Jump to content

Template:Plasma Shield (LWR): Difference between revisions

From UFOpaedia
Ucross (talk | contribs)
No edit summary
Lorthos (talk | contribs)
mNo edit summary
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div style="padding: {{{topbotpad}}}px 0;">
<div style="padding: {{{topbotpad}}}px 0;">
[[File:MEC BODY SHIELD.png|32px|{{{align|center}}}|Body Shield]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Plasma Shield|Plasma Shield]]'''{{#if:{{{text|}}}|<br/>''Any turn this unit takes more than 30% of its max HP in damage it gains a shield of pure plasma. The shield absorbs all damage and prevents all negative effects until the end of the current turn. Each instance of damage absorbed has a chance to break the shield equal to half of all the damage absorbed. Instances of melee damage quadruple the chance for the shield to break.''}}</div>
[[File:MEC BODY SHIELD.png|32px|{{{align|center}}}|Body Shield]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Plasma Shield|Plasma Shield]]'''{{#if:{{{text|}}}|<br/>''Any turn this unit takes more than 30% of its max HP in damage it gains a shield of pure plasma. The shield is separate from the unit, cannot be crit, and can absorb 20/40/60/80/100 damage until the end of the current turn. An active shield staunches [[Other_Abilities_(LWR)#Bleeding|bleeding]] and makes this unit act as if it has not been damaged this turn -- this can disable or re-enable other abilities. This unit cannot be pinned.''}}</div>
</div>
</div>
<noinclude>
<noinclude>

Latest revision as of 21:56, 9 November 2025

Body Shield
Body Shield