New Hotkeys (LWR): Difference between revisions
Appearance
No edit summary |
|||
| (24 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
[[Long_War_Rebalance|Back To Main Page]] | [[Long_War_Rebalance|Back To Main Page]] | ||
[[File:Keyboard layout LWR1.55.jpg|right]] | |||
== Tactical Layer == | == Tactical Layer == | ||
=== Functional === | === Functional === | ||
*'''F1''': Bring up tactical information on the active unit (or if targeting an enemy, on the enemy) | *'''F1''': Bring up tactical information on the active unit (or if targeting an enemy, on the enemy) | ||
*'''Alt-T''': Bring up the Tutorial | |||
*'''Alt-1''' through '''Alt-8''': Select individual soldiers | *'''Alt-1''' through '''Alt-8''': Select individual soldiers | ||
*'''Alt-O''': Overwatch all soldiers with moves remaining | *'''Alt-O''': Overwatch all soldiers with moves remaining that are capable | ||
*'''J''': Ends the active unit's turn, triggering Combat Readiness | *'''Backspace''': Ends the players turn, triggering [[Other_Abilities_(LWR)#Combat_Readiness|Combat Readiness]] on anyone that has actions left | ||
*'''J''': Ends the active unit's turn, triggering [[Other_Abilities_(LWR)#Combat_Readiness|Combat Readiness]], or Stabilizing/Reviving a bleeding out soldier that has a medikit on them and is within 2 tiles | |||
*'''L''': Toggles the Combat Log on and off during tactical missions | |||
*'''I''': Reveals information on the current and total HP of the object beneath the cursor | |||
*'''P''': Attempts to find any active units that are in an invalid position and fix the issue | |||
*'''Z''': Calls Big Sky to perform a Tactical Retreat | |||
*'''C''': Calls the National Airforce to perform an Air Strike | |||
*'''F''': Performs a Full Path Check to determine if a unit will trigger enemy reaction fire along a potential movement path | |||
*'''K''': Hunker Down on the active unit | *'''K''': Hunker Down on the active unit | ||
*'''R''': Reload on the active unit | *'''R''': Reload on the active unit | ||
| Line 15: | Line 26: | ||
=== Game Speed === | === Game Speed === | ||
*'''Alt-F7''': Decreases the game speed by | *'''Alt-F7''': Decreases the game speed by 1 (can be used repeatedly, min speed 1) | ||
*'''Alt-F8''': Increases the game speed by | *'''Alt-F8''': Increases the game speed by 1 (can be used repeatedly, max speed 10) | ||
*'''Alt-F9''': Resets the game speed to the default value of | *'''Alt-F9''': Resets the game speed to the default value of 4 (Modifiable in DefaultGameCore.ini via the variable: REACTION_PENALTY) [Note: The default game speed for LWR is 4 and for LW 1.0/XCOM:EW it was 3] | ||
*'''Period''': Fast fowards the game while being held down and stops on release ( | |||
=== Camera === | === Camera === | ||
| Line 27: | Line 39: | ||
*'''T''': Camera Zoom In | *'''T''': Camera Zoom In | ||
*'''G''': Camera Zoom Out | *'''G''': Camera Zoom Out | ||
*'''V''': Raise Elevation (1 floor) | |||
*'''B''': Lower Elevation (1 floor) | |||
*'''Middle Mouse Button''': Camera Free Zoom | *'''Middle Mouse Button''': Camera Free Zoom | ||
*'''Mouse Scroll Up''': Raise Elevation (1 floor) | |||
*'''Mouse Scroll Down''': Lower Elevation (1 floor) | |||
=== Map Pool === | === Map Pool === | ||
Latest revision as of 02:04, 16 June 2025

Tactical Layer
Functional
- F1: Bring up tactical information on the active unit (or if targeting an enemy, on the enemy)
- Alt-T: Bring up the Tutorial
- Alt-1 through Alt-8: Select individual soldiers
- Alt-O: Overwatch all soldiers with moves remaining that are capable
- Backspace: Ends the players turn, triggering Combat Readiness on anyone that has actions left
- J: Ends the active unit's turn, triggering Combat Readiness, or Stabilizing/Reviving a bleeding out soldier that has a medikit on them and is within 2 tiles
- L: Toggles the Combat Log on and off during tactical missions
- I: Reveals information on the current and total HP of the object beneath the cursor
- P: Attempts to find any active units that are in an invalid position and fix the issue
- Z: Calls Big Sky to perform a Tactical Retreat
- C: Calls the National Airforce to perform an Air Strike
- F: Performs a Full Path Check to determine if a unit will trigger enemy reaction fire along a potential movement path
- K: Hunker Down on the active unit
- R: Reload on the active unit
- Y: Overwatch on the active unit
- X: Swap weapons
- Tab: Next Unit/Target
- Left Shift: Previous Unit/Target
Game Speed
- Alt-F7: Decreases the game speed by 1 (can be used repeatedly, min speed 1)
- Alt-F8: Increases the game speed by 1 (can be used repeatedly, max speed 10)
- Alt-F9: Resets the game speed to the default value of 4 (Modifiable in DefaultGameCore.ini via the variable: REACTION_PENALTY) [Note: The default game speed for LWR is 4 and for LW 1.0/XCOM:EW it was 3]
- Period: Fast fowards the game while being held down and stops on release (
Camera
- Alt-F1: Toggle HUD (for screenshots)
- F2 through F9: Camera angles, F2 is overhead
- Alt-F2 through Alt-F6: Camera distance, Alt-F5 and Alt-F6 are closeups
- Q: Camera Rotate Left
- E: Camera Rotate Right
- T: Camera Zoom In
- G: Camera Zoom Out
- V: Raise Elevation (1 floor)
- B: Lower Elevation (1 floor)
- Middle Mouse Button: Camera Free Zoom
- Mouse Scroll Up: Raise Elevation (1 floor)
- Mouse Scroll Down: Lower Elevation (1 floor)
Map Pool
- Alt-F10: Reset map cycler (Should not be necessary in version of LW past beta 13 and definitely in LWR, but it still works anyway)
Strategic Layer
- F1-F7: Rotate Hologlobe to XCOM base on each continent, plus North and South Poles
All Layers
- Alt-F12: Hard Quit to Desktop