Jump to content

Template:Run and Gun (LWR): Difference between revisions

From UFOpaedia
Ucross (talk | contribs)
No edit summary
Sicaria (talk | contribs)
No edit summary
 
(37 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div style="padding: {{{topbotpad}}}px 0;">
<div style="padding: {{{topbotpad}}}px 0;">
[[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Run and Gun]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Run and Gun|Run and Gun]]'''{{#if:{{{text|}}}|<br/>''Upon activation: grants immunity to reaction fire and when the unit reaches 0 AP from a move, instead of ending the unit's turn, allows a shot or overwatching. 3 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle.''}}</div>
[[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Run and Gun]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Run and Gun|Run and Gun]]'''{{#if:{{{text|}}}|<br/>''Activate to allow shooting or overwatching at 0 AP if the last AP was spent moving. When active: Gain +20 crit, +20% crit damage, immunity to reaction fire, but the AP discount from Close Encounters is disabled. 2 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle.
</div>
''}}</div></div>
<noinclude>
<noinclude>
[[Category: Templates]]
[[Category: Templates]]

Latest revision as of 14:49, 23 November 2025

Run and Gun
Run and Gun