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This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.
This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.


== Launch Satellite ==
== Manage Satellites ==


You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.
You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.


Each country grants 40% of it's income when it's not covered by a satellite and 100% when covered. If the country leaves the Council of Nations it will grant none of it's income.
Deploying a satellite over a country increase it's funding from 100% to 200%. If the country leaves the Council of Nations it will grant none of it's income.


Covering your home country with a satellite grants a bonus 500 credits each month.
Dismantling a satellite will return 50 credits and cannot be done if there are active or anticipated UFOs in the area.
 
== Council Loans ==
 
Here you will have the option to take out a loan from the council to be paid back over 30 days.
 
The loan amount is based on your expected income.
 
The surcharge will be higher if you already have an active loan.


== Bonuses ==
== Bonuses ==
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A reminder will be generated to scan for exalt when they establish a cell.
A reminder will be generated to scan for exalt when they establish a cell.


Each scan costs 200 credits.
Each scan costs 200 credits (modified by campaign length).


== XCOM Finances ==
== XCOM Finances ==


Displays XCOM's monthly expenditures and incomes. The net monthly income is the funding you should expect to receive after the Council Report.
Displays XCOM's daily expenditures and incomes. The net daily income is the funding you should expect to receive right after midnight each day. The base daily income of each individual country is:
<div style="max-width: 600px;">
{| class="wikitable" width="100%" style="text-align: center;"
|-
! Country
! Daily Credits
! style="text-align;" | Country
! Daily Credits
|-
| style="height:25px;" | Egypt || +3
| style="text-align:center;" | Germany
| +6
|-
| style="height:25px;" | Nigeria || +3
| style="text-align:center;" | Russia
| +4
|-
| style="height:25px;" | South Africa || +3
| style="text-align:center;" | United Kingdom
| +5
|-
| style="height:25px;" | Australia || +4
| style="text-align:center;" | Canada
| +5
|-
| style="height:25px;" | China || +7
| style="text-align:center;" | Mexico
| +3
|-
| style="height:25px;" | India || +5
| style="text-align:center;" | United States
| +8
|-
| style="height:25px;" | Japan || +6
| style="text-align:center;" | Argentina
| +3
|-
| style="height:25px;" | France || +5
| style="text-align:center;" | Brazil
| +4
|}
</div>
 
== Grey Market ==
 
This can be unlocked by acquiring the foundry project: '''Grey Market'''.
 
Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of each month.  


== Gray Market ==
Basic resources like Alloys, Elerium, Weapon Fragments and Meld are an exception that always sells for 100% of their base price.


Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of the 2nd month and each month thereafter.
Base price of manufacturable equipment is equal to 30% of its base credit cost.


<div style="max-width: 600px;">
<div style="max-width: 600px;">
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</div>
</div>


The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (e.g. 0).
The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (minimum of 1) and are often lower.
 
== Pending Requests ==
 
[[The_Council_(LWR)|The council]] will make a request every 5-10 days. Most items can be requested, including items XCOM does not currently have and items XCOM has never seen. Harder to acquire items will usually be accompanied by more generous rewards, but not all offers are worth taking and not every time.
 
Each request fulfilled increases a country defense by 10 (as indicated with the little shield icon beside the country name in situation room). Defence makes countries more resistant to panic. Sometimes, if a country defense is high enough, the council nation will offer XCOM a donation to help in their efforts against the alien threat or will [[Air_Combat_(LWR)#Country_Air_Forces|send its air force]] to assist in an UFO interception. As well, country defense reduces the amount of [[Country_Panic_(LWR)#Increasing_Country_Panic|panic increase]] alien activity causes.


== Campaign Summary ==
== Campaign Summary ==
Shows an overview of events and country panic over the course of the campaign.
Shows an overview of events and country panic over the course of the campaign.

Latest revision as of 23:01, 27 August 2025

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In General

This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.

Manage Satellites

You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.

Deploying a satellite over a country increase it's funding from 100% to 200%. If the country leaves the Council of Nations it will grant none of it's income.

Dismantling a satellite will return 50 credits and cannot be done if there are active or anticipated UFOs in the area.

Council Loans

Here you will have the option to take out a loan from the council to be paid back over 30 days.

The loan amount is based on your expected income.

The surcharge will be higher if you already have an active loan.

Bonuses

This is a list of the Start Bonuses and Continent Bonuses that XCOM has active.

Covert Operations

A reminder will be generated to scan for exalt when they establish a cell.

Each scan costs 200 credits (modified by campaign length).

XCOM Finances

Displays XCOM's daily expenditures and incomes. The net daily income is the funding you should expect to receive right after midnight each day. The base daily income of each individual country is:

Country Daily Credits Country Daily Credits
Egypt +3 Germany +6
Nigeria +3 Russia +4
South Africa +3 United Kingdom +5
Australia +4 Canada +5
China +7 Mexico +3
India +5 United States +8
Japan +6 Argentina +3
France +5 Brazil +4

Grey Market

This can be unlocked by acquiring the foundry project: Grey Market.

Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of each month.

Basic resources like Alloys, Elerium, Weapon Fragments and Meld are an exception that always sells for 100% of their base price.

Base price of manufacturable equipment is equal to 30% of its base credit cost.

Sell Cost = Base Cost * (4 + ItemSeed) / 6
Where ItemSeed is a new # between 0-4 each month, individual for each item

The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (minimum of 1) and are often lower.

Campaign Summary

Shows an overview of events and country panic over the course of the campaign.