Template:Area Suppression (LWOTC)/Info: Difference between revisions
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Created page with "*Area Suppression cannot be used when the soldier is concealed. *Any unit that attempts to move will face reaction fire as long as the suppressing unit has ammo remaining. *Do..." |
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*Any unit that attempts to move will face reaction fire as long as the suppressing unit has ammo remaining. | *Any unit that attempts to move will face reaction fire as long as the suppressing unit has ammo remaining. | ||
*Does not work with shotguns or sniper rifles. | *Does not work with shotguns or sniper rifles. | ||
*Area Suppression | *Area Suppression requires 3 ammo points to use but uses two upon activation. An additional ammo is used for each reaction shot. It has no cooldown. | ||
*Area suppression will be canceled if the suppressing unit is damaged. | *Area suppression will be canceled if the suppressing unit is damaged. | ||
*If multiple units suppress a target, the aim penalty will not stack. | *If multiple units suppress a target, the aim penalty will not stack. | ||
*Suppression restricts many of the target's abilities, including the use of rockets and grenades. | *Suppression restricts many of the target's abilities, including the use of rockets and grenades. | ||
Latest revision as of 11:39, 2 October 2024
- Area Suppression cannot be used when the soldier is concealed.
- Any unit that attempts to move will face reaction fire as long as the suppressing unit has ammo remaining.
- Does not work with shotguns or sniper rifles.
- Area Suppression requires 3 ammo points to use but uses two upon activation. An additional ammo is used for each reaction shot. It has no cooldown.
- Area suppression will be canceled if the suppressing unit is damaged.
- If multiple units suppress a target, the aim penalty will not stack.
- Suppression restricts many of the target's abilities, including the use of rockets and grenades.