| style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 50 | | style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 50 | ||
| style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 55 | | style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 55 | ||
| Line 191: | Line 208: | ||
| style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 70 | | style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 70 | ||
| style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 75 | | style="border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px 2px 1px;" | 75 | ||
|} | |} | ||
Latest revision as of 06:44, 16 December 2025

The Dragoon is a Heavy Support Class that can bring heavy weapons and energy shields to the front lines. They excel at protecting and supporting the rest of the squad.
Class Overview
The primary defensive class, the Dragoon's signature GREMLIN ability Shield Protocol grants allies damage-absorbing energy shields. Build a Paladin to stand in the front lines absorbing damage with Tank and blowing away cover with a cannon Barrage, or create a Ghost to go undetected with Covert and cloak allies with Stealth Protocol.
Weapons
Primary: Cannons, SMGs, Assault Rifles
Secondary: Gremlin
Abilities
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| Rank | Ability | |||||
Squaddie |
Attempt to remotely breach security on a network access point with your GREMLIN/BIT. |
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. 4-Turn cooldown. | ||||
|---|---|---|---|---|---|---|
You gain additional Armor points based on your equipped armor. |
Grant a friendly unit bonus ablative hit points. | |||||
| Paladin | Reinforcer | Ghost | ||||
Lance Corporal |
Any directed primary weapon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target. |
Send the Gremlin to deploy a small flashbang on an enemy target, disorienting all enemy units within a small radius (reducing their Aim by 20 and Mobility by 6). |
Gain Failsafe and Trojan, negating the effects of failed hacks, and improving Haywire Protocol to damage and consume the target's actions when it ends. | |||
Corporal |
Provides suppressing fire, also includes the Suppression ability if the soldier does not already possess that ability. |
Grants a unit HP regeneration every turn, and stabilizes and revives bleeding out or unconscious units. |
Grants 2 additional uses of Shield Protocol. | |||
Sergeant |
Provides the ECM and Sensor Overlays abilities, providing reduced detection radius and improved critical chance to the entire squad. |
Shield Protocol also reduces all incoming damage by 33%. |
Your GREMLIN moves to every ally, granting all of them a Defense bonus until the start of your next turn. | |||
Staff Sergeant |
Take a shot with an aim penalty of 10. If you hit the target, you take another shot on the target automatically. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
Send the GREMLIN to place target unit into Stasis for 1 turn. | |||
Tech Sergeant |
Your primary weapon attacks shred armor. |
Give a friendly unit concealment. |
Provides a single use shredder gun and the Salvo ability. | |||
Gunnery Sergeant |
A Rupture shot grants a +50 bonus to critical hit chances and ensures that the target takes an additional +3 damage from all attacks in the future. |
All GREMLIN abilities gain an additional charge. |
Equipped heavy weapons deal +2 damage and have increased area of effect. | |||
Master Sergeant |
Puts the Dragoon and all nearby units into stasis for one turn. Units in stasis cannot act and are immune to damage. Can be used once per mission. |
Haywire Protocol no longer has a cooldown and doesn't end the turn. |
All your attacks deal +2 damage. | |||
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10/10/15/20/25/30/35 AP by tier.
| Tier 1 10 AP |
Tier 2 10 AP |
Tier 3 15 AP |
Tier 4 20 AP |
Tier 5 25 AP |
Tier 6 30 AP |
Tier 7 35 AP |
Your explosives do not destroy loot when they kill enemies and deal 1 bonus damage to unarmored enemies. |
Grant an ally a bonus overwatch shot and the Cool Under Pressure ability. Has a 4 turn cooldown. |
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious. |
At one point, this job involved dialogue. Gain +1 Skullmining charge when carrying the Skulljack. |
If the soldier takes enough damage to be killed, they are immediately put in Stasis for 1 turn and their health is only reduced to 1 HP. This can only happen once per mission. |
Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition. |
Grants +1 charge to every utility item and grenade equipped. |
You get + 10 Aim and +10 Crit chance on ranged attacks against the closest visible enemy. |
Confers +10 aim and +10 defense against targets at a lower elevation. |
Your Suppression and Area Suppression abilities also disorient the primary target. |
Grants immunity to negative mental conditions including panic, mind control, stuns, and disorientation. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Fire a shot at a target. If this attack is lethal, its AP cost will be refunded. |
Send the GREMLIN to deliver a cryogenic explosive. Deals cold damage and inflicts bitterfrost. |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Fire at enemies in a cone. This attack is inaccurate, having a -15 aim penalty, but also reduces the aim of all targets by -15. |
Use your GREMLIN to grant a movement action to an ally and grant them a small boost to dodge and mobility. |
Fire a shot that detonates explosives carried by the enemy. |
Grants an extra utility item slot only usable for ammo. Ammo in this slot will not drain mobility, even if it will be displayed as such in the armory. |
Ranged attacks against flanked enemies deal +2 damage. |
Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. Cannot trigger on the same turn as Close Encounters. |
Increases your vision radius by 3 tiles. Once per mission, you can increase this bonus to 12 tiles for a turn. |
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge. |
Shield Protocol now also grants the target 3 Armor for one turn. |
Send the GREMLIN to an enemy to spray poison at them, poisoning and dealing guaranteed damage. Requires line of sight to the target. |
Your ranged attacks gain 15 bonus aim and 15 bonus critical chance against enemies that are flanked or out of cover. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses a lot of ammunition. |
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. Free Action. |
Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. |
Special shot that does 50% of normal damage but reduces target mobility for the following 2 turn(s). Cone-based attack with primary weapon. |
You do one additional point of base damage when using guns. |
The GREMLIN flies to each squad member, healing or reviving them as needed. |
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and disorienting non-robotic units. Robotic units take more damage. |
Focus: Collect 1 intelligence each turn. Intelligence provides offense and defense to all allies (max 5). Also adds 'Decisive Action' Ability. |
Refill the primary weapon ammo of all allies. |
The GREMLIN scans the designated area, revealing and applying Holo Targeting to all enemies. |
Shield Protocol no longer costs an action to use. |
Gain +5 critical chance for each enemy you can see, up to a maximum of 30. |
Take a special shot with +30 bonus to critical chance and 34% bonus critical damage. Has a 4 turn cooldown. |
Throwing a grenade or using an item no longer ends the turn and grenades have no cooldown. In addition, you can throw grenades 2 tiles further and their radius is increased by 1. Grants a Grenade-only slot. Grants +5 aim and +1 mobility. | |
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn. |
The GREMLIN grants an explosive grenade to the targeted ally. Usable 2 time(s) per mission. |
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies. |
Grants a single use wrist mounted electrical railgun. It fires a narrow but devastating beam. | |||
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
Aim |
4 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
Hacking |
40 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | |
| Total | Health |
0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Aim |
4 | 6 | 8 | 10 | 12 | 14 | 15 | 16 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Hacking |
40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | |