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Template:Chaining Jolt (LWOTC)/Info: Difference between revisions

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Created page with "*Deals electrical damage that pierces armour. *Chaining Jolt does the same damage as Combat Protocol and replaces it for the soldier. *Can only chain to units friendly to the..."
 
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*Deals electrical damage that pierces armour.
*Deals electrical damage that pierces armour.
*Chaining Jolt does the same damage as Combat Protocol and replaces it for the soldier.
*Chaining Jolt does the same damage as Combat Protocol and replaces it for the soldier.
*Can only chain to units friendly to the targeted unit and within 4 tiles of each other.
*Can only chain to units friendly to the targeted unit and within 5 tiles of each other.
*Has a 3 turn cooldown.
*Has a 3 turn cooldown.

Latest revision as of 06:30, 10 May 2025

  • Deals electrical damage that pierces armour.
  • Chaining Jolt does the same damage as Combat Protocol and replaces it for the soldier.
  • Can only chain to units friendly to the targeted unit and within 5 tiles of each other.
  • Has a 3 turn cooldown.