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[[Long_War_Rebalance|Back to Main Page]]
[[Long_War_Rebalance|Back to Main Page]]


!! NONE OF THIS PAGE HAS BEEN UPDATED TO LWR FEATURES YET !!
== In General ==


{{Facilities Data Box (Long War)
This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.
|image=Wiki-facbox_situationroom.png
|isize=256
|effect=The nerve center of XCOM operations
|adjacency=None
|prerequisites=None
|other=None
|credits=0
|alienaloys=0
|elerium=0
|meld=0
|build time=0
|quick credits=0
|quick alienaloys=0
|quick elerium=0
|quick meld=0
|quick build time=0
|maintenance=0
|power=0
|}}


In the '''Situation Room''', you can follow in detail your progress so far, both politically and financially. Countries will have the appropriate color depending on their panic level. UFOs and current mission sites will also be visible on this screen. Furthermore, your current story objectives will be shown in the panel below the screen, where you can consult them at your leisure.
== Manage Satellites ==


Possible choices:
You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.
*'''Launch Satellite'''. Allows you to launch satellites above XCOM countries. Requires construction of satellites, as well as a sufficient number of available space provided by Satellite Uplinks and Nexuses. In principle, it is possible to launch a satellite over a continent that does not have interceptor protection, but in this case it is likely that it will be quickly destroyed by an alien UFO.
*'''Bonuses'''. View available bonuses: 1) starting; 2) those that countries provide for the satellite launched above them; 3) continental bonuses, obtained by full satellite coverage over a continent.
*'''View XCOM Finances'''. View data on monthly funding, as well as on monthly expenses for aircraft and facility maintenance.
*'''Visit the Gray Market'''. Sell recovered alien artifacts as well as manufactured items. See [[Gray Market (Long War)]].
*'''Covert Operations'''. When EXALT comes into play, you will be able to launch Covert Operations just like in vanilla, though beware - if you wrongly accuse a country of harboring their HQ, the country will leave the Council with immediate effect and the aliens will build a base there. It will also add 50 research points to the aliens' total research, making it a very costly option to gain access to more alien bases and resources. See [[Covert Operations (Long War)]].
*'''Pending Requests'''. A little shield represents the country's ability to defend itself from the alien incursions. Fulfilling Council requests from that country fills the shield by 10% increasing that country's ability to resist panic increases caused by alien activity and helps protect any satellites overhead from detection by alien scouts. Starting with just satellite coverage requests, the extent of possible requests will grow due to [[Research (Long War)|Research]].


==See also==
Deploying a satellite over a country increase it's funding from 100% to 200%. If the country leaves the Council of Nations it will grant none of it's income.
*[[The Council (Long War)|Council]]
 
*[[Covert Operations (Long War)|EXALT]]
Dismantling a satellite will return 50 credits and cannot be done if there are active or anticipated UFOs in the area.
*[[Gray Market (Long War)|Gray Market]]
 
*[[Panic (Long War)|Panic]]
== Council Loans ==
*[[Situation Room (EU2012)]]
 
{{ Facilities (Long War) Navbar}}
Here you will have the option to take out a loan from the council to be paid back over 30 days.
[[Category: Long War]]
 
[[Category: Facilities (Long War)]]
The loan amount is based on your expected income.
[[Category: Situation Room (Long War)]]
 
The surcharge will be higher if you already have an active loan.
 
== Bonuses ==
 
This is a list of the [[Start Bonuses (LWR)|Start Bonuses]] and [[Continent Bonuses (LWR)|Continent Bonuses]] that XCOM has active.
 
== Covert Operations ==
 
A reminder will be generated to scan for exalt when they establish a cell.
 
Each scan costs 200 credits (modified by campaign length).
 
== XCOM Finances ==
 
Displays XCOM's daily expenditures and incomes. The net daily income is the funding you should expect to receive right after midnight each day. The base daily income of each individual country is:
<div style="max-width: 600px;">
{| class="wikitable" width="100%" style="text-align: center;"
|-
! Country
! Daily Credits
! style="text-align;" | Country
! Daily Credits
|-
| style="height:25px;" | Egypt || +3
| style="text-align:center;" | Germany
| +6
|-
| style="height:25px;" | Nigeria || +3
| style="text-align:center;" | Russia
| +4
|-
| style="height:25px;" | South Africa || +3
| style="text-align:center;" | United Kingdom
| +5
|-
| style="height:25px;" | Australia || +4
| style="text-align:center;" | Canada
| +5
|-
| style="height:25px;" | China || +7
| style="text-align:center;" | Mexico
| +3
|-
| style="height:25px;" | India || +5
| style="text-align:center;" | United States
| +8
|-
| style="height:25px;" | Japan || +6
| style="text-align:center;" | Argentina
| +3
|-
| style="height:25px;" | France || +5
| style="text-align:center;" | Brazil
| +4
|}
</div>
 
== Grey Market ==
 
This can be unlocked by acquiring the foundry project: '''Grey Market'''.
 
Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of each month.
 
Basic resources like Alloys, Elerium, Weapon Fragments and Meld are an exception that always sells for 100% of their base price.
 
Base price of manufacturable equipment is equal to 30% of its base credit cost.
 
<div style="max-width: 600px;">
Sell Cost = Base Cost * (4 + ItemSeed) / 6
Where ItemSeed is a new # between 0-4 each month, individual for each item
</div>
 
The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (minimum of 1) and are often lower.
 
== Campaign Summary ==
Shows an overview of events and country panic over the course of the campaign.

Latest revision as of 23:01, 27 August 2025

Back to Main Page

In General

This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.

Manage Satellites

You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.

Deploying a satellite over a country increase it's funding from 100% to 200%. If the country leaves the Council of Nations it will grant none of it's income.

Dismantling a satellite will return 50 credits and cannot be done if there are active or anticipated UFOs in the area.

Council Loans

Here you will have the option to take out a loan from the council to be paid back over 30 days.

The loan amount is based on your expected income.

The surcharge will be higher if you already have an active loan.

Bonuses

This is a list of the Start Bonuses and Continent Bonuses that XCOM has active.

Covert Operations

A reminder will be generated to scan for exalt when they establish a cell.

Each scan costs 200 credits (modified by campaign length).

XCOM Finances

Displays XCOM's daily expenditures and incomes. The net daily income is the funding you should expect to receive right after midnight each day. The base daily income of each individual country is:

Country Daily Credits Country Daily Credits
Egypt +3 Germany +6
Nigeria +3 Russia +4
South Africa +3 United Kingdom +5
Australia +4 Canada +5
China +7 Mexico +3
India +5 United States +8
Japan +6 Argentina +3
France +5 Brazil +4

Grey Market

This can be unlocked by acquiring the foundry project: Grey Market.

Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of each month.

Basic resources like Alloys, Elerium, Weapon Fragments and Meld are an exception that always sells for 100% of their base price.

Base price of manufacturable equipment is equal to 30% of its base credit cost.

Sell Cost = Base Cost * (4 + ItemSeed) / 6
Where ItemSeed is a new # between 0-4 each month, individual for each item

The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (minimum of 1) and are often lower.

Campaign Summary

Shows an overview of events and country panic over the course of the campaign.