Template:Slam Fire (TJ): Difference between revisions
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<!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary. | <!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary. | ||
--><includeonly>{{Ability_(LW2) | --><includeonly>{{Ability_(LW2) | ||
| s_image = | | s_image = LW_AbilityBringEmOn.png | ||
| s_caption = Slam Fire | | s_caption = Slam Fire | ||
| s_link = Perk_List_(TJ)#Slam Fire | | s_link = Perk_List_(TJ)#Slam Fire | ||
| s_name = [[Perk_List_(TJ)#Slam Fire|<span style="color: #83c0ce;">Slam Fire</span>]] | | s_name = [[Perk_List_(TJ)#Slam Fire|<span style="color: #83c0ce;">Slam Fire</span>]] | ||
| s_descr = For the rest of the turn, whenever you get a critical hit with your | | s_descr = For the rest of the turn, whenever you get a critical hit with your primary weapon, your actions are refunded. Has 4 turn cooldown. Cannot be used after Run and Gun and disables Run and Gun for the rest of the turn. Free action. | ||
| s_id = Slam Fire | | s_id = Slam Fire | ||
| s_templateName = Template:Slam Fire (TJ) | | s_templateName = Template:Slam Fire (TJ) | ||
Latest revision as of 18:35, 22 May 2025