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Template:Plasma Shield (LWR): Difference between revisions

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[[File:MEC BODY SHIELD.png|32px|{{{align|center}}}|Body Shield]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Plasma Shield|Plasma Shield]]'''{{#if:{{{text|}}}|<br/>''Any turn this unit takes more than 30% of its max HP in damage it gains a shield of pure plasma. The shield can absorb 100 damage and prevents all negative effects until the end of the current turn. Melee attacks deals triple damage to the shield. Damage to the shield is modified by difficulty (Pain: 50%, Impossible: 100%, Brutal: 150%, Classic: 200%, Easy: 250%). Breaking the Plasma Shield deals all damage of the attack to this unit and resets any instances of damage control.''}}</div>
[[File:MEC BODY SHIELD.png|32px|{{{align|center}}}|Body Shield]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Plasma Shield|Plasma Shield]]'''{{#if:{{{text|}}}|<br/>''Any turn this unit takes more than 30% of its max HP in damage it gains a shield of pure plasma. The shield is separate from the unit, cannot be crit, and can absorb 20/40/60/80/100 damage until the end of the current turn. An active shield staunches [[Other_Abilities_(LWR)#Bleeding|bleeding]] and makes this unit act as if it has not been damaged this turn -- this can disable or re-enable other abilities. This unit cannot be pinned.''}}</div>
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Latest revision as of 21:56, 9 November 2025

Body Shield
Body Shield