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Template:Slam Fire (TJ): Difference between revisions

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<!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.
<!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.
--><includeonly>{{Ability_(LW2)
--><includeonly>{{Ability_(LW2)
     | s_image  = UIPerk_blank.png
     | s_image  = LW_AbilityBringEmOn.png
     | s_caption = Slam Fire
     | s_caption = Slam Fire
     | s_link    = Perk_List_(TJ)#Slam Fire
     | s_link    = Perk_List_(TJ)#Slam Fire
     | s_name    = [[Perk_List_(TJ)#Slam Fire|<span style="color: #83c0ce;">Slam Fire</span>]]
     | s_name    = [[Perk_List_(TJ)#Slam Fire|<span style="color: #83c0ce;">Slam Fire</span>]]
     | s_descr  = For the rest of the turn, whenever you get a critical hit with your SMG, your actions are refunded. Has 4 turn cooldown. Cannot be used after Run and Gun and disables Run and Gun for the rest of the turn. Free action.
     | s_descr  = For the rest of the turn, whenever you get a critical hit with your primary weapon, your actions are refunded. Has 4 turn cooldown. Cannot be used after Run and Gun and disables Run and Gun for the rest of the turn. Free action.
     | s_id      = Slam Fire
     | s_id      = Slam Fire
     | s_templateName = Template:Slam Fire (TJ)
     | s_templateName = Template:Slam Fire (TJ)

Latest revision as of 18:35, 22 May 2025