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Flashbang disorients organic enemies only
 
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{| class="wikitable" width="100%" style="text-align: center"
{| class="wikitable" width="100%" style="text-align: center"
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Grenade damage]]<br />Damage !!rowspan="2"|[[File:LW_AbilityBombard.png|x32px|Range]]<br />Range!!rowspan="2"| [[File:UIPerk volatilemix.png|x32px|Radius]]<br />Radius!!rowspan="2"| Special properties
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Grenade damage]]<br />Damage !!rowspan="2"|[[File:LW_AbilityBombard.png|x32px|Range]]<br />Range!!rowspan="2"|[[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| [[File:UIPerk volatilemix.png|x32px|Radius]]<br />Radius!!rowspan="2"| Special properties
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="5"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="5"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
|-
|-
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
|-
|-
| [[File:XCOM2_Inv_Frag_Grenade.png|x64px]]<br>'''Frag Grenade || 2-5 || 10 || 3 || 9 Environmental Damage<br>Shreds 1 Armor
| [[File:XCOM2_Inv_Frag_Grenade.png|x64px]]<br>'''Frag Grenade || 2-5 || 10 || 24 || 3 || 9 Environmental Damage<br>Shreds 1 Armor
|colspan="7"| XCOM starts with an unlimited supply  
|colspan="7"| XCOM starts with an unlimited supply  
|-
|-
| [[File:XCOM2_Inv_Plasma_Grenade.png|x64px]]<br>'''Plasma Grenade || 4-8 || 10 || 3 || 9 Environmental Damage<br>Shreds 2 Armor
| [[File:XCOM2_Inv_Plasma_Grenade.png|x64px]]<br>'''Plasma Grenade || 4-8 || 10 || 24 || 3 || 9 Environmental Damage<br>Shreds 2 Armor
| [[Proving_Ground_(LWOTC)#Grenades|Plasma Grenades]] || 10 || 1 || 0 || 1 || - || 5
| [[Proving_Ground_(LWOTC)#Grenades|Plasma Grenades]] || 10 || 1 || 0 || 1 || - || 5
|-
|-
| [[File:XCOM2_Inv_Power_Cell.png|x64px]]<br>'''Shaped Charge || - || 3 || 2 || 100 Environmental Damage
| [[File:XCOM2_Inv_Power_Cell.png|x64px]]<br>'''Shaped Charge || - || 3 || 33 || 2 || 100 Environmental Damage
| - || 10 || - || - || - || - || -
| - || 10 || - || - || - || - || -
|-
|-
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x64px]]<br>'''Flashbang Grenade || - || 12 || 5 || Disorients enemies
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x64px]]<br>'''Flashbang Grenade || - || 12 || 9 || 5 || Disorients organic enemies
|colspan="7"| XCOM starts with an unlimited supply  
|colspan="7"| XCOM starts with an unlimited supply  
|-
|-
| [[File:XCOM2_Inv_Smoke_Grenade.png|x64px]]<br>'''Smoke Grenade || - || 15 || 5 || Grants +20 Defense and negates flanking bonuses while in smoke
| [[File:XCOM2_Inv_Smoke_Grenade.png|x64px]]<br>'''Smoke Grenade || - || 15 || 9 || 5 || Grants +20 Defense and negates flanking bonuses while in smoke
|colspan="7"| XCOM starts with an unlimited supply  
|colspan="7"| XCOM starts with an unlimited supply  
|-
|-
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x64px]]<br>'''Smoke Bomb || - || 15 || 6 || Grants +20 Defense and negates flanking bonuses while in smoke
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x64px]]<br>'''Smoke Bomb || - || 15 || 9 || 6 || Grants +20 Defense and negates flanking bonuses while in smoke
| [[Proving_Ground_(LWOTC)#Grenades|Smoke Bombs]] || 10 || - || - || - || - || 10
| [[Proving_Ground_(LWOTC)#Grenades|Smoke Bombs]] || 10 || - || - || - || - || 10
|-
|-
| [[File:XCOM2_Inv_Battle_Scanner.png|x64px]]<br>'''Battle Scanners|| - || 28 || 12 || Detects enemies in an area<br>Reveals disguised [[Faceless (LWOTC)|Faceless]] and burrowed [[Chryssalid (LWOTC)|Chryssalids]]
| [[File:XCOM2_Inv_Battle_Scanner.png|x64px]]<br>'''Battle Scanner || - || 28 || - || 12 || Detects enemies in an area<br>Reveals disguised [[Faceless (LWOTC)|Faceless]] and burrowed [[Chryssalid (LWOTC)|Chryssalids]]
| [[Proving_Ground_(LWOTC)#Grenades|Battlescanners]] || 10 || 0 || 1 || 0 || 1x Drone Wreck || 5
| [[Proving_Ground_(LWOTC)#Grenades|Battlescanners]] || 10 || 0 || 1 || 0 || 1x ADVENT Trooper Corpse || 5
|-
|-
| [[File:XCOM2_Inv_Firebomb.png|x64px]]<br>'''Incendiary Grenade || 4-9 || 10 || 1 || 75% chance of setting enemies and terrain on fire
| [[File:XCOM2_Inv_Firebomb.png|x64px]]<br>'''Incendiary Grenade || 4-9 || 10 || 24 || 1 || 75% chance of setting enemies and terrain on fire
| [[Proving_Ground_(LWOTC)#Grenades|Incendiary Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Purifier Corpse || 5
| [[Proving_Ground_(LWOTC)#Grenades|Incendiary Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Purifier Corpse || 5
|-
|-
| [[File:XCOM2_Inv_FirebombMK2.png|x64px]]<br>'''Incendiary Bomb || 4-9 || 10 || 2 || 85% chance of setting enemies and terrain on fire
| [[File:XCOM2_Inv_FirebombMK2.png|x64px]]<br>'''Incendiary Bomb || 4-9 || 10 || 24 || 2 || 85% chance of setting enemies and terrain on fire
| [[Proving_Ground_(LWOTC)#Grenades|Incendiary Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Purifier Corpse || 15
| [[Proving_Ground_(LWOTC)#Grenades|Incendiary Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Purifier Corpse || 15
|-
|-
| [[File:XCOM2_Inv_Acid_Bomb.png|x64px]]<br>'''Acid Grenade || 1-3 || 10 || 1 || Shreds 4 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside
| [[File:XCOM2_Inv_Acid_Bomb.png|x64px]]<br>'''Acid Grenade || 1-3 || 10 || 24 || 1 || Shreds 4 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside
| [[Proving_Ground_(LWOTC)#Grenades|Acid Grenades]] || 10 || 1 || - || 1 || 1x Spectre Corpse || 5
| [[Proving_Ground_(LWOTC)#Grenades|Acid Grenades]] || 10 || 1 || - || 1 || 1x Spectre Corpse || 5
|-
|-
| [[File:XCOM2_Inv_Acid_BombMK2.png|x64px]]<br>'''Acid Bomb || 1-4 || 10 || 2 || Shreds 5 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside
| [[File:XCOM2_Inv_Acid_BombMK2.png|x64px]]<br>'''Acid Bomb || 1-4 || 10 || 24 || 2 || Shreds 5 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside
| [[Proving_Ground_(LWOTC)#Grenades|Acid Bombs]] || 20 || 1 || 2 || 1 || 2x Spectre Corpse || 15
| [[Proving_Ground_(LWOTC)#Grenades|Acid Bombs]] || 20 || 1 || 2 || 1 || 2x Spectre Corpse || 15
|-
|-
| [[File:XCOM2_Inv_Gas_Grenade.png|x64px]]<br>'''Gas Grenade || 1-3 || 10 || 5 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor
| [[File:XCOM2_Inv_Gas_Grenade.png|x64px]]<br>'''Gas Grenade || 1-3 || 10 || 20 || 5 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor
| [[Proving_Ground_(LWOTC)#Grenades|Gas Grenades]] || 10 || 1 || - || 1 || 1x Viper Corpse || 5
| [[Proving_Ground_(LWOTC)#Grenades|Gas Grenades]] || 10 || 1 || - || 1 || 1x Viper Corpse || 5
|-
|-
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x64px]]<br>'''Gas Bomb || 1-4 || 10 || 6 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x64px]]<br>'''Gas Bomb || 1-4 || 10 || 20 || 6 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor
| [[Proving_Ground_(LWOTC)#Grenades|Gas Bombs]] || 20 || 1 || 2 || 1 || 2x Viper Corpse || 15
| [[Proving_Ground_(LWOTC)#Grenades|Gas Bombs]] || 20 || 1 || 2 || 1 || 2x Viper Corpse || 15
|-
|-
| [[File:XCOM2_Inv_Emp_Grenade.png|x64px]]<br>'''EMP Grenade || 4-8 || 12 || 4 ||Only damages Robotic units<br>Reduces Hack Defense by 10<br>Ignores Armor<br>Removes some energy shields<br>Disorient robotic units<br>33% chance to stun robotic units
| [[File:XCOM2_Inv_Emp_Grenade.png|x64px]]<br>'''EMP Grenade || 4-8 || 12 || - || 4 ||Only damages Robotic units<br>Reduces Hack Defense by 10<br>Ignores Armor<br>Removes some energy shields<br>Disorient robotic units<br>33% chance to stun robotic units
| [[Proving_Ground_(LWOTC)#Grenades|EMP Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Turret Wreck|| 5
| [[Proving_Ground_(LWOTC)#Grenades|EMP Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Turret Wreck|| 5
|-
|-
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x64px]]<br>'''EMP Bomb || 6-12 || 12 || 5 || Only damages Robotic units<br>Reduces Hack Defense by 15<br>Ignores Armor<br>Removes some energy shields<br>Disorient robotic units<br>50% chance to stun robotic units
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x64px]]<br>'''EMP Bomb || 6-12 || 12 || - || 5 || Only damages Robotic units<br>Reduces Hack Defense by 15<br>Ignores Armor<br>Removes some energy shields<br>Disorient robotic units<br>50% chance to stun robotic units
| [[Proving_Ground_(LWOTC)#Grenades|EMP Bombs]] || 20 || 1 || 2 || 1 || 1x ADVENT Turret Wreck || 15
| [[Proving_Ground_(LWOTC)#Grenades|EMP Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Turret Wreck || 15
|-
|-
| [[File:XCOM2_Inv_Proximity_Mine.png|x64px]]<br>'''Proximity Mine || 4-9 || 14 || 3 || Explodes when an enemy moves within blast radius<br>9 Environmental Damage<br>Shreds 1 Armor
| [[File:XCOM2_Inv_Proximity_Mine.png|x64px]]<br>'''Proximity Mine || 4-9 || 14 || - || 3 || Explodes when an enemy moves within blast radius<br>9 Environmental Damage<br>Shreds 1 Armor
| [[Proving_Ground_(LWOTC)#Grenades|Proximity Mine]] || 40 || - || 10 || 1 || 1x Sectopod Wreck|| 15
| [[Proving_Ground_(LWOTC)#Grenades|Proximity Mine]] || 40 || - || 10 || 1 || 1x Sectopod Wreck|| 15
|-
|-
| [[File:XCOM2_Inv_Mimic_Beacon.png|x64px]]<br>'''Mimic Beacon || - || 10 || 1 || Creates a decoy soldier<br>Enemies are much more likely to target the decoy than your other soldiers
| [[File:XCOM2_Inv_Mimic_Beacon.png|x64px]]<br>'''Mimic Beacon || - || 10 || - || 1 || Creates a decoy soldier<br>Enemies are much more likely to target the decoy than your other soldiers
| [[Proving_Ground_(LWOTC)#Grenades|Mimic Beacon]] || 60 || - || - || 1 || 1x Gatekeeper Shell || 50
| [[Proving_Ground_(LWOTC)#Grenades|Mimic Beacon]] || 60 || - || - || 1 || 1x Gatekeeper Shell || 50
|-
|-
| [[File:XCOM2_Inv_Frost_Bomb.png|x64px]]<br>'''Frost Bomb || - || 10 || 2 || Freezes enemies
| [[File:XCOM2_Inv_Frost_Bomb.png|x64px]]<br>'''Frost Bomb || - || 10 || 20 || 2 || Freezes enemies
| [[Proving_Ground_(LWOTC)#Hunter_Weapons_and_Alien_Armor|Frost Bombs]]  
| [[Proving_Ground_(LWOTC)#Hunter_Weapons_and_Alien_Armor|Frost Bombs]]  
|colspan="5"| Granted on project completion || -
|| 30 || -|| -|| -|| -|| -
|}
|}


[[Category:Templates (LWOTC)]]
[[Category:Templates (LWOTC)]]

Latest revision as of 13:56, 22 November 2025

Name Grenade damage
Damage
Range
Range
Sound Range
Sound Range
Radius
Radius
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses

Frag Grenade
2-5 10 24 3 9 Environmental Damage
Shreds 1 Armor
XCOM starts with an unlimited supply

Plasma Grenade
4-8 10 24 3 9 Environmental Damage
Shreds 2 Armor
Plasma Grenades 10 1 0 1 - 5

Shaped Charge
- 3 33 2 100 Environmental Damage - 10 - - - - -

Flashbang Grenade
- 12 9 5 Disorients organic enemies XCOM starts with an unlimited supply

Smoke Grenade
- 15 9 5 Grants +20 Defense and negates flanking bonuses while in smoke XCOM starts with an unlimited supply

Smoke Bomb
- 15 9 6 Grants +20 Defense and negates flanking bonuses while in smoke Smoke Bombs 10 - - - - 10

Battle Scanner
- 28 - 12 Detects enemies in an area
Reveals disguised Faceless and burrowed Chryssalids
Battlescanners 10 0 1 0 1x ADVENT Trooper Corpse 5

Incendiary Grenade
4-9 10 24 1 75% chance of setting enemies and terrain on fire Incendiary Grenades 10 1 - 1 1x ADVENT Purifier Corpse 5

Incendiary Bomb
4-9 10 24 2 85% chance of setting enemies and terrain on fire Incendiary Bombs 20 1 2 1 2x ADVENT Purifier Corpse 15

Acid Grenade
1-3 10 24 1 Shreds 4 Armor
Inflicts Rupture (1 damage)
Creates acid pools, inflicting Acid on enemies inside
Acid Grenades 10 1 - 1 1x Spectre Corpse 5

Acid Bomb
1-4 10 24 2 Shreds 5 Armor
Inflicts Rupture (1 damage)
Creates acid pools, inflicting Acid on enemies inside
Acid Bombs 20 1 2 1 2x Spectre Corpse 15

Gas Grenade
1-3 10 20 5 Creates poison gas cloud, poisoning enemies inside
Ignores Armor
Gas Grenades 10 1 - 1 1x Viper Corpse 5

Gas Bomb
1-4 10 20 6 Creates poison gas cloud, poisoning enemies inside
Ignores Armor
Gas Bombs 20 1 2 1 2x Viper Corpse 15

EMP Grenade
4-8 12 - 4 Only damages Robotic units
Reduces Hack Defense by 10
Ignores Armor
Removes some energy shields
Disorient robotic units
33% chance to stun robotic units
EMP Grenades 10 1 - 1 1x ADVENT Turret Wreck 5

EMP Bomb
6-12 12 - 5 Only damages Robotic units
Reduces Hack Defense by 15
Ignores Armor
Removes some energy shields
Disorient robotic units
50% chance to stun robotic units
EMP Bombs 20 1 2 1 2x ADVENT Turret Wreck 15

Proximity Mine
4-9 14 - 3 Explodes when an enemy moves within blast radius
9 Environmental Damage
Shreds 1 Armor
Proximity Mine 40 - 10 1 1x Sectopod Wreck 15

Mimic Beacon
- 10 - 1 Creates a decoy soldier
Enemies are much more likely to target the decoy than your other soldiers
Mimic Beacon 60 - - 1 1x Gatekeeper Shell 50

Frost Bomb
- 10 20 2 Freezes enemies Frost Bombs 30 - - - - -